Well, I’m very pleased to announce that the eagerly awaited version 5.2 update to the Marmalade SDK is finally here. Some great new features have made it into the build including: Native UI (IwNUI) Native UI is a cross-platform UI framework that utilizes native controls. This allows developers to create user interfaces with native look […]
IwGame Engine Update – v0.230
Well its been an interesting day to say that its a Sunday, some good news and some bad new . The good news is that I managed to sneak some time in today to add a few updates to IwGame. The bad news is that some robbing (insert lots of non-religious type words here) has skimmed my […]
Marmalade SDK News – Marmalade SDK v5.1.10 Now Available
Version 5.1.10 of the Marmalade SDK was released by the Marmalade team last night, here are the changes: – Android: fix application lockup issue on Ice Cream Sandwhich. – iOS: Fixed image picker extension to support iPad via popovers. – iOS: Fixed crash when double clicking an edit box in the webview. – Multiple platforms: […]
Github Here We Come
Well, I finally learnt how to use Github, well just enough to get projects on there (I’m quite lazy really). I recently found the need to save PNG files from one of our Marmalade SDK based apps so I had to pull in the latest libpng and zlib projects. Anyway, i put the resulting projects […]
Marmalade SDK Tutorial – Downloading and Using an Image from a Web Based Image File
This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Unfortunately my brother rang me last night and asked me to have a few quick battles with him on World of Warcraft (I just can’t resist PvP) so as it happens, I forgot all about the time and missed […]
Marmalade SDK Tutorial – Sending and Retrieving Data From the Web
This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we tidied up the IwGame engine and properly separated our engine calls away from our game code. We ended up with a nice system that allows us to begin building a game. This week we […]
Marmalade SDK Tutorial – Turning IwGame into a Real Game Engine
This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created created an actor, scene and camera system to automate the handling of game objects for us as well as allow us to create different types of actors derived from a common actor […]
Marmalade SDK Tutorial – Actors, Scenes and Cameras Make the World Go Round
This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created an extensible animation system that allowed us to create discrete frame based image animation as well as other types of animations. This week we will continue on our quest to create an […]
Marmalade SDK News – Marmalade SDK 5.1.9 now available for download
A new minor update of the Marmalade SDK has been released. Here are the changes: IwGx: Added [GX] DisableFBOSurface icf option to allow disabling this functionality on devices which do not or poorly support FBO surfaces. Android: Fix s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR) having incorrect behaviour after user closes soft-keyboard with back key. Android: Fix for s3eWebView extension crashing […]
Beginning of the end for Nintendo?
Just read here that Nintendo are to reveal a pre-tax loss of ¥100 billion (£821 million), which is a lot of money even for Nintendo. With the recent flop of 3DS and developers turning away from Nintendo DS / Wii because of high production costs, bad sales and the terrible WiiWare and DSiWare platforms, is […]
Holographic Universe from a Computer Programmers Perspective
Picked up a book today that I started reading a while back but then forgot about called “The Holographic Universe” by Michael Talbot. The book so far is an interesting read on the theory of the Universe being a projection of a 2D surface into 3D, so reality would basically be two dimensional. Personally,I don’t […]
Bada App and Game Marketing – Playing the Samsung Apps Store for Bada to Boost Sales
Hello fellow Samsung Bada app developers! We know exactly what it’s like to drop a few products onto Samsung Apps store and see them teeter around 5-10 sales per day at $0.99. We have two products up on the Samsung App Store: BattleBallz Chaos (a game) Funky Cam 3D (a camera app) You may be […]