Luck Bubbles – Why some are luckier than others

Last year I was sat in the garden on the swing in the blazing son, relaxing and thinking up nonsense. I happened to think  back to a chat I had with my father some years before where he said that “if there was no bad luck in the Universe then he would have no luck at all”, I found the comment quite amusing at the time. However, years later after suffering at the hands of rotten luck for a while it got me to thinking about why some are lucky and some are not.

My mind is a strange one and loves a thinking challenge, so it began running through hundreds of possible theories. One theory I quite liked was the “Luck Bubbles” theory (not an official theory as far as I know). In this theory, Luck Bubbles are basically areas of luck that exist in 4-dimensional space-time. They float around and are attracted to positive thoughts / energies. If an area at a specific time has a particularly strong attraction then Luck Bubbles will congregate there for a while.

Luck Bubbles change the nature of positive chance events in the area that they cover, being stronger towards their centre and tapering off towards the edges. Conversely bad luck bubbles also exist in this theory which have the exact opposite affect of good luck bubbles tending to congregate around negative energies / thoughts.

So maybe luck is a state of mind? Positive thoughts could lead to better luck. Next time you put the lottery on or release a new app, think positive just in case.

Well, I’m off to travel the globe tossing a coin to test my theory 😀

Beginning of the end for Nintendo?

Just read here that Nintendo are to reveal a pre-tax loss of ¥100 billion (£821 million), which is a lot of money even for Nintendo. With the recent flop of 3DS and developers turning away from Nintendo DS / Wii because of high production costs, bad sales and the terrible WiiWare and DSiWare platforms, is there much future left for Nintendo? Nintendo are also suffering at the hands of smart phones and tablets such the iPhone, iPad and Android, with the insanity driven sea of free and $0.99 games and apps (termed frapp-mentality) taking over, people do not want to pay $20-$40 for a hand held game these days,

How can Nintendo survive? Well they can go the way of console hardware manufacturers of the past such as Sega and sell / rework old intellectual properties / develop games across platforms. They could even embrace the Android platform and create their own handheld based / phone / tablet on the technology, offering their own premium Nintendo apps channel.

Who knows, is this the beginning of the end of the much loved Nintendo as a console developer / manufacturer or do Nintendo have something up their sleeves that will blow us away like the Nintendo Wii originally did? Maybe some crazy cool virtual reality console that you control with your mind!? I guess we will have to just wait and see.

Hats off to Nintendo and good luck to them.

Holographic Universe from a Computer Programmers Perspective

Picked up a book today that I started reading a while back but then forgot about called “The Holographic Universe” by Michael Talbot. The book so far is an interesting read on the theory of the Universe being a projection of a 2D surface into 3D, so reality would basically be two dimensional. Personally,I don’t see why not when a 3D game is a projection of a one dimensional software program onto a virtual 3D world that we simple humans can do quite easily.

Anyway, I decided to a do a little digging into the holographic Universe theory and it looks very interesting and does put some very good arguments forward to explain various un-explainable physical and none physical phenomena.  You can read more about the theory here

What’s more interesting to me (with me being a programmer) is the talk that Philip Rosedale gave (the creator of second life). He compares quantum tunnelling to the information processing limits of the system and quantum entanglement to optimisations.

According to quantum physics, all particles exhibit both wave and particle properties. It goes further to say that the natural unobserved state of a particle is wave-like and not what you would class as a solid particle. Once observed by a consciousness the particles wave-like nature collapses and  we see a solid particle. This type of behaviour could represent an optimisation by the Universe, maybe wave like particles use less universal processing power? In game and software development in general you tend not to process everything all of the time as it is a waste of processing power and resources. Instead the programmer tends to reduce or stop processing objects that are not immediately visible or in some way interacting with the user (our conscious observer). For example, when you are playing Call of Duty Modern Warfare or some other shooter, the computer is only processing objects that are visible to / interacting with the player or about to be visible / interacting with the player. The rest lay either in a dormant state inside the computers memory (wave-form like when compared to particles), or have been completely removed from the game.

Also according to quantum physics, if you entangle two particles and move them apart vast distances (lets say the other side of the Universe) then change the state of the first particle, the state of the 2nd entangled particle will change to the opposite state.  How is that possible over such vast distances? Don’t forget nothing can travel faster than the speed of light according to Einstein, so how does the 1st particle send the signal to the 2nd particle to change state? It’s just not physically possible. In software development we use variables to represent the states of objects. We can entangle two objects by giving each object a pointer to the other, so Object 1 points to Object 2 and Object 2 points back at Object 1 (they essentially remember each other). We could create a game that simulates a world the size of the universe using super massive numbers, we could then place these objects at opposite ends of our super massive game universe. Now I  change the state of Object 1 and because I kept a pointer to Object 2 i can also tell it to change its state. No matter how far apart my two objects are, I can still change the state of either object just by having one of the objects at hand.

Yes, I know I’m no quantum physicist and this is all pure speculation, but nonetheless its very interesting speculation.

Are we all just living inside a vastly complex, almost infinite speed, super resolution 2D software program where our three dimensional reality is just a projection?

Blog Expansion

Because I’m thoroughly enjoying blogging I am expanding my blog to other areas. As you may or may not have noticed, I have started adding new pages to the blog. The new pages include:

Jobs & Projects – Here I will post jobs or projects that you would like to fill or put out for tender. Please note that I will only post jobs related to the subjects specified as my readers probably aren’t interested in the latest cleaning or accountancy vacancies 🙂

Projects – A list of my recent, current and future projects

Test – You can safely ignore this section, I just use this section for testing various word press / web related things code out

Think Tank – I am expanding my blog to other areas as programming is not my only interest. The think tank covers these areas

Now I just need to find the time to blog!