Support for Poki and localisation added to IGX SDK

Support for the Poki web game portal SDK has been added to the IGX SDK, so you can now deploy your games to Poki using the latest release on Github. I have also deployed a number of my Facebook Instant games to Crazy Games using the IGX SDK: Merge Babies… Read more“Support for Poki and localisation added to IGX SDK”

IGX SDK now provides On Device Debug Console Logging

Deploying HTML5 games that utilise the IGX SDK to mobile feature will now give you access to a debug logging console that you can log text strings to and display on-device. This is great for debugging awkward issues across different devices. The Debugging service is automatically created for you when… Read more“IGX SDK now provides On Device Debug Console Logging”

IGX SDK for mobile is now available

Web to mobile Today I pushed the latest version of the IGX SDK to Github which provides support for deploying IGX SDK compatible games, including Facebook Instant Games and general web games to Android and iOS. Games are hosted in a web view within Unity 3D. A new library has… Read more“IGX SDK for mobile is now available”

TODAY lands on Facebook Instant Games and Google Play

Finally released my latest Facebook Instant Games offering to IG and Google Play. What is TODAY? Have you heard of Nametests or OMG? Well its an app very similar to those with the exception that it does actually contain game elements. It was developed not in HTML / CSS but… Read more“TODAY lands on Facebook Instant Games and Google Play”

Streaming League of Legends on Twitch.tv and Twitch extensions

Recently two family members have started streaming their gaming on Twitch.tv. They currently stream a game I love to play but am terrible at so prefer to watch :D. That game is League of Legends (I’m a lowly silver player, these guys are Diamond level players). if you like to… Read more“Streaming League of Legends on Twitch.tv and Twitch extensions”