Cookie Clicker Save the World free game for iOS, Android and Facebook Gameroom

Just released my latest mobile and Facebook game Cookie Clicker Save the World targeted at raising awareness of climate change in a fun and challenging gaming environment. Gamers playing the game are gradually introduced to various climate issues and what can be done to help, such as recycling, using wind power etc..

The game is an idle builder / tapper based in the near future where current day currencies have been replaced with a new cryptocurrency called cookies. Players have to research and buy new technology to reduce carbon emissions reducing mankind’s impact on the environment.

Game features include:

  • Bake cookies by clicking on the cookie moon, use cookies to purchase items and technology that help the climate and produce more cookies.
  • Use cookies to buy over 200 upgrades and mods to speed up carbon reduction and cookie production.
  • Earn over 200 achievements.
  • Use powerups to speed cookie cooking production.
  • Evolve your cookie mastery to gain extra benefits.
  • Daily bonus awards.
  • Login with Facebook, invite friends, share progress and compete with friends in the cookie master leaderboards.
  • Offline cookie cooking.
  • Random blessings boost your play.
  • Deal with random curses such as striking workers, maintenance shut downs and more.
  • Endless play allows you to play an indefinite amount of time

Cookie Clicker Save the World is available for free on the App Store for iPhone and iPad

Cookie Clicker Save the World is available for free on the Google Play for Android

The game is also available for free on Facebook and Facebook Gameroom

You can find out more about the game at the official Cookie Clicker Save the World website.

Tic Tank Toe Now Available

New made with IwGame Engine game available for iOS called Tic Tank Toe. Here’s the details:

Play the brand new TicTankToe on your smartphone!
Tired of silly games? This game will challenge you!
TicTankToe is the best TicTacToe game of all-time.

This game supports one player and two player gameplay, so you can play against another human or against your device. You can also play the amazing military campaign divided into 20 levels! Every 5 levels you can unlock deadly new tank! Become the Master of the TicTankToe Universe and send your score online!

TicTankToe offers a host of exciting features, including:
* Great graphics and exciting sound effects
* Undo function
* Post scores on Facebook
* 20 fantastic levels for free! And many more in future versions!

You can download Tic Tank Toe for your iOS device from here

Congratz to zapmobilegames

cOnnecticOns Now Available for iPhone, iPad and iPod Touch

Great news. cOnnecticOns is now available on the Apple iTunes app store. Woohoo, passed fist time!

It’s available for almost a kings ransom ($0.99 in earth money). For those of you that are as bad off as me, here are a few promot codes so you can grab a FREE copy:


Please consider leaving a nice review. It’s always nice to see a good review 🙂



Hello Marmalade – Introduction to the Marmalade SDK – The ultimate cross platform SDK for smart phones and tablets

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here

So you are a smart phone, tablet, smart TV or desktop developer (or at least want to be) and you want to have your next hit game or app run across a huge range of smart phones and tablets. Well, you have come to the right place to find out how to do just that.

No matter whether you are a professional games developer, part time hobbyist coder or the technical director of a large corporation researching how to support you work force across a huge range of varied phones and tablets, the basic principles remain the same. By choosing to develop your products across multiple platforms:

  • You benefit from a much wider audience for your apps and games
  • You save a lot of money and time on development, testing and updating
  • You can perform updates to your existing apps quickly and easily
  • You can share the same unified C / C++ code base across all devices and platforms
  • No need to learn (or hire professionals that know) multiple languages, UI’s or SDK’s
  • Regularly updated SDK with new platforms and features
  • Some of the smaller app stores offer increased visibility and more stable long term sales

And by choosing the Marmalade SDK you also get:

  • A FREE license/li>
  • Amazing support, including the apps program and device loan program to aid testing
  • A simulator that lets you test across an unlimited set of screen resolutions and simulated access to Accelerometer, GPS, Camera, Audio, Multi-touch screen, SMS, Compass and more
  • Test actual ARM code without even deploying to an ARM based device
  • Support for iOS specific features such as App Store Billing, iAd, Game Center etc..
  • Support for Android specific features such as Android Market Billing
  • Access to a large collection of open API’s such as Box2D, AdMob, Flurry, Chipmunk,SVG, Python, LUA and tonnes of other cool stuff (Full list available at

Marmalade is also partnered with the likes of Shiva3D, Scoreloop, Tapjoy, Raknet and many others, so you know this is an SDK that’s here to stay

Ok so what platforms does Marmalade actually support? The list to date is as follows:

  • iPhone, iPod Touch and iPad
  • Android
  • Blackberry Playbook
  • Blackberry 10
  • Windows
  • Windows Phone 8
  • OSX
  • Tizen
  • Roku

I know what you are thinking, can I really write my code once and run it across all of these platforms? The straight answer is “absolutely!” as we at Pocketeers have proven. We have already released BattleBallz Chaos (Arcade action game) across iOS, Android, Bada and Blackberry Playbook using the Marmalade SDK, as well as Funky Cam 3D (a fun photography app) across iOS, Android and Bada.

Ok, so if you can write your code once and deploy to so many platforms then why is your BattleBallz Chaos not available on the likes of Symbian or webOS? The simple answer is that some of those platform markets are not currently where we want to go for a variety of reasons, but none of those reasons relate to the Marmalade SDK. We may choose to support them in the future and we may not.

Righty ho, you’ve decided that you quite like the sound of this Marmalade SDK and you’re considering saving yourself a boat load of time and money developing your cross platform games and apps, but what does code look like with this SDK?

Well here’s a basic game loop:

#include “IwGx.h”

int main()
    // Initialise Marmalade graphics system

    // Main Game Loop
    while (!s3eDeviceCheckQuitRequest())
        // Clear the screen and depth buffer

        // Update my awesome game

        // Render my awesome games view

        // Flush graphics system

        // Display the rendered frame

        // Yield to the operating system

    // Shut down Marmalade graphics system

    return 0;

You will find that the graphical system in Marmalade is similar to Open GL, which for me makes the SDK very simple to use. All other sub systems are equally as easy to use for example:

To create a texture from a bitmap file and upload it to the GPU:

CIwTexture* texture = new CIwTexture();

As you can see the code is ultra simple and very easy to use but most of all “cross platform compatible!”. Imagine having to do this on iOS using XCode / Objective C and then again using Java on Android and then again using Flash on Playbook, the list goes on.

So unless you enjoy self punishment, lots of extra work and the pain of tracking the same bugs across multiple SDK’s, languages and platforms, I suggest you take a short trip over to Marmalade’s SDK home page at Take a look at the SDK, its features, read some tutorials and even sneak a peek in the forums (I bite but not many of the other developers do!)

Over the coming weeks / months I will be writing a number of tutorials covering various aspects of the Marmalade SDK, associated tools and extensions, so keep an eye out.