Twilight Haven

The above image is an example show from a new RPG I am working on, just showing a simple test quest. Why do I show this? Well I got bored with chasing Instant Games, Hyercasuals, Arcade Idle and so on and decided to finally do what I have been wanting to whilst wasting my time on all that other rubbish. I want to create my own RPG game / modable engine. I made a start on a game around 6+ months ago and I have most of the major systems in and working including:

  • Huge open world
  • Character and combat system include
  • Backpack, farm and home storage systems
  • Day / night cycle that affect game play, for example baddies can spawn at night and various areas of the world change function
  • Farming (3 types of farm)
  • Farm helpers
  • Animal rearing
  • Pets
  • Resource gathering
  • Extensive questing across many quest lines and over 50 unique NPC’s
  • Crafting and recipes / blueprints
  • Fishing
  • Transmuting
  • Gear upgrades and repair
  • Cosmetic armour, weapons and shields
  • Mining
  • Lumberjacking
  • Foraging
  • Upgradable spells
  • Dungeons and fighting
  • Mob drops
  • Unlockable treasure chests
  • Artefacts (these need to give powers yet)
  • Friend / reputation / gifting / birthday system
  • Shops
  • Potions and other tools
  • NPC’s
  • Books system with game related stories, lore, hints and tips
  • Unlockable areas
  • Modding with JSON and Lua

Main systems left to implement include:

  • Cooking / baking
  • Postal system
  • Home decoration and expansion
  • Competitions
  • Events and celebrations
  • Buffs and curses
  • Calendar / maps
  • Arcade mini games
  • Sleep cycle
  • Add more environment and character
  • Add all quest lines

I will post my progress over the coming months.

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