Goji game editor for Marmalade 1.7.2b now available

Latest version of the free Marmalade compatible game IDE the Goji Editor is now available for free download

Changes include:

  • Added New Project dialog with support for creating wireframe projects
  • Update to AppEasy Core to work with Marmalade SDK v7.4
  • Fixed export of extra app.icf settings
  • Fixed missing app_id for Facebook extension when deploying device builds

AppEasy 1.5.4 now available, source encryption, 3D math and dynamic geometry

AppEasy Version 1.5.4 is Now Available

AppEasy the cross platform mobile game and app development system for iPhone, iPad, Android and Windows that is aimed at all levels of experience releases latest update

AppEasy version 1.5.4 is now available for download from here.

Please upgrade to the latest version. Note that before updating, close down your current version of AppEasy, rename c:\AppEasy to c:\AppEasy2, install and run AppEasy then copy any changes / certificates from c:\AppEasy2 to c:\AppEasy. Note that if you install the update before renaming c:\AppEasy then simply exit the AppEasy project manager, rename the folder and run AppEasy again.

Changes include:

  • Added encrypt source to AppEasy project manager which will cause all xml and lua assets to be encrypted
  • If actor has geometry assigned and no shape and it is under control of physics then the geometry will be assigned as the shape as long as the geometry is polygon based
  • Added new matrix library to deal with Matrix maths
  • Added actor library functions setVertex(), setRGBA() and setUV() which can be used to modify the actors underlying geometry
  • Added support for decrypting lua and xoml assets, add decrypt tag to appeasy.xml with attribute enable=”true” to enable
  • template.from container can now be nil to create resources in global resource space
  • Fixed docked actors that are scaled
  • Fixed issue in AppEasy where proportional sizing was not taking into account virtual resolution scaling

Source Encryption

You can now protect your Lua and XOMl sources from prying eyes by enabled source encryption from the AppEasy project manager. This will turn your source files into an unreadable format that can only be understood by the AppEasy player.

Dynamic Geometry and Matrices

The most fun addition to this update is the ability to modify the geometry of actors that have a geometry attached. Coupled with the new matrix library you can create some interesting geometry animations as well as 3D projection. Check out Test71 which shows a large 50×50 3D grid of quads.

Updates will be pushed to AppEasy Core SDK on Github soon.

Goji Game and App Editor beta is now available

The Goji Editor has finally entered beta and is now available for download from www.gojieditor.com.

What is the Goji Editor?

One of the more difficult processes involved in developing applications and games is how to create and organise the content. By organising content we refer to managing all of the elements that make up the game or app, such as images, sounds, brushes, physics materials, level layouts, user interface layouts, scripts and so on. The Goji Editor primarily helps you to quickly create and test game levels / app layouts and organise the lifetime of resources as well as test in real-time across different screen resolutions.

Goji’s secondary function is to enable full game and app production using available game and app development systems such as AppEasy / IwGame Engine, Marmalade Quick, Corona, GiderOS, HTML5 etc,.,. Goji aims to be as platform and development system agnostic as possible to ensure that exported data can be used by any development system and on any platform.

What does the Goji Editor look like?

Goji Editor Screenshot

Who is the Goji Editor for?

Goji has been designed primarily for designers and developers that create apps and games for mobile and desktop systems. However, Goji is flexible, supporting a huge canvas area and could be used in any capacity that involves organising and laying out graphical information spatially. Goji is also a great learning tool for students that are interested in learning the process of putting together apps and games in an environment where they can make changes and see the results of those changes very quickly.

What are Goji’s features? 

  • Create and organise game level levels and app layouts into scenes and actors

  • Export to many different game and app engine / programming language formats, including AppEasy / IwGame Engine, Marmalade Quick, JSON, XML (HTML5, Corona and GiderOS coming soon)

  • Export in multi-resolution friendly format, allowing exported data to be used on any sized display

  • Assisted layout editing, including tools to enable easy layout / layout management, bookmarking, edge / vertex snapping, directional cloning and so on

  • Full drag and drop support, drop entire folders of resources onto Goji and Goji automatically sorts them all for you

  • Support for import of SVG, Texture Packer and other formats

  • Support for physics including fixtures, joints and the ability to test physics

  • Definition of gaming logic and play using events and actions lists

  • Support for Lua / Javascript and other language editing, includes syntax highlighting, code folding and search / replace

  • Interactive play mode that launches the game using the built in engine or other engines, also shows coloured debug output

  • Create complete working / runnable projects

  • Support for user properties

Notes:

  • TexturePacker is a tool that is used to combine many images into a single image, usually referred to as a sprite / texture atlas. Packing images into a single image improves rendering performance.

  • SVG (Scalable Vector Graphics) format is an XML based format that is used to represent two dimensional vector art work. Goji imports the following tags svg (scene), g (layer), image (actor), rect (shape) and path (shape or geometry). SVG is used by packages such as Inkscape and Adobe illustrator

Future features

Features that are currently in development or will be available in the near future include:

  • Export for Corona, GiderOS and HTMl5

  • Complex actions lists

  • Support for animation creation using timelines

  • Deployment to iOS and Android devices

  • Support for audio, video, web views, in-app purchase, ads and many more additional services

How do I download the Goji Editor?

At the moment the Goji Editor is in open beta and is free to use, however the Goji Editor will eventually become a paid product in the future. To download the Goji Editor please register and sign in then click the download menu to be taken to the download area where you can download a beta copy of the Goji Editor.

 

AppEasy 1.5.0 is now out

AppEasy the cross platform mobile game and app development system for iPhone, iPad, Android and Windows that is aimed at all levels of experience releases latest update

AppEasy version 1.5.0 is now available for download from here.

Please upgrade to the latest version. Note that before updating, close down your current version of AppEasy, rename c:\AppEasy to c:\AppEasy2, install and run AppEasy 1.5.0 then copy any changes / certificates from c:\AppEasy2 to c:\AppEasy. Note that if you install the update before renaming c:\AppEasy then simply exit the AppEasy project manager, rename the folder and run AppEasy again.

The main new features include:

  • Support for Facebook
  • Communication between web view content and the native app
  • New Lua HTTP API
  • Support for AdModa banner / rich media ads and Leadbolt app walls

New Tools:

  • AppEasy manager now supports new Facebook App ID field
  • Android Test deploy will now replace previous installed APK and automatically launch it
  • BUG FIX: iOS wizard was copying development certificate over distribution certificate

Core Engine Changes:

  • Added new Facebook Lua API that provides access to Open Graph API
  • If UI actor (does not work with basic image or text actor) is assigned Box2dmaterial but no shape then a default rect shape will be created and assigned
  • Extended UV tiling to beyond 8×8
  • Geometries now support percentage based sizing
  • Actors now support the Tiled attribute which tells the actor to use texture tiling when rendering itself
  • Actors now support the new Tiling attribute which specifies texture tiling factors on a per actor basis, if x or y tiling factors are > 1.0 then actor Tiled attribute will automatically be set to true
  • Tiled attribute has been removed from brushes
  • Added actor.findTagged(tag, scene) function that returns a table of actors that are tagged with a specific tag
  • All properties that are set from Lua via functions such as actor.set() / scene.set() now accept a userdata object or the name of the object, instead of an object name. For example when setting an actors timeline property you can pass either the name of the timeline or a lua object that represents the timeline
  • Added readable TextSize property to text based actors that returns the width and height of the area that the text covers
  • Added scene as 2nd parameter to resource.removeTagged() to allow tagged resources to be removed from specific scenes
  • Added new actor.destroyTagged(tag-name, container-scene) which destroys groups of tagged actors
  • WebView actor now supports OnJavascript event that is called when Javascript calls back to XML using s3e.exec(), see Test25
  • WebView actor property Javascript when read from Lua returns Javascript data that was sent via s3e.exec(), allowing data passed back from Javascript within a web view to be read
  • Updated Test25 to show how to send Javascript to web view from XOML to modify page content as well as send data back to XOML from a web view
  • Added http Lua API that deals with finding remote requests as well as setting and getting their properties
  • Added status() function to market Lua API which returns the status of the last request
  • Added available() function to market Lua API which returns the availability of the market
  • Added new sys.getOSVersion() function which returns current OS version as a string
  • All files that are downloaded over http (e.g. images, fonts and audio) now work if the original request URL results in a redirect
  • Updated Test63 to support Admoda banner and rich media ads, also added support for Leadbolt app walls
  • Actor.set(), add() and get() can now be used to access user properties of the actor by tagging a true onto the end of the call, this will access user properties instead of xoml properties
  • Added sys.setBackgroundColour(red, green, blue)
  • BUG FIX: Fixed issue where geometries would not render in a scene with batched turned on
  • BUG FIX: Fixed issues with SVG exporting from AppEasy Tool
  • BUG FIX: Fixed issues with tiled images in batch rendered layers
  • BUG FIX: Fixed issue with multiple onbegintouch events not firing correctly for actors
  • BUG FIX: Fixed OnResponse event callback in RemoteReq
  • BUG FIX: Fixed, Lives property of ActorParticles renamed Repeat
  • BUG FIX: Fixed, Lua errors now output to Error channel and not Info channel
  • BUG FIX: Fixed extents scaling by camera scale
  • BUG FIX: Fixed touch panning with scaled camera

New Marmalade SDK Developer Book

Packt Publishing have brought out a new book that mabny of you should know about called Marmalade SDK Mobile Game Development Essentials. I’m hoping to get a review of the book up over the weekend.

Changes are Coming Soon

Very soon IwGame will be transformed into a new form known as the AppEasy Core SDK. AppEasy Core SDK is the new version of the IwGame Engine that has been tidied up and made portable, making it easily portable to other platforms. Initially AppEasy Core will support the Marmalade SDK as a target platform with support for the following platforms being added over the coming months:

  • Cocos2d-x
  • iOS native
  • Android native
  • Windows XP/7/8 native
  • Windows Phone 8 native
  • BlackBerry OS 10 native
  • HTML 5

Our aim is to bring XOML to as many platforms as possible, making mobile app and game development as easy as possible for everyone.

We will also be creating AppEasy players for all of the supported platforms to enable C++ free development for everyone.

To keep tabs on the progress of our project take a look over at http://www.appeasymobile.com