Thinking of Making an Indie Game?


So, I’ve been making Indie games for years, with very little success, usually because I write obscure little games that don’t usually see much action. So I decided to write something that many gamers do love, an Idle Upgrade Cookie Clicker. I decided to go with the same format as the original by Orteil because IMO its the best and I much prefer the straight forward layout compared to modern idle games. I also decided to theme it around climate change as it’s something that I care about (hoping that it rubs off on a few others). I decided to make it free to play (because obtrusive ads are horrible and paid is DOA) with the option of video ads to generate coins for those that don’t want to spend any money on coins. I opted to integrate Facebook for backup / restore and the usual social features such as login, inviting friends, sharing, gifting, leaderboards.

So how does a cookie clicker perform these days? Lets take a look at some numbers since release a couple of months ago:

Note that the above mobile downloads required me to spend around $200 across Apple search ads and Google Adwords, so I’ve made quite a loss.

So the game wasn’t performing well, but was performing slightly better than most of my other games. With this I decided to put out a version on Kongregate and Newgrounds, (both great game portals with some pretty decent games) to boost the games visibility, which is ok as long as you can put up with the extremely toxic communities. Seriously some of the users (calling them gamers would be a serious stretch) on there were absolutely dropped on their heads at birth, if you are fine dealing with petulant kids then you can turn it into a pretty fun pass time.

Today I have:

After placing the game onto those portals I did see a nice jump in mobile installs, but it was very short lived (a couple of days), its just not an effective marketing tool, especially considering the toxicity of the community and the abuse that you will have to deal with. Also, take note, when you do place a game on a web portal, expect it to be lifted (without permission) and placed all over the place so that some blood sucker can earn ad revenue from your hard work (the word cunts springs to mind).

So in summary, paid ads do drive installs works, but you will need a LOT and I cannot stress this enough a HUGE AMOUNT of money to get your game noticed. Web portals like Kongregate and Newgrounds help the game initially but once the toxic community has done with you, your game will have 0 visibility, so any visibility gains will be short lived. Take a look at the ratings for my game:

  • iOS – 5 stars
  • Android – 4.5 stars
  • Facebook – 4.8 stars
  • Kongregate – 2.65 stars
  • Newgrounds – 2.68 stars

Indie game development for making money is dead, will I still continue to make indie games? It’s fun creating games, so maybe, do I expect to ever earn money from it? No, very unlikely.

If you are thinking of becoming an Indie game developer, I recommend only doing so if you get enjoyment from it, if you expect to earn a living then try something else.

Cookie Clicker Save the World free game for iOS, Android and Facebook Gameroom

Just released my latest mobile and Facebook game Cookie Clicker Save the World targeted at raising awareness of climate change in a fun and challenging gaming environment. Gamers playing the game are gradually introduced to various climate issues and what can be done to help, such as recycling, using wind power etc..

The game is an idle builder / tapper based in the near future where current day currencies have been replaced with a new cryptocurrency called cookies. Players have to research and buy new technology to reduce carbon emissions reducing mankind’s impact on the environment.

Game features include:

  • Bake cookies by clicking on the cookie moon, use cookies to purchase items and technology that help the climate and produce more cookies.
  • Use cookies to buy over 200 upgrades and mods to speed up carbon reduction and cookie production.
  • Earn over 200 achievements.
  • Use powerups to speed cookie cooking production.
  • Evolve your cookie mastery to gain extra benefits.
  • Daily bonus awards.
  • Login with Facebook, invite friends, share progress and compete with friends in the cookie master leaderboards.
  • Offline cookie cooking.
  • Random blessings boost your play.
  • Deal with random curses such as striking workers, maintenance shut downs and more.
  • Endless play allows you to play an indefinite amount of time

Cookie Clicker Save the World is available for free on the App Store for iPhone and iPad

Cookie Clicker Save the World is available for free on the Google Play for Android

The game is also available for free on Facebook and Facebook Gameroom

You can find out more about the game at the official Cookie Clicker Save the World website.










Tens Maths IQ Challenge – Free Puzzle Game for Android and iOS

Train your powers of mental arithmetic to clear each level by matching up tiles that total the target value in this fun and engaging educational maths puzzler game.

Super fun and super easy to play with gradual level progression, making this puzzle game ideal for kids and young adults that need to get that quick thinking maths edge at school and college.

Get a math IQ rating at the end of each level, gradually increase your mental math IQ over time and become a mental arithmetic math genius.

Stuck? Use Freebies that you have earned from previous levels to get free math solutions.

  • Endless play
  • Increasing difficulty
  • Easy, medium and hard modes of play to fit different age / ability ranges
  • Up to 32 different users can be play on a single device, making Tens ideal for class room activities and competitions
  • Measures and reports each users math IQ giving kids and parents the opportunity to see their improvements as they play
  • Musical numbers to give an added attraction to younger players
  • Tutorial mode to help youngsters learn how to play the game easily
Two versions are available:
Tens Maths IQ Challenge
Tens Junior Maths IQ Challenge
Tens Maths IQ Challenge

Tens Maths IQ Challenge

League of Legendary Gamers for Android available for free now on Google Play

League of legendary gamers

League of legendary gamers

The League of Legendary Gamers (not to be confused with League of Legends) is now available for Android phones and tablets. The League of Legendary Gamers is a competitive game that encourages gamers to compete for the top spots in the legendary gamers leagues, earning a well respected and honoured position at the top of the leagues. Players compete in various never ending games that are designed with difficulty that ramps up every time the player progresses, providing as constant challenge. Players submit their results to the game server where they are compared to every other player that has played, earning them a rank. Its a very simple formula, the higher you rank the more awesome you are.

Available FREE for Android on Google Play

Available FREE for iPhone and iPad on the App Store (Coming Soon….)

Need hints and tips or stuck then visit our Facebook Page

Booty5 HTML5 Game Maker 1.9.2b out now – Web Audio API Support Added

Support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default).

Full list of changes include:

Game Editor v1.9.2b:

  • Added new use web audio export option to project settings
  • Added new auto play property to sounds which cause sound to automatically start playing once loaded
  • Added new export option force_round which will force all exported actors to use pixel rounding
  • Fix: Project property smoothing is now applied in exported code
  • Fix: Canvas centering on some mobile devices

Game Engine v1.4.8 and 1.4.9:

  • b5.Xoml.loadJSON now accepts 4th parameter which can be used to stipulate loaded data should be returned as binary buffer
  • b5.App.use_web_audio property added which can be used to switch on support for Web Audio if it is supported
  • b5.Xoml.loadJSON moved to b5.Utils.loadJSON
  • b5.Xoml.loadJS moved to b5.Utils.loadJS
  • Added support for web audio API to sound (default is enabled). To disable Web Audio set b5.App.use_web_audio to false. If web audio is not supported then it will fallback to HTML5 Audio
  • b5.App constructor now accepts a second parameter which enables / disables web audio support
  • Added b5.Sound.auto_play property to enable auto playback of sounds after they are loaded
  • JSDoc documentation added
  • b5.App.canvas_fill_window removed
  • Modified how the render scaling and canvas resizing works to make it easier to use.

Download the latest version of Booty5 HTML5 Gama Maker.

Booty5 HTML5 Game Maker 1.9.1b Available – Text preview and collision flags

Booty5 the HTML5 Game Maker v1.9.1b is now available for free download.

Editor Changes:

  • Scale and angle are now affected in multiple actor selections
  • Editor export properties now supports smoothing property that will enable / disable anti-aliasing during rendering
  • Added support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to integer values, can improve performance but at a cost of lower precision rendering
  • Removed some currently unused options from sprite and label
  • Font size and face separated in labels
  • Font weight added to label
  • Editor now shows text preview
  • Exported collision flags are now used by engine
  • Added vertices snap to shape editor
  • Added new Collision Flags example
  • Fix: Convex shapes were not exporting correctly
  • Fix: Some properties such as actor scale were not exporting correctly with an export precision of 0

Engine Changes:

  • Added new property to Actor called round_pixels, when set to true vertices will be rounded to integer which can speed up rendering significantly
  • Added support for collision flags to physics fixtures (category, mask and group index)

The Booty5 HTML5 game manual ebook has also been updated.

Goji game editor for Marmalade 1.7.2b now available

Latest version of the free Marmalade compatible game IDE the Goji Editor is now available for free download

Changes include:

  • Added New Project dialog with support for creating wireframe projects
  • Update to AppEasy Core to work with Marmalade SDK v7.4
  • Fixed export of extra app.icf settings
  • Fixed missing app_id for Facebook extension when deploying device builds

Free Games Bandit – FREE amazing new app discovery service for users and developers



I’m quite excited to announce a new free mobile games and apps discovery service called Free Games Bandit. Free Games Bandit was invented to serve two purposes:

App discovery from the users point of view

First and foremost, as an avid mobile app user and gamer I have a MASSIVE gripe with app stores such as Google Play and Apple’s App Store. When I visit Google Play and the iOS App Store I am ALWAYS presented with apps and games that I have seen before. Not only that these apps and games rarely change. I can log in every day for a week and see the same old stuff there. I am forced to drill down categories for hours and hours just to find an app or game that’s new or different. I feel very strongly that app discovery at the moment on the major app stores is stagnant and a mind numbing experience.

Free Games Bandit solves this discovery problem by presenting a collection of random games and apps to you the user. It also presents them in an exciting interactive format that feels very game like making app discovery FUN.

App discovery from the game and app developers point of view

So as a mobile game and app developer you created your latest marvel app or game and put it on the app store, did a little PR, posted to various gaming forums, told your friends, announced on Facebook / Twitter etc, maybe a little paid advertising, but where are the sales and downloads?

80% of most new apps and games for Android and iPhone / iPad get buried at the bottom of the app store under the immense weight of the app stores themselves. what are your chances of being discovered? That’s right, virtually 0, which is evident with how many apps are on Google Play / Apple App Store with fewer than 10 downloads. What would your downloads look like if you as a developer had the same chance of getting your app discovered as all other developers? Free Games bandit does not discriminate, all app developers that add an app have the same chance of being discovered

So if you are an app user / gamer looking for a new, unique and interesting way of finding new apps and games or a mobile developer looking for a fair and free way of promoting your apps then pop over to Free Games Bandit. Note that there is no sign up required to use or add apps.

Free Games Bandit on Facebook

Free Games Bandit is now available on Facebook as an app at https://apps.facebook.com/freegamesbandit. I’ve also added a Facebook page at https://www.facebook.com/freegamesbandit where you can keep up to date with development news.

Marmalade SDK 7.3.1 is out now, Fortumo, FBX exporter and other cool additions

Yep that’s right, Marmalade 7.3.1 is smoking hot and fresh off the press. In case you have been developing games in a cave somewhere with no internet connection the Marmalade SDK is an awesome piece of technology that enables you to create games that run across many different mobile and desktop platforms with “one single code base”. I cannot stress how wonderful that is in mere words. You can develop products in C++, Objective-C, Lua or HTML / JavaScript, test under simulation on Mac / Windows desktop, deploy to device / store and whole raft of other cool stuff.

Anyways, sales pitch aside, lets take a look at some of the recent changes:

  • Fortumo now integrated with IwBilling and Quick Billing.
  • New FBX to Marmalade converter tool, making it easy to get your 3D assets from tools such as Maya LT, 3ds Max and others that support FBX format into Marmalade.
  • ideviceinstaller now available on Windows (goodbye iTunes!).
  • IwGx now supports the ETC2 and EAC compressed texture formats.
  • IwGx PowerVR texture compression efficiency improved.
  • Initial support for PowerVR Tools (PVRTrace and PVRTune) on Windows Desktop.

I’m majorly excited about three of the new features in particular. The first is the support for Fortumo integration into IwBilling and QBilling. If you don’t know what they are then they are a single unified solution that enables you to “very easily” add in-app purchasing to your app across multiple different app stores. The addition of Fortumo means that in-app purchases can now be accepted by a vast number of different app stores (Android in particular).

Second feature is not having to install apps to an iOS device using the infinitely despised iTunes client on PC. I have never come across such a bug ridden piece of software in all my years. I will be happy to be deploying directly to device from now on!

Lastly, a new FBX converter that converts Maya LT exported FBX files into a lovely Marmalade format, yummy yummy.

By the way, did I mention that the Marmalade SDK is now available on a FREE license!

Click here to download the latest version of the Marmalade SDK

Marmalade SDK now offering FREE License!

Yes you did read that right! The Marmalade SDK can be freely downloaded and used in all its flavours including:

  • C++ – Create native games and apps in blazing pedal to the metal C++
  • Juice – Easily port existing Objective-C based iOS games and apps to Android
  • Quick – Create games and apps rapidly using Lua
  • Web – Combine the power of C++ and HTML5

Sounds too good to be true? No, not at all. There are some restrictions such as:

  • Limited extensions, but most important ones included
  • Shows advert on boot
  • Shows a splash screen on boot

But hey, you get support for the following platforms out of the box:

  • iOS
  • Android
  • Windows Phone
  • Windows Store
  • BlackBerry 10
  • Tizen

Why am I so excited about the Marmalade SDK providing a free license? As most of you are aware I’ve been developing the open source AppEasy Core SDK which is a powerful game and app engine that makes creating games and apps super simple. This move by Marmalade will help to propagate its usage within the developer community. Not only that it opens the door for other developers to create extensions, middleware and tooling based on or around Marmalade.

Exciting times ahead is all I can say! Well done Marmalade.

What next? Well go and download your free copy of the Marmalade SDK right now.