Made with Goji Editor games Shuffle Match and Shuffle Match for Kids now on iPhone, iPad and BlackBerry

Pocketeers has announced the release of two of its new memory game titles aimed at adults and children, Shuffle Match and Shuffle Match for Kids. Both titles were created using the Goji Editor game IDE and the AppEasy cross platform game engine.

Shuffle Match is a fun endless challenge memory game that starts out with an easy two grid and progresses up to a ten grid over time, ramping up the difficulty the longer you play, guaranteeing a great memory workout. Features include:

* Endless challenge, go as far as your memory will take you
* Easy and hard play modes
* Track your progress
* Play up to 10 x 10 memory grid in hard mode
* Very colourful graphics
* Great sound track
* NO IAP so no chance of kids running up huge bills

Shuffle Match for Kids is a version of Shuffle match that is optimised for children and has been tested on children of different age groups to optimise grid sizes and round times to ensure that the game does not become too difficult too quickly. 3 game modes are available based on age range, including younger than 6, 7 to 10 year old’s and 11+. Features include:

* Designed for 3 age ranges (6 and younger, 7 to 10 year old’s and 11 and over)
* Very colourful graphics
* Perky sound track
* Your child can track their progress to see how they improve
* NO IAP so no chance of children running up huge bills

Both titles are also available on Android, Blackberry PlayBook and BlackBerry 10 phones and tablets.

Shuffle Match and Shuffle Match for Kids were created using the Goji Editor which is a powerful game and app creation IDE that is compatible with AppEasy, Marmalade Quick, Corona and Gideros engines.

2 thoughts on “Made with Goji Editor games Shuffle Match and Shuffle Match for Kids now on iPhone, iPad and BlackBerry

  1. Hi drmop!

    It’s great to see you working on Goji Editor etc. I am just unhappy you chosen some tech, which makes it Windows only.

    I would like to ask you for advice. I have some games made with HTML5, which are available here:
    html5.fureyegames.com

    Do you think that porting them to native appstores and using your library for ads could generate some money for me from such simple games?

  2. Hi jorasso,

    If there is enough uptake on Windows then we will port it to Mac OS. Its still very much early days yet.

    I think that you could quite easily port your apps to any of the major cross platform game dev systems. You could try AppEasy, that is Lua + XML markup, its similar to using JavaScript/ HTML. Theres also Marmalade Quick, Corona and Gideros which you could try, the Goji Editor supports all 4 development systems, although Goji does wok best with AppEasy as AppEasy supports ALL features of Goji and not just a sub set.

    To get a rough idea as to what its like to use AppEasy see Ping Pong game tutorial at http://www.gojieditor.com/index.php/tutorials/creating-a-ping-pong-game

    I’m also releasing the project for Shuffle Matrch (also developed with AppEasy and Goji) to the community soon to help show developers how to create an entire memory matching game Shuffle Puzzle hats on the app store.

    You should release at least two versions, a paid version and a free ad supported version to double your apps exposure. You could also release a 3rd version thats designed just for kids with simpler game play

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