iOS developers, Marmalade Juice is here!

March 19, 2014

The clever bunnies over at Marmalade Technologies have today released an awesome new piece of open source technology called Marmalade Juice that I have no doubt many iOS developers will be thrilled to hear about. Catchy name aside, what is this Marmalade Juice technology all about and what can it do for iOS developers? Lets take a quick look at what is says on the tin.

“Marmalade Juice is a new and innovative technology which gives developers the ability to recompile their iOS projects natively for Android. And, because there is no need for laborious re-writing, you can focus on making your game the best it can be.”

So what does that mean? In essence it means that you can take your existing Objective-C XCode code base, compile and run it on the Android platform. As Marmalade Juice is an evolving technology there are a few areas that Juice does not currently fully support, but using the already existing Marmalade extensions you can still utilise them with a little code rework. Not much to ask considering that its infinitely easier than learning the Java / Android development ecosystem, oh and don’t get me started on Eclipse!

So in essence Marmalade Juice equates to easy porting from iOS to Android (that’s over 1 billion extra devices to target your games at!) for iOS developers around the world and an extra revenue stream, which is always nice for budding indie developers and the big boys alike.

All you need to get going is Marmalade Juice, XCode and the Android SDK.

Oh, even more great news. Juice will now be included in all Marmalade licenses and for a limited amount of time the yearly community license is free, so you get to play with Juice for free!

Interested? then mosey on over to the Marmalade Juice web site and grab a license whilst its free.

Made with Goji Editor games Shuffle Match and Shuffle Match for Kids now on iPhone, iPad and BlackBerry

March 14, 2014

Pocketeers has announced the release of two of its new memory game titles aimed at adults and children, Shuffle Match and Shuffle Match for Kids. Both titles were created using the Goji Editor game IDE and the AppEasy cross platform game engine.

Shuffle Match is a fun endless challenge memory game that starts out with an easy two grid and progresses up to a ten grid over time, ramping up the difficulty the longer you play, guaranteeing a great memory workout. Features include:

* Endless challenge, go as far as your memory will take you
* Easy and hard play modes
* Track your progress
* Play up to 10 x 10 memory grid in hard mode
* Very colourful graphics
* Great sound track
* NO IAP so no chance of kids running up huge bills

Shuffle Match for Kids is a version of Shuffle match that is optimised for children and has been tested on children of different age groups to optimise grid sizes and round times to ensure that the game does not become too difficult too quickly. 3 game modes are available based on age range, including younger than 6, 7 to 10 year old’s and 11+. Features include:

* Designed for 3 age ranges (6 and younger, 7 to 10 year old’s and 11 and over)
* Very colourful graphics
* Perky sound track
* Your child can track their progress to see how they improve
* NO IAP so no chance of children running up huge bills

Both titles are also available on Android, Blackberry PlayBook and BlackBerry 10 phones and tablets.

Shuffle Match and Shuffle Match for Kids were created using the Goji Editor which is a powerful game and app creation IDE that is compatible with AppEasy, Marmalade Quick, Corona and Gideros engines.

AppEasy 1.5.4 now available, source encryption, 3D math and dynamic geometry

March 10, 2014

AppEasy Version 1.5.4 is Now Available

AppEasy the cross platform mobile game and app development system for iPhone, iPad, Android and Windows that is aimed at all levels of experience releases latest update

AppEasy version 1.5.4 is now available for download from here.

Please upgrade to the latest version. Note that before updating, close down your current version of AppEasy, rename c:\AppEasy to c:\AppEasy2, install and run AppEasy then copy any changes / certificates from c:\AppEasy2 to c:\AppEasy. Note that if you install the update before renaming c:\AppEasy then simply exit the AppEasy project manager, rename the folder and run AppEasy again.

Changes include:

  • Added encrypt source to AppEasy project manager which will cause all xml and lua assets to be encrypted
  • If actor has geometry assigned and no shape and it is under control of physics then the geometry will be assigned as the shape as long as the geometry is polygon based
  • Added new matrix library to deal with Matrix maths
  • Added actor library functions setVertex(), setRGBA() and setUV() which can be used to modify the actors underlying geometry
  • Added support for decrypting lua and xoml assets, add decrypt tag to appeasy.xml with attribute enable=”true” to enable
  • template.from container can now be nil to create resources in global resource space
  • Fixed docked actors that are scaled
  • Fixed issue in AppEasy where proportional sizing was not taking into account virtual resolution scaling

Source Encryption

You can now protect your Lua and XOMl sources from prying eyes by enabled source encryption from the AppEasy project manager. This will turn your source files into an unreadable format that can only be understood by the AppEasy player.

Dynamic Geometry and Matrices

The most fun addition to this update is the ability to modify the geometry of actors that have a geometry attached. Coupled with the new matrix library you can create some interesting geometry animations as well as 3D projection. Check out Test71 which shows a large 50×50 3D grid of quads.

Updates will be pushed to AppEasy Core SDK on Github soon.

Shuffle Match – Made with the Goji Editor

March 4, 2014

I’ve just released a new game for Android called Shuffle Match that is entirely created with the Goji game editor exported to AppEasy. Its currently available on Google Play and will be available on other stores sooonish, including Apple. I will be releasing the entire project for this game in the near future, so that others can learn from it.

The game was inspired by my youngest daughter, who likes to play matching games.

Heres a few details about the game:

Put your memory through a fun workout that starts with an easy warm up and progresses to a gruelling challenge worthy of any memory master.

  • Endless challenge, go as far as your memory will take you
  • Easy and hard play modes
  • Track your progress
  • Play up to 10 x 10 memory grid in hard mode
  • Very colourful graphics
  • Great sound track
  • NO IAP so no chance of kids running up huge bills
  • Compatible with phone and tablet

Game play is simple and casual, remember the numbers on the left board then shuffle the board and find them on the right board. Earn big bonuses by chaining guesses together. Track your stats from game to game to see how you improve.

Goji Editor 1.4 is now available – Corona support added

February 16, 2014

The newest shiny version of Goji Editor the game IDE is now available for download, now with support for Corona, Gideros, Marmalade Quick and AppEasy.

Changes include:

  • Export and test support for Corona added
  • New property added called Object that enables you to specify the tag or object type that is exported for Gideros and AppEasy
  • Gideros and Quick now export shapes and geometries as tables
  • Named joints are now exported if a name is specified
  • Added collision events to Gideros export
  • Fixed Gideros “Show” action
  • Fixed SVG import crash
  • Fixed docking issue
  • AppEasy circle shape radius was double what it should have been
  • XOML files with XML extension are now recognised as XOML files when imported
  • Fixed various issues with goji lua engine

More info and tutorials etc can be found at http://www.gojieditor.com/

IwGameAds has been updated

February 13, 2014

IwGameAds the open source cross platform ad mediation system for Marmalade SDK users has been updated to use the very latest Marmalade SDK as well as additional features such as user agent detection for iOS and Android, which should improve ad delivery. It is now also available under the MIT license, To get the latest you should now download it from Github

Goji Editor v1.3 is out with support for Gideros

February 9, 2014

Gideros export and testing support has been added to the Goji game IDE. Features include:

  • Create and organise game levels / maps and app layouts into scenes and actors
  • Complete game and app creators integrated development environment (IDE)/li>
  • Export to many different game and app engine / programming language formats, including AppEasy / IwGame Engine, Marmalade Quick and Gideros/li>
  • Export in multi-resolution friendly format, allowing exported data to be used on any sized display/li>
  • Assisted layout editing, including tools to enable easy layout / layout management, bookmarking, edge / vertex snapping, directional cloning and so on/li>
  • Full drag and drop support, drop entire folders of resources onto Goji and Goji automatically sorts them all for you/li>
  • Support for import of SVG, Texture Packer, audio and other formats/li>
  • Support for physics including shapes, fixtures, joints and the ability to test physics/li>
  • Support for Meshes via Geometries/li>
  • Definition of gaming logic and play using events and actions lists/li>
  • Support for Lua / Javascript and other language editing, includes syntax highlighting, code folding and search / replace/li>
  • Interactive play mode that launches the game using the built in engine or other engines, also shows coloured debug output/li>
  • Goji engine which extends Gideros adding functionality such as depth sprites for parallaxing, touch panning, camera follow target, draggable sprites etc../li>
  • Create complete working / runnable projects/li>
  • Support for user properties and whole bunch of other stuff/li>

More info and tutorials etc can be found at http://www.gojieditor.com/

Marmalade 7.1.2 is now out

January 31, 2014

Marmalade 7.1.2 is finally here. 7.1.2 is a very important release from my perspective as it covers a few important areas, including:

  • iOS loader is now built in Xcode 5 and iOS SDK 7 to comply with the new Apple iOS submission rules – Apple are making it a requirement from February 1st 2014 that all new app submissions and updates be PIE compliant, which this update fixed
  • GCC has been upgraded to 4.7.4!
  • Plenty more fixes and updates, see the full list here

AppEasy Core SDK is now open source!

January 9, 2014

If I remember correctly I promised a while back that I was going to open up the source to the AppEasy Core SDK. if you don’t know what that is then its a FREE open source cross platform game and app engine for mobiles and desktop that can be re targeted to work on anything you like as long as you implement the platform abstraction layer. At the moment, a Marmalade SDK layer is implemented so you can use it right out of the box. You will however need a Marmalade license to use it, although having a Marmalade license will give you deployment access to a vast range of platforms so its well worth it. if not then simply implement the platform layer for whatever platform(s) you desire. If you dont fancy any of that and just want to use Lua and XOML then you can always give the AppEasy service a try, which lets you deploy apps to iOS / Android and Windows desktop without the need to compile and re-write code etc..

AppEasy Core SDK is basically the big professional and powerful child of the old IwGame Engine. The IwGame Engine started as a tutorial project that I started a few years ago that was meant to teach developers how to use the Marmalade SDK. However, Marmalade has no out of the box game engine so IwGame evolved into a fully fledged game / app engine to fill that gap, although it was hastily developed and built directly on the Marmalade platform. I’m very much a recycler, so that’s not how I generally like to write an engine, I like to have a clear separation between engine and platform so it can be re-targeted at different platforms quite easily. I also wanted to get rid of the obscenely long names and add some proper structure / documentation to make the whole thing more easily understandable.

Well I think I accomplished all that and more, I also added many new features and fixed a mass of bugs along the way. When I get the time I will be replacing the old IwGame Engine page with an AppEasy Core SDK page, for me IwGame needs to be buried now I think.

I also developed a game / app editor called Goji Editor that lets you develop full on games and apps within the editor and export to AppEasy, Marmalade Quick and other engines coming soon, including HTML 5.

AppEasy Core SDK has the following core features:

General Features
- FREE and open source! (MIT)
- Can directly use data exported from the Goji Editor (http://www.gojieditor.com)
- Can be targeted at any development system / SDK by implementing the platform layer
- Marmalade SDK platform already implemented, giving you access to many platforms out of the box
- Develop using XML, Lua and / or C++
- Easy to learn mark-up driven language called XOML that enables rapid development
- Support for Lua scripting
- Styles and Templates
- Local and web based assets
- Proportional sizing and positioning
- Auto screen sizing and device orientation lock
- Local storage access
- Multi-touch input
- Accelerometer and compass support
- Smooth sub-pixel rendering and batch rendering for speed
- Touch panning and pinch zoom
- Persistent data
- HTTP POST / GET defined declaratively
- Access to video camera streaming
- Define actions that can be carried out when events occur

Game Features
- Polygonal based sprites and sprite depth
- texture atlases and batching
- Support for Scenes (game world / app canvas) and Actors (game / app objects)
- Images, fonts, compressed WAV sound effects and and MP3 music
- Animation
- Box2D Physics (fixtures, shapes, materials, collisions and joints)
- Video Playback

App Features
- Create simple or complex user interfaces
- Full support for simple and complex data bindings
- Data definition and organisation
- Access to local and remote data
- Support for SQLite

User Interface Features
- Text input boxes
- Buttons / Check boxes
- Labels
- Icons
- Sliders
- Panels (StackPanel, WrapPanel, Canvas)
- Grids
- Image / Text View – Support for pinch zoom and pan
- Web View (display web content)
- Tab Bars
- Video Overlays
- Sliders
- XML data bindings
- Multi-touch based user interface (up to 5 simultaneous touches)

Monetisation Features
- Ad integration
- In-app purchases

Advanced Features
- XOML Variables
- Modifiers
- XOML Programs and commands
- Inline scripts

Social Features
- Facebook API support

API documentation
API documentation is located at http://www.appeasymobile.com/appeasy-api/

The AppEasy Core SDK comes complete with:
- PDF documentation located in the Docs sub folder
- Extensive doxygen code documentation
- An example app that contains 70 examples demonstrating many parts of the SDK
- An example game
- XML schema for XOML

Whilst free support is not provided, a community support forum is available at AppEasy Community

You can download AppEasy Core SDk from Github

Goji Game and App Editor beta is now available

January 6, 2014

The Goji Editor has finally entered beta and is now available for download from www.gojieditor.com.

What is the Goji Editor?

One of the more difficult processes involved in developing applications and games is how to create and organise the content. By organising content we refer to managing all of the elements that make up the game or app, such as images, sounds, brushes, physics materials, level layouts, user interface layouts, scripts and so on. The Goji Editor primarily helps you to quickly create and test game levels / app layouts and organise the lifetime of resources as well as test in real-time across different screen resolutions.

Goji’s secondary function is to enable full game and app production using available game and app development systems such as AppEasy / IwGame Engine, Marmalade Quick, Corona, GiderOS, HTML5 etc,.,. Goji aims to be as platform and development system agnostic as possible to ensure that exported data can be used by any development system and on any platform.

What does the Goji Editor look like?

Goji Editor Screenshot

Who is the Goji Editor for?

Goji has been designed primarily for designers and developers that create apps and games for mobile and desktop systems. However, Goji is flexible, supporting a huge canvas area and could be used in any capacity that involves organising and laying out graphical information spatially. Goji is also a great learning tool for students that are interested in learning the process of putting together apps and games in an environment where they can make changes and see the results of those changes very quickly.

What are Goji’s features? 

  • Create and organise game level levels and app layouts into scenes and actors

  • Export to many different game and app engine / programming language formats, including AppEasy / IwGame Engine, Marmalade Quick, JSON, XML (HTML5, Corona and GiderOS coming soon)

  • Export in multi-resolution friendly format, allowing exported data to be used on any sized display

  • Assisted layout editing, including tools to enable easy layout / layout management, bookmarking, edge / vertex snapping, directional cloning and so on

  • Full drag and drop support, drop entire folders of resources onto Goji and Goji automatically sorts them all for you

  • Support for import of SVG, Texture Packer and other formats

  • Support for physics including fixtures, joints and the ability to test physics

  • Definition of gaming logic and play using events and actions lists

  • Support for Lua / Javascript and other language editing, includes syntax highlighting, code folding and search / replace

  • Interactive play mode that launches the game using the built in engine or other engines, also shows coloured debug output

  • Create complete working / runnable projects

  • Support for user properties

Notes:

  • TexturePacker is a tool that is used to combine many images into a single image, usually referred to as a sprite / texture atlas. Packing images into a single image improves rendering performance.

  • SVG (Scalable Vector Graphics) format is an XML based format that is used to represent two dimensional vector art work. Goji imports the following tags svg (scene), g (layer), image (actor), rect (shape) and path (shape or geometry). SVG is used by packages such as Inkscape and Adobe illustrator

Future features

Features that are currently in development or will be available in the near future include:

  • Export for Corona, GiderOS and HTMl5

  • Complex actions lists

  • Support for animation creation using timelines

  • Deployment to iOS and Android devices

  • Support for audio, video, web views, in-app purchase, ads and many more additional services

How do I download the Goji Editor?

At the moment the Goji Editor is in open beta and is free to use, however the Goji Editor will eventually become a paid product in the future. To download the Goji Editor please register and sign in then click the download menu to be taken to the download area where you can download a beta copy of the Goji Editor.

 

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