Creating a Unity leaderboard using node.js and redis

I’ve recently added a new node.js based leaderboard system for Unity to Github. I’m going to use something like this in my next game which will feature global leaderboards as a major focus of the game.You can grab the code from Github. Let start by taking a look at what… Read more“Creating a Unity leaderboard using node.js and redis”

Getting Unity 3D and node.js talking

I’m working on a Unity 3D game at the moment that needs a global leaderboard system that works across platform and not tied into the likes of Google Play or Game Centre. After taking a look at various technologies including my old favourite .NET (specifically thew newish .NET Core) I… Read more“Getting Unity 3D and node.js talking”

Marmalade SDK 8.4 out now

The latest and greatest version of the Marmalade SDK is now available here Highlights C++11 support now available. Apple Pencil pressure reading is now supported on iPad Pro in addition to existing 3D Touch support. Slide Over and Split View multitasking now available to Marmalade apps on supported iPad models…. Read more“Marmalade SDK 8.4 out now”

Marmalade SDK 8.2 is out now

The latest and greatest version of the Marmalade SDK is now available here. Highlights IncrediBuild support for ARM architecture Improved video support for Windows Desktop Updated version of ZeroBrane Studio for Quick Multidex support for Android A full list of changes is available here. Developing games for mobile and desktop?… Read more“Marmalade SDK 8.2 is out now”

The Jazzlers for Android out on Google Play

Well, I decided to take a step back (literally) in game development, back as far as the 80’s. Remember the old Atari style games? well I wanted to create something like that, so the game is pure and simply about game play. Lets take a look at a quick screenshot:… Read more“The Jazzlers for Android out on Google Play”