Marmalade SDK Tutorial – Downloading and Using an Image from a Web Based Image File

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Unfortunately my brother rang me last night and asked me to have a few quick battles with him on World of Warcraft (I just can’t resist PvP) so as it happens, I forgot all about the time and missed […]

Marmalade SDK Tutorial – Sending and Retrieving Data From the Web

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we tidied up the IwGame engine and properly separated our engine calls away from our game code. We ended up with a nice system that allows us to begin building a game. This week we […]

Marmalade SDK Tutorial – Turning IwGame into a Real Game Engine

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created created an actor, scene and camera system to automate the handling of game objects for us as well as allow us to create different types of actors derived from a common actor […]

Marmalade SDK Tutorial – Actors, Scenes and Cameras Make the World Go Round

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created an extensible animation system that allowed us to create discrete frame based image animation as well as other types of animations. This week we will continue on our quest to create an […]

Marmalade SDK News – Marmalade SDK 5.1.9 now available for download

A new minor update of the Marmalade SDK has been released. Here are the changes: IwGx: Added [GX] DisableFBOSurface icf option to allow disabling this functionality on devices which do not or poorly support FBO surfaces. Android: Fix s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR) having incorrect behaviour after user closes soft-keyboard with back key. Android: Fix for s3eWebView extension crashing […]

Beginning of the end for Nintendo?

Just read here that Nintendo are to reveal a pre-tax loss of ¥100 billion (£821 million), which is a lot of money even for Nintendo. With the recent flop of 3DS and developers turning away from Nintendo DS / Wii because of high production costs, bad sales and the terrible WiiWare and DSiWare platforms, is […]

Holographic Universe from a Computer Programmers Perspective

Picked up a book today that I started reading a while back but then forgot about called “The Holographic Universe” by Michael Talbot. The book so far is an interesting read on the theory of the Universe being a projection of a 2D surface into 3D, so reality would basically be two dimensional. Personally,I don’t […]

Bada App and Game Marketing – Playing the Samsung Apps Store for Bada to Boost Sales

Hello fellow Samsung Bada app developers! We know exactly what it’s like to drop a few products onto Samsung Apps store and see them teeter around 5-10 sales per day at $0.99. We have two products up on the Samsung App Store: BattleBallz Chaos (a game) Funky Cam 3D (a camera app) You may be […]

Marmalade SDK Tutorial – Creating an Extensible Animation System

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Had flu all week and now I’ve been afflicted with a chest infection so it’s been a pretty miserable week. At least the news of our game BattleBallz Chaos being shown at the Blackberry Devcon 2011 lifted the old […]

Marmalade SDK News – Tim Closs on why the Marmalade SDK is so good

Interview with Tim Closs the CTO of the cross platform smart phone and tablet SDK, Marmalade SDK at Blackberry Devcon 2011 conference. Tim mentions how the Marmalade SDK is a good choice for bringing premium content to a variety of platforms (iOS, Android, Bada, Playbook, Symbian, LG TV and more) using the same code base […]