All classes moved into the b5 namespace
TheApp class renamed to App
window.app replaced with b5.app
Added new property to App called canvas_fill_window which when set to false will prevent the canvas from being resized to fit window
Added support for sequential and concurrent actions to app, actors and scenes via ActionsListManager and ActionsList classes
Large collection of pre-defined actions added:
Actor.setPositionPhysics() deprecated, use setPosition instead
Actor.setRotationPhysics deprecated, use setRotation instead
Moved getResFromType() out of App and Scene classes into common Utils class
Added new Utils.findObjectFromPath() and Utils.resolveObject() which can be used to find actors, scenes, action lists and timelines from a path such as gamescene.actor1.timeline1
Added new Utils.findResourceFromPath() and Utils.resolveResource() which can be used to find resources from a path such as gamescene.sound1
Added new _atlas, _bitmap, _clip_shape properties to Actor that can use resource paths as well as instances of resources
Added new _clip_shape property to Scene that can use resource paths as well as instances of resources
Added new _focus_scene and _focus_scene2 properties to App that can use resource paths as well as instances of resources
Added vx_damping and vy_damping to scene camera
Updated Xoml.js to load new actions lists from Booty5 editor exported JSON format
generateExplosion, generatePlume and generateRain now also accept string version of type
Logic and rendering decoupled. Logic (app.mainLogic) now ran on timer at default 60 fps whilst and rendering (app.mainDraw) at max frame rate
New Actions example added
Fix: Animation.Update() locks up when only a single key frame is specified
Fix: “none” rescaling method was not working correctly
Fix: Box2D forces applied in Actor OnTick were not being applied
Booty5 game maker editor changes v1.8.9b include:
Added new property to project section called Fill Window which when set to false will prevent the canvas from being resized to fit browser window. Setting to false is useful if you have a canvas that fits in vertically with other page content as no borders will be shown.
Updated events editor
IsPath added to Shape properties, which can be used to mark shapes to be used as paths
Added actions system and Action List editor to Actors and Scenes
Project property Frame Rate now exported
Fix: Proportional origins were not working
Fix: “Wait for resources” project option not saving correctly
Fix: Attempting to export a project that has a brush that points to an image that is not present on disk crashes
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Just read here that Nintendo are to reveal a pre-tax loss of ¥100 billion (£821 million), which is a lot of money even for Nintendo. With the recent flop of 3DS and developers turning away from Nintendo DS / Wii because of high production costs, bad sales and the terrible WiiWare and DSiWare platforms, is there much future left for Nintendo? Nintendo are also suffering at the hands of smart phones and tablets such the iPhone, iPad and Android, with the insanity driven sea of free and $0.99 games and apps (termed frapp-mentality) taking over, people do not want to pay $20-$40 for a hand held game these days,
How can Nintendo survive? Well they can go the way of console hardware manufacturers of the past such as Sega and sell / rework old intellectual properties / develop games across platforms. They could even embrace the Android platform and create their own handheld based / phone / tablet on the technology, offering their own premium Nintendo apps channel.
Who knows, is this the beginning of the end of the much loved Nintendo as a console developer / manufacturer or do Nintendo have something up their sleeves that will blow us away like the Nintendo Wii originally did? Maybe some crazy cool virtual reality console that you control with your mind!? I guess we will have to just wait and see.