Finally got a bit of spare time to mess with the blog and install a support for the IwGame Engine and IwGameAds. Feel free to drop by and leave any suggestions, bugs or just chat about what you are working on etc.. Our new support forum is here. You will also notice the forum topics [...]
We’ve been a little quiet of late so I thought that I would put a quick blog post together to let you all know that the Pocketeers wheels are still turning. We were aiming to have the IwGame Engine update and a complete game using the engine ready for last week, but unfortunately a few [...]
Hi Everyone, We are looking to propagate the IwGame engine beyond the platforms currently supported by the Marmalade SDK and as such we are considering porting IwGame to a number of other platforms in the near future. Which platforms would you like to see support for the most (you can select up to 3): When [...]
Want to begin raising awareness of a new computer that’s coming out very soon called the Raspberry Pi (http://www.raspberrypi.org/). It’s basically a $25 credit sized computer that plugs into a display / keyboard etc.. I like to call it mini-awesome! The computer is reported to have better performance than the iPhone 4S. Heres the basic [...]
Hi Everyone, We currently don’t have a clue as to how many developers are using or planning to use IwGameAds. Please let us know by selecting one of the following options Thanks for voting!
Its been brought to our attention that if you are using raw Open GL functions and IwGameAds together then one system can affect the other. The problem is that Iw2D is quite naughty in that it does not really save / restore GL states so many of the open GL states could have changed. A [...]
We’ve received a fair few requests to extract the ad engine from the IwGame engine so that it can be easily used in existing products or products that do not want the fully fledged game engine. So we decided to go ahead and create a new API that supports just the ad engine. Its new [...]