League of legendary gamers
The League of Legendary Gamers (not to be confused with League of Legends) is now available for Android phones and tablets. The League of Legendary Gamers is a competitive game that encourages gamers to compete for the top spots in the legendary gamers leagues, earning a well respected and honoured position at the top of the leagues. Players compete in various never ending games that are designed with difficulty that ramps up every time the player progresses, providing as constant challenge. Players submit their results to the game server where they are compared to every other player that has played, earning them a rank. Its a very simple formula, the higher you rank the more awesome you are.
Available FREE for Android on Google Play
Available FREE for iPhone and iPad on the App Store (Coming Soon….)
Need hints and tips or stuck then visit our Facebook Page
Support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default).
Full list of changes include:
Game Editor v1.9.2b:
- Added new use web audio export option to project settings
- Added new auto play property to sounds which cause sound to automatically start playing once loaded
- Added new export option force_round which will force all exported actors to use pixel rounding
- Fix: Project property smoothing is now applied in exported code
- Fix: Canvas centering on some mobile devices
Game Engine v1.4.8 and 1.4.9:
- b5.Xoml.loadJSON now accepts 4th parameter which can be used to stipulate loaded data should be returned as binary buffer
- b5.App.use_web_audio property added which can be used to switch on support for Web Audio if it is supported
- b5.Xoml.loadJSON moved to b5.Utils.loadJSON
- b5.Xoml.loadJS moved to b5.Utils.loadJS
- Added support for web audio API to sound (default is enabled). To disable Web Audio set b5.App.use_web_audio to false. If web audio is not supported then it will fallback to HTML5 Audio
- b5.App constructor now accepts a second parameter which enables / disables web audio support
- Added b5.Sound.auto_play property to enable auto playback of sounds after they are loaded
- JSDoc documentation added
- b5.App.canvas_fill_window removed
- Modified how the render scaling and canvas resizing works to make it easier to use.
Download the latest version of Booty5 HTML5 Gama Maker.
Booty5 the HTML5 Game Maker v1.9.1b is now available for free download.
- Scale and angle are now affected in multiple actor selections
- Editor export properties now supports smoothing property that will enable / disable anti-aliasing during rendering
- Added support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to integer values, can improve performance but at a cost of lower precision rendering
- Removed some currently unused options from sprite and label
- Font size and face separated in labels
- Font weight added to label
- Editor now shows text preview
- Exported collision flags are now used by engine
- Added vertices snap to shape editor
- Added new Collision Flags example
- Fix: Convex shapes were not exporting correctly
- Fix: Some properties such as actor scale were not exporting correctly with an export precision of 0
- Added new property to Actor called round_pixels, when set to true vertices will be rounded to integer which can speed up rendering significantly
- Added support for collision flags to physics fixtures (category, mask and group index)
The Booty5 HTML5 game manual ebook has also been updated.
Latest version of the free Marmalade compatible game IDE the Goji Editor is now available for free download
- Added New Project dialog with support for creating wireframe projects
- Update to AppEasy Core to work with Marmalade SDK v7.4
- Fixed export of extra app.icf settings
- Fixed missing app_id for Facebook extension when deploying device builds
I’m quite excited to announce a new free mobile games and apps discovery service called Free Games Bandit. Free Games Bandit was invented to serve two purposes:
App discovery from the users point of view
First and foremost, as an avid mobile app user and gamer I have a MASSIVE gripe with app stores such as Google Play and Apple’s App Store. When I visit Google Play and the iOS App Store I am ALWAYS presented with apps and games that I have seen before. Not only that these apps and games rarely change. I can log in every day for a week and see the same old stuff there. I am forced to drill down categories for hours and hours just to find an app or game that’s new or different. I feel very strongly that app discovery at the moment on the major app stores is stagnant and a mind numbing experience.
Free Games Bandit solves this discovery problem by presenting a collection of random games and apps to you the user. It also presents them in an exciting interactive format that feels very game like making app discovery FUN.
App discovery from the game and app developers point of view
So as a mobile game and app developer you created your latest marvel app or game and put it on the app store, did a little PR, posted to various gaming forums, told your friends, announced on Facebook / Twitter etc, maybe a little paid advertising, but where are the sales and downloads?
80% of most new apps and games for Android and iPhone / iPad get buried at the bottom of the app store under the immense weight of the app stores themselves. what are your chances of being discovered? That’s right, virtually 0, which is evident with how many apps are on Google Play / Apple App Store with fewer than 10 downloads. What would your downloads look like if you as a developer had the same chance of getting your app discovered as all other developers? Free Games bandit does not discriminate, all app developers that add an app have the same chance of being discovered
So if you are an app user / gamer looking for a new, unique and interesting way of finding new apps and games or a mobile developer looking for a fair and free way of promoting your apps then pop over to Free Games Bandit. Note that there is no sign up required to use or add apps.
Free Games Bandit on Facebook
Free Games Bandit is now available on Facebook as an app at https://apps.facebook.com/freegamesbandit. I’ve also added a Facebook page at https://www.facebook.com/freegamesbandit where you can keep up to date with development news.
Anyways, sales pitch aside, lets take a look at some of the recent changes:
- Fortumo now integrated with IwBilling and Quick Billing.
- New FBX to Marmalade converter tool, making it easy to get your 3D assets from tools such as Maya LT, 3ds Max and others that support FBX format into Marmalade.
- ideviceinstaller now available on Windows (goodbye iTunes!).
- IwGx now supports the ETC2 and EAC compressed texture formats.
- IwGx PowerVR texture compression efficiency improved.
- Initial support for PowerVR Tools (PVRTrace and PVRTune) on Windows Desktop.
I’m majorly excited about three of the new features in particular. The first is the support for Fortumo integration into IwBilling and QBilling. If you don’t know what they are then they are a single unified solution that enables you to “very easily” add in-app purchasing to your app across multiple different app stores. The addition of Fortumo means that in-app purchases can now be accepted by a vast number of different app stores (Android in particular).
Second feature is not having to install apps to an iOS device using the infinitely despised iTunes client on PC. I have never come across such a bug ridden piece of software in all my years. I will be happy to be deploying directly to device from now on!
Lastly, a new FBX converter that converts Maya LT exported FBX files into a lovely Marmalade format, yummy yummy.
By the way, did I mention that the Marmalade SDK is now available on a FREE license!
Click here to download the latest version of the Marmalade SDK
Yes you did read that right! The Marmalade SDK can be freely downloaded and used in all its flavours including:
- C++ – Create native games and apps in blazing pedal to the metal C++
- Juice – Easily port existing Objective-C based iOS games and apps to Android
- Quick – Create games and apps rapidly using Lua
- Web – Combine the power of C++ and HTML5
Sounds too good to be true? No, not at all. There are some restrictions such as:
- Limited extensions, but most important ones included
- Shows advert on boot
- Shows a splash screen on boot
But hey, you get support for the following platforms out of the box:
- Windows Phone
- Windows Store
- BlackBerry 10
Why am I so excited about the Marmalade SDK providing a free license? As most of you are aware I’ve been developing the open source AppEasy Core SDK which is a powerful game and app engine that makes creating games and apps super simple. This move by Marmalade will help to propagate its usage within the developer community. Not only that it opens the door for other developers to create extensions, middleware and tooling based on or around Marmalade.
Exciting times ahead is all I can say! Well done Marmalade.
What next? Well go and download your free copy of the Marmalade SDK right now.
Pocketeers has announced the release of two of its new memory game titles aimed at adults and children, Shuffle Match and Shuffle Match for Kids. Both titles were created using the Goji Editor game IDE and the AppEasy cross platform game engine.
Shuffle Match is a fun endless challenge memory game that starts out with an easy two grid and progresses up to a ten grid over time, ramping up the difficulty the longer you play, guaranteeing a great memory workout. Features include:
* Endless challenge, go as far as your memory will take you
* Easy and hard play modes
* Track your progress
* Play up to 10 x 10 memory grid in hard mode
* Very colourful graphics
* Great sound track
* NO IAP so no chance of kids running up huge bills
Shuffle Match for Kids is a version of Shuffle match that is optimised for children and has been tested on children of different age groups to optimise grid sizes and round times to ensure that the game does not become too difficult too quickly. 3 game modes are available based on age range, including younger than 6, 7 to 10 year old’s and 11+. Features include:
* Designed for 3 age ranges (6 and younger, 7 to 10 year old’s and 11 and over)
* Very colourful graphics
* Perky sound track
* Your child can track their progress to see how they improve
* NO IAP so no chance of children running up huge bills
Both titles are also available on Android, Blackberry PlayBook and BlackBerry 10 phones and tablets.
Shuffle Match and Shuffle Match for Kids were created using the Goji Editor which is a powerful game and app creation IDE that is compatible with AppEasy, Marmalade Quick, Corona and Gideros engines.