<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for DrMop</title>
	<atom:link href="http://www.drmop.com/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.drmop.com</link>
	<description>Mobile Game and App Programming Tutorials</description>
	<lastBuildDate>Thu, 17 May 2012 15:40:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Marmalade SDK 6.0.2 Released by drmop</title>
		<link>http://www.drmop.com/index.php/2012/05/11/marmalade-sdk-6-0-2-released/#comment-4256</link>
		<dc:creator>drmop</dc:creator>
		<pubDate>Thu, 17 May 2012 15:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1667#comment-4256</guid>
		<description>No, we use Visual Studio on Windows 7, although I&#039;m looking at potentially using WebStorm the Javascript IDE for HTML 5 dev when we start that.</description>
		<content:encoded><![CDATA[<p>No, we use Visual Studio on Windows 7, although I&#8217;m looking at potentially using WebStorm the Javascript IDE for HTML 5 dev when we start that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Marmalade SDK 6.0.2 Released by Jorasso</title>
		<link>http://www.drmop.com/index.php/2012/05/11/marmalade-sdk-6-0-2-released/#comment-4255</link>
		<dc:creator>Jorasso</dc:creator>
		<pubDate>Thu, 17 May 2012 15:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1667#comment-4255</guid>
		<description>Hi Mat,
I see you&#039;ve tweeted about AppCode from JetBrains? Are you using it with Marmalade on Mac?</description>
		<content:encoded><![CDATA[<p>Hi Mat,<br />
I see you&#8217;ve tweeted about AppCode from JetBrains? Are you using it with Marmalade on Mac?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Luck Bubbles &#8211; Why some are luckier than others by richard</title>
		<link>http://www.drmop.com/index.php/2012/05/09/luck-bubbles-why-some-are-luckier-than-others/#comment-4246</link>
		<dc:creator>richard</dc:creator>
		<pubDate>Wed, 16 May 2012 13:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1632#comment-4246</guid>
		<description>Your Luck Bubble theory is quite right.  So is your father&#039;s saying.</description>
		<content:encoded><![CDATA[<p>Your Luck Bubble theory is quite right.  So is your father&#8217;s saying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Marmalade SDK Tutorials by Cross Platform Development Unleashed &#124; The Most Wanted</title>
		<link>http://www.drmop.com/index.php/marmalade-sdk-tutorials/#comment-4224</link>
		<dc:creator>Cross Platform Development Unleashed &#124; The Most Wanted</dc:creator>
		<pubDate>Mon, 14 May 2012 07:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?page_id=91#comment-4224</guid>
		<description>[...] end up answering your question). The only tutorial i found apart from the official one is the drmop one. It&#8217;s a good tutorial but still not complete. So if you are a pro-game developer, than [...]</description>
		<content:encoded><![CDATA[<p>[...] end up answering your question). The only tutorial i found apart from the official one is the drmop one. It&#8217;s a good tutorial but still not complete. So if you are a pro-game developer, than [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on IwGame &#8211; We Need Your Feedback by drmop</title>
		<link>http://www.drmop.com/index.php/2012/04/14/iwgame-we-need-feedback/#comment-4157</link>
		<dc:creator>drmop</dc:creator>
		<pubDate>Tue, 08 May 2012 09:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1375#comment-4157</guid>
		<description>SDL looks great, I will add support for this onto our roadmap. Although there wont be a schema like we currently have for XML.

I like your macros idea, will begin adding macros to simplify many areas of IwGame.</description>
		<content:encoded><![CDATA[<p>SDL looks great, I will add support for this onto our roadmap. Although there wont be a schema like we currently have for XML.</p>
<p>I like your macros idea, will begin adding macros to simplify many areas of IwGame.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on IwGame &#8211; We Need Your Feedback by Abscissa</title>
		<link>http://www.drmop.com/index.php/2012/04/14/iwgame-we-need-feedback/#comment-4155</link>
		<dc:creator>Abscissa</dc:creator>
		<pubDate>Tue, 08 May 2012 07:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1375#comment-4155</guid>
		<description>I&#039;m brand-new to both IwGame and Marmalade, although I do have a fair amount of C/C++ indie game experience (but it has quite some years ago...). So there isn&#039;t a lot I can comment on just yet, but these are my notes so far:

XOML seems to be a great way to go, primarily because it allows a lot of things in a game to be added/changed/etc without recompiling any C++. This is good because 1. C++ is notoriously slow to compile. 2. It should make extra levels/expansion packs/etc much, much easier to create and distribute.

However, I find XML - and therefore XOML - to be excessively verbose. It would be fantastic to have something cleaner like SDL ( http://sdl.ikayzo.org/display/SDL/Language+Guide ) as an alternative. Of course, I can just make/use a tool to convert to XML, but true native support for a more succinct data language would be nice.

Also, the process of binding new classes to XOML by manually subclassing IIwGameXomlClassCreator strikes me as being more boilerplate than should really be necessary. Maybe I&#039;m just spoiled from having spent the last few years with D, but can&#039;t a simple macro or something be created to help automate the process? Something like:

REGISTER_XOML(MyCustomActor) // Basic &quot;new MyCustomActor()&quot; stuff

REGISTER_XOML_SPECIAL(ComplicatedActor, createComplicatedActor)
ComplicatedActor createComplicatedActor()
{
	SomeObj o = new SomeObj();
	actor =  new ComplicatedActor(4, 17.32, o);
	actor.foo();
	return actor;
}</description>
		<content:encoded><![CDATA[<p>I&#8217;m brand-new to both IwGame and Marmalade, although I do have a fair amount of C/C++ indie game experience (but it has quite some years ago&#8230;). So there isn&#8217;t a lot I can comment on just yet, but these are my notes so far:</p>
<p>XOML seems to be a great way to go, primarily because it allows a lot of things in a game to be added/changed/etc without recompiling any C++. This is good because 1. C++ is notoriously slow to compile. 2. It should make extra levels/expansion packs/etc much, much easier to create and distribute.</p>
<p>However, I find XML &#8211; and therefore XOML &#8211; to be excessively verbose. It would be fantastic to have something cleaner like SDL ( <a href="http://sdl.ikayzo.org/display/SDL/Language+Guide" rel="nofollow">http://sdl.ikayzo.org/display/SDL/Language+Guide</a> ) as an alternative. Of course, I can just make/use a tool to convert to XML, but true native support for a more succinct data language would be nice.</p>
<p>Also, the process of binding new classes to XOML by manually subclassing IIwGameXomlClassCreator strikes me as being more boilerplate than should really be necessary. Maybe I&#8217;m just spoiled from having spent the last few years with D, but can&#8217;t a simple macro or something be created to help automate the process? Something like:</p>
<p>REGISTER_XOML(MyCustomActor) // Basic &#8220;new MyCustomActor()&#8221; stuff</p>
<p>REGISTER_XOML_SPECIAL(ComplicatedActor, createComplicatedActor)<br />
ComplicatedActor createComplicatedActor()<br />
{<br />
	SomeObj o = new SomeObj();<br />
	actor =  new ComplicatedActor(4, 17.32, o);<br />
	actor.foo();<br />
	return actor;<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on IwGame UI Progress Update by drmop</title>
		<link>http://www.drmop.com/index.php/2012/05/04/iwgame-ui-progress-update/#comment-4106</link>
		<dc:creator>drmop</dc:creator>
		<pubDate>Sat, 05 May 2012 12:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1577#comment-4106</guid>
		<description>I implemented a generic system that uses a scalable area that gets specified in the brush. Not supporting fill areas though, we have rects and other alignment options for that. This system will work on all platforms too</description>
		<content:encoded><![CDATA[<p>I implemented a generic system that uses a scalable area that gets specified in the brush. Not supporting fill areas though, we have rects and other alignment options for that. This system will work on all platforms too</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on IwGame UI Progress Update by ir2pid</title>
		<link>http://www.drmop.com/index.php/2012/05/04/iwgame-ui-progress-update/#comment-4101</link>
		<dc:creator>ir2pid</dc:creator>
		<pubDate>Sat, 05 May 2012 07:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1577#comment-4101</guid>
		<description>:) yep 9-patch is a very cool idea for android/iwGame(marmalde) as they target devices of all sorts of display resolution and aspect ratios.</description>
		<content:encoded><![CDATA[<p> <img src='http://www.drmop.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  yep 9-patch is a very cool idea for android/iwGame(marmalde) as they target devices of all sorts of display resolution and aspect ratios.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on IwGame UI Progress Update by drmop</title>
		<link>http://www.drmop.com/index.php/2012/05/04/iwgame-ui-progress-update/#comment-4094</link>
		<dc:creator>drmop</dc:creator>
		<pubDate>Fri, 04 May 2012 23:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1577#comment-4094</guid>
		<description>Liked your 9-patch suggestion so much I decided to implement it today. I&#039;ve had to upgrade the sprite API a little though to support it. The sprite system change was needed because we want to move towards support for none rectangular sprites in the near future.</description>
		<content:encoded><![CDATA[<p>Liked your 9-patch suggestion so much I decided to implement it today. I&#8217;ve had to upgrade the sprite API a little though to support it. The sprite system change was needed because we want to move towards support for none rectangular sprites in the near future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on IwGame UI Progress Update by drmop</title>
		<link>http://www.drmop.com/index.php/2012/05/04/iwgame-ui-progress-update/#comment-4086</link>
		<dc:creator>drmop</dc:creator>
		<pubDate>Fri, 04 May 2012 13:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.drmop.com/?p=1577#comment-4086</guid>
		<description>Yes, eventually we plan on supporting a variety of different brush types, including, solid, gradient,  9-patch etc..</description>
		<content:encoded><![CDATA[<p>Yes, eventually we plan on supporting a variety of different brush types, including, solid, gradient,  9-patch etc..</p>
]]></content:encoded>
	</item>
</channel>
</rss>

