Pocketeers Limited’s BattleBallz Chaos featured on stage at Blackberry Devcon 2011

Well, I’m pleased as punch today, our game and in association with the Marmalade SDK, BattleBallz Chaos got featured on stage (on the big screen – man I seriously want one of those big babies!) by the posh smart men in suits 🙂 Here’s the proof: Oh yeah that’s right, come on,… Read more“Pocketeers Limited’s BattleBallz Chaos featured on stage at Blackberry Devcon 2011”

Marmalade SDK Bitesize Tutorial – How to force a CIw2DImage texture to upload

Welcome to another bite size Marmalade SDK tutorial. I’ve seen this question pop up a few times in the Marmalade SDk forums so I thought that I would cover it here as a bite size tutorial. You are using the Iw2D module to render handle 2D images, but you need… Read more“Marmalade SDK Bitesize Tutorial – How to force a CIw2DImage texture to upload”

Marmalade SDK Bitesize Tutorial – How to Launch an External File or Web Link

Welcome to another bite size Marmalade SDK tutorial.  This tutorial covers a cross platform way of opening up web links and other types of external file using the Marmalade SDK. The Marmalade SDK contains a cool function called s3eOSExecExecute() which will launch the file / URL that you provide as… Read more“Marmalade SDK Bitesize Tutorial – How to Launch an External File or Web Link”