TODAY lands on Facebook Instant Games and Google Play

TODAY Facebook Instant Game

TODAY Facebook Instant Game

Finally released my latest Facebook Instant Games offering to IG and Google Play.

What is TODAY? Have you heard of Nametests or OMG? Well its an app very similar to those with the exception that it does actually contain game elements. It was developed not in HTML / CSS but as an actual game. Why when surely HTML5 / CSS would have been much easier? Well a) I don’t like too easy and b) When you play TODAY you will discover that is very different to the likes of Nametests and OMG. Everything animates, questions open up in a dialog instead of shunting you back to the top of the page and shuffling up all the questions (that I hate, it confuses the hell out of me). But best of all it has actual games, games that encourage user interaction on their Facebook timelines as well as arcade mini-games.

How is it performing on Facebook Instant Games? Well, its tanked like every other game that isn’t being pushed by something. The likes of Nametests and OMG have upwards of 150 million monthly active users (MAU), why not TODAY? My theory is that apps like OMG need to be pushed by something, maybe a well known web site or Facebook page or some other social mechanism. Its easy to spot with Nametests because its been around for a long time, has millions of Facebook followers and a well established click bait web site. However OMG user acquisition is still a mystery to me. If anyone finds out how they are doing it then please let me know :) .

Anyway, I had a Google Play version up and running immediately thanks to the IGX SDK which takes my game from Facebook Instant Games and gets it running on web and mobile. An absolute god send, because deploying to mobile these days just isn’t really worth the effort of filling in the app store listing :D . Seriously that is how bad it now is if you don’t have any marketing spend. Don’t believe me? Deploy an app to Google Play or the Apple AppStore and listen to the crickets :D .

You can play the games here:

TODAY on Facebook Instant Games
TODAY on Google Play

I may release an iOS version, who knows.

Funny story actually about the Google Play version and their review team. The app was suspended almost immediately after I published it because it has a picture of two bodybuilding twin guys with their shirts off. Google Play stated that it was pornographic :D :D :D :D . I literally fell off my seat with laughter. Luckily I managed to get it re-instated. This is not my first run in with the Google Play review team and probably won’t be my last.

TODAY like all of my Facebook Instant Games was developed using the Booty5 game engine and editor. I really need to change the name of Booty5 to something a bit better.

Streaming League of Legends on Twitch.tv and Twitch extensions

Twitch.tv Logo

Twitch.tv Logo

Recently two family members have started streaming their gaming on Twitch.tv. They currently stream a game I love to play but am terrible at so prefer to watch :D . That game is League of Legends (I’m a lowly silver player, these guys are Diamond level players). if you like to watch gaming streams you should check them out, they’re pretty entertaining pair.

DDarkBlu on Twitch.tv (Support main)
Hastams on Twitch.tv (AD carry main)

I hang around in the streams and chat from time to time.

Anyway the point of this blog is to mention that it got me interested in streaming and streamers. I have discovered that Twitch.tv have an extensions API. I’m currently analysing the APi to find ways in which I can integrate it into the IGX SDK. This will enable developers to deploy their Facebook Instant Games straight to Twitch with little to no modification. Twitch.tv enables monetisation of your extensions via a currency called bits which seems interesting, so plenty of scope for earning money fellow developers.

The IGX SDK is a wrapper for the Facebook Instant Games SDK that enables you the developer to deploy your games and apps to web (mobile and Twitch.tv support coming soon) with little to no code changes, helping you maximise visibility and monetisation.

MEME arrives on Facebook Instant Games platform

So I got bored with writing games for Facebook Instant Games for a bit and decided to jump on the entertainment app (NO THEY ARE NOT GAMES :D ) train that seems to be doing well on Facebook Instant Games right now. I wrote a MEME generator / creator that lets users create their own MEME’s and share them to their timelines. The user can generate around 900 different MEME’s with over 500 different backgrounds. They can customise the text, text size, colour and even sign them. I don’t hold much hope out for it doing well, but its just something that I really wanted to create and really just a stepping stone to much larger more involved entertainment apps.

Coming to web and native mobile using the IGX SDK very soon.