AppEasy – Coming Soon – Beta Testers Wanted

I would like to mention a new service that we plan to roll out very soon called AppEasy. AppEasy is a game and app development system that enables anyone to develop cross platform games and apps for iOS, Android (soon Samsung Bada and BlackBerry PlayBook) without the need for C++, Objective-C, Java or compilers / other SDK’s etc.. The AppEasy system involves using XOML and Lua (other script languages to be added soon) to create apps. To build an app you simply drag and drop all of your assets onto a web app, set some parameters for your game or app, such as icons, app name etc.. then hit deploy. Builds for each platform are then created that you can submit to the app stores. You can also hit a debug button to test your app locally. The system will be Windows only to begin with as we cannot gain elevated security permissions on Mac from Silverlight 5, we are still looking into options for Mac and Linux. If you are interested in beta testing this new service then get in touch with us at http://www.pocketeers.co.uk/?page_id=8. We are only offering a limited number of spots initially, so grab them whilst they are available. Now for a quick poll:

[poll id=”6″]

Whilst the pricing structure is not yet final, AppEasy will be priced competitively, although a free version will most likely be made available that embeds an Ad into deployed apps that generate revenue for us on start up. Money made from AppEasy will be spent on improving IwGame / AppEasy and other cool developer tool projects (such as the IwGame editor) that we have in the works.

If there is anything that you strongly agree / disagree with then please feel free to comment.

1 thought on “AppEasy – Coming Soon – Beta Testers Wanted

  1. drmop says:

    Thanks to all that have applied for beta testing thus far, I will get back to your emails very soon. Just a quick update on how things are going. We currently have Windows debug build working, Android APK generation for debug and app store submissions. We are just in the process of implementing the same functionality for iOS and will keep you posted.

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