Cookie Clicker Save the World free game for iOS, Android and Facebook Gameroom

Just released my latest mobile and Facebook game Cookie Clicker Save the World targeted at raising awareness of climate change in a fun and challenging gaming environment. Gamers playing the game are gradually introduced to various climate issues and what can be done to help, such as recycling, using wind power etc..

The game is an idle builder / tapper based in the near future where current day currencies have been replaced with a new cryptocurrency called cookies. Players have to research and buy new technology to reduce carbon emissions reducing mankind’s impact on the environment.

Game features include:

  • Bake cookies by clicking on the cookie moon, use cookies to purchase items and technology that help the climate and produce more cookies.
  • Use cookies to buy over 200 upgrades and mods to speed up carbon reduction and cookie production.
  • Earn over 200 achievements.
  • Use powerups to speed cookie cooking production.
  • Evolve your cookie mastery to gain extra benefits.
  • Daily bonus awards.
  • Login with Facebook, invite friends, share progress and compete with friends in the cookie master leaderboards.
  • Offline cookie cooking.
  • Random blessings boost your play.
  • Deal with random curses such as striking workers, maintenance shut downs and more.
  • Endless play allows you to play an indefinite amount of time

Cookie Clicker Save the World is available for free on the App Store for iPhone and iPad

Cookie Clicker Save the World is available for free on the Google Play for Android

The game is also available for free on Facebook and Facebook Gameroom

You can find out more about the game at the official Cookie Clicker Save the World website.










Tens Maths IQ Challenge – Free Puzzle Game for Android and iOS

Train your powers of mental arithmetic to clear each level by matching up tiles that total the target value in this fun and engaging educational maths puzzler game.

Super fun and super easy to play with gradual level progression, making this puzzle game ideal for kids and young adults that need to get that quick thinking maths edge at school and college.

Get a math IQ rating at the end of each level, gradually increase your mental math IQ over time and become a mental arithmetic math genius.

Stuck? Use Freebies that you have earned from previous levels to get free math solutions.

  • Endless play
  • Increasing difficulty
  • Easy, medium and hard modes of play to fit different age / ability ranges
  • Up to 32 different users can be play on a single device, making Tens ideal for class room activities and competitions
  • Measures and reports each users math IQ giving kids and parents the opportunity to see their improvements as they play
  • Musical numbers to give an added attraction to younger players
  • Tutorial mode to help youngsters learn how to play the game easily
Two versions are available:
Tens Maths IQ Challenge
Tens Junior Maths IQ Challenge
Tens Maths IQ Challenge

Tens Maths IQ Challenge

League of Legendary Gamers for Android available for free now on Google Play

League of legendary gamers

League of legendary gamers

The League of Legendary Gamers (not to be confused with League of Legends) is now available for Android phones and tablets. The League of Legendary Gamers is a competitive game that encourages gamers to compete for the top spots in the legendary gamers leagues, earning a well respected and honoured position at the top of the leagues. Players compete in various never ending games that are designed with difficulty that ramps up every time the player progresses, providing as constant challenge. Players submit their results to the game server where they are compared to every other player that has played, earning them a rank. Its a very simple formula, the higher you rank the more awesome you are.

Available FREE for Android on Google Play

Available FREE for iPhone and iPad on the App Store (Coming Soon….)

Need hints and tips or stuck then visit our Facebook Page

Tiny Bombs Boom! is a Go for Android, iPhone and iPad on Google Play

Tiny Bombs GO Icon

Tiny Bombs GO for Android

Tiny Bombs Boom! – Save the holiday inn hotel

Available FREE for Android on Google Play

Available FREE for iPhone and iPad on the App Store

Bad guys have hidden bombs on every floor of the holiday inn hotel, your job is to find and defuse them and save the hotel. Tiny Bombs Boom! mixes match-3 style game play with action creating a tense addictive mix as the player chases over 1000 floors eliminating explosives, new and unique ways of helping or punishing the player are added to the mix by way of power-ups and hazards.

Tiny Bombs GO in-game screen shot

Tiny Bombs Boom in-game screen shot

Tiny Bombs GO in-game screen shot

Tiny Bombs Boom in-game screen shot

As the player progresses from floor to floor of ever increasing difficulty, the game is expanded by unlocking mini-games. Each mini-game is unique and completely different from the main line of play. Each mini-game features progressive difficulty play that puts the player under ever increasing pressure to complete the next round.

Tiny Bombs GO in-game screen shot

Tiny Bombs Boom in-game screen shot

Tiny Bombs GO in-game screen shot

Tiny Bombs Boom in-game screen shot

Ten mini-games are available at launch with plans to add more as time goes by.

Special level unlock codes can be added to unlock the extra features, these will be released to the press over the coming months.

Marmalade 8 is out now – New Hub, Analytics, Android Native Debugging, Asset Store

You can download the Marmalade SDK for free from the Marmalade SDK website

Looks like Marmalade have been busy beavers working on their latest release of the Marmalade SDK. There are a lot of changes, but I’m just going to focus on the highlights:

New Marmalade Hub

The Marmalade Hub has had a complete revamp. Its got a new look and feel and now feels like a proper integrated Hub including features such as:

  • Open, create and build projects for all platforms. Creation of new projects also includes a very handy and easy to use integrations section ghat allows you to easily add integrations such as analytics, game services etc.. very easily and intuitively. The project templates are also very handy, especially for new developers.
  • Handy recent projects and examples lists
  • Multiple projects can now be opened simultaneously and access to home is always available without backing out of a project
  • Centralised and direct access to asset store, documentation, community answers, blog and tools (one of my favourite new additions)
  • Platform settings are now better categorised and more easily accessible
  • Project libraries list which shows a list of all libraries used by the project
  • Proper import of different deployment configurations
  • Update from MKB feature

All in all, the new Hub is a massive improvement.

Marmalade Analytics

Marmalade Analytics for C++ and Lua, is a great new addition for developers that really want to drill down into the behaviour of their game players to help increase user retention and hopefully increase monetisation. Marmalade Analytics is powered by industry leader GameAnalytics. Marmalade Analytics is incredibly easy to use out of the box as can be seen in this IwAnalytics example.

Android Native Debugging

I’ve been waiting for this feature for a bit, its been in beta for a while, but its now officially released. To debug an Android app in Visual Studio simply open it in the hub then click the “Open in IDE for debugging” button. Note that the first time you do this Visual Studio 2015 will prompt you to install Android support for C++, go ahead and install that (this may take a while so go for a coffee or take a nap :) ).. Once your app has launched in visual studio click the green start triangle to start debugging.

Asset Store

Marmalade now have their very own asset store, which includes all kinds of assets from audio and bitmaps to extensions and full game engines. Submitting assets to the store is very simple, take a look here for details.

Booty5 HTML5 Game Maker 1.9.2b out now – Web Audio API Support Added

Support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default).

Full list of changes include:

Game Editor v1.9.2b:

  • Added new use web audio export option to project settings
  • Added new auto play property to sounds which cause sound to automatically start playing once loaded
  • Added new export option force_round which will force all exported actors to use pixel rounding
  • Fix: Project property smoothing is now applied in exported code
  • Fix: Canvas centering on some mobile devices

Game Engine v1.4.8 and 1.4.9:

  • b5.Xoml.loadJSON now accepts 4th parameter which can be used to stipulate loaded data should be returned as binary buffer
  • b5.App.use_web_audio property added which can be used to switch on support for Web Audio if it is supported
  • b5.Xoml.loadJSON moved to b5.Utils.loadJSON
  • b5.Xoml.loadJS moved to b5.Utils.loadJS
  • Added support for web audio API to sound (default is enabled). To disable Web Audio set b5.App.use_web_audio to false. If web audio is not supported then it will fallback to HTML5 Audio
  • b5.App constructor now accepts a second parameter which enables / disables web audio support
  • Added b5.Sound.auto_play property to enable auto playback of sounds after they are loaded
  • JSDoc documentation added
  • b5.App.canvas_fill_window removed
  • Modified how the render scaling and canvas resizing works to make it easier to use.

Download the latest version of Booty5 HTML5 Gama Maker.

Booty5 HTML5 Game Maker 1.9.1b Available – Text preview and collision flags

Booty5 the HTML5 Game Maker v1.9.1b is now available for free download.

Editor Changes:

  • Scale and angle are now affected in multiple actor selections
  • Editor export properties now supports smoothing property that will enable / disable anti-aliasing during rendering
  • Added support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to integer values, can improve performance but at a cost of lower precision rendering
  • Removed some currently unused options from sprite and label
  • Font size and face separated in labels
  • Font weight added to label
  • Editor now shows text preview
  • Exported collision flags are now used by engine
  • Added vertices snap to shape editor
  • Added new Collision Flags example
  • Fix: Convex shapes were not exporting correctly
  • Fix: Some properties such as actor scale were not exporting correctly with an export precision of 0

Engine Changes:

  • Added new property to Actor called round_pixels, when set to true vertices will be rounded to integer which can speed up rendering significantly
  • Added support for collision flags to physics fixtures (category, mask and group index)

The Booty5 HTML5 game manual ebook has also been updated.

Free Booty5 HTML5 Game Maker Manual e-book now available

The first version of the Booty5 HTML5 Game Maker Manual e-book is now available for free download. Find out more on the Booty5 free e-book page.

Booty5 v1.8.9b now available – Code restructure and Actions Lists

Booty5 1.8.9b out NOW

Booty5, the HTML5 Flash Like Game Maker

Booty5, the HTML5 Flash Like Game Maker

Booty5 1.8.9b represents a big shift towards making the Booty5 JavaScript engine more modern, a number of major changes have taken place to the engine including:

  • Code restructured
  • All classes moved into the b5 namespace
  • TheApp class renamed to App
  • window.app replaced with b5.app
  • Added new property to App called canvas_fill_window which when set to false will prevent the canvas from being resized to fit window
  • Added support for sequential and concurrent actions to app, actors and scenes via ActionsListManager and ActionsList classes
  • Large collection of pre-defined actions added:
    • A_ChangeActions
    • A_CreateExplosion
    • A_CreatePlume
    • A_ChangeTimeline
    • A_AttractX
    • A_AttractY
    • A_Attract
    • A_Sound
    • A_CamStopMove
    • A_CamGravity
    • A_CamMove
    • A_CamMoveTo
    • A_CamFollow
    • A_CamFollowPath
    • A_CamFollowPathVel
    • A_CamLimitMove
    • A_Wait
    • A_SetProps
    • A_AddProps
    • A_TweenProps
    • A_Call
    • A_Create
    • A_Destroy
    • A_FocusScene
    • A_StopMove
    • A_Gravity
    • A_Move
    • A_MoveTo
    • A_MoveWithSpeed
    • A_Follow
    • A_LookAt
    • A_FollowPath
    • A_FollowPathVel
    • A_LimitMove
    • A_SetLinearVelocity
    • A_SetAngularVelocity
    • A_ApplyForce
    • A_ApplyImpulse
    • A_ApplyTorque
  • Actor.setPositionPhysics() deprecated, use setPosition instead
  • Actor.setRotationPhysics deprecated, use setRotation instead
  • Moved getResFromType() out of App and Scene classes into common Utils class
  • Added new Utils.findObjectFromPath() and Utils.resolveObject() which can be used to find actors, scenes, action lists and timelines from a path such as gamescene.actor1.timeline1
  • Added new Utils.findResourceFromPath() and Utils.resolveResource() which can be used to find resources from a path such as gamescene.sound1
  • Added new _atlas, _bitmap, _clip_shape properties to Actor that can use resource paths as well as instances of resources
  • Added new _clip_shape property to Scene that can use resource paths as well as instances of resources
  • Added new _focus_scene and _focus_scene2 properties to App that can use resource paths as well as instances of resources
  • Added vx_damping and vy_damping to scene camera
  • Updated Xoml.js to load new actions lists from Booty5 editor exported JSON format
  • generateExplosion, generatePlume and generateRain now also accept string version of type
  • Logic and rendering decoupled. Logic (app.mainLogic) now ran on timer at default 60 fps whilst and rendering (app.mainDraw) at max frame rate
  • New Actions example added
  • Fix: Animation.Update() locks up when only a single key frame is specified
  • Fix: “none” rescaling method was not working correctly
  • Fix: Box2D forces applied in Actor OnTick were not being applied

Booty5 game maker editor changes v1.8.9b include:

  • Added new property to project section called Fill Window which when set to false will prevent the canvas from being resized to fit browser window. Setting to false is useful if you have a canvas that fits in vertically with other page content as no borders will be shown.
  • Updated events editor
  • IsPath added to Shape properties, which can be used to mark shapes to be used as paths
  • Added actions system and Action List editor to Actors and Scenes
  • Project property Frame Rate now exported
  • Fix: Proportional origins were not working
  • Fix: “Wait for resources” project option not saving correctly
  • Fix: Attempting to export a project that has a brush that points to an image that is not present on disk crashes

Goji game editor for Marmalade 1.7.2b now available

Latest version of the free Marmalade compatible game IDE the Goji Editor is now available for free download

Changes include:

  • Added New Project dialog with support for creating wireframe projects
  • Update to AppEasy Core to work with Marmalade SDK v7.4
  • Fixed export of extra app.icf settings
  • Fixed missing app_id for Facebook extension when deploying device builds