Tens Maths IQ Challenge – Free Puzzle Game for Android and iOS

Train your powers of mental arithmetic to clear each level by matching up tiles that total the target value in this fun and engaging educational maths puzzler game. Super fun and super easy to play with gradual level progression, making this puzzle game ideal for kids and young adults that need to get that quick […]

Booty5 HTML5 Game Maker 1.9.3b out now – Droidscript support added

It has been a long while since I released an update of Booty5, but at last it is here. A good fellow over at Droidscript got in touch to let me know that they had added a plugin for their awesome app (check it out to see what I mean by awesome) which enables developers […]

League of Legendary Gamers for Android available for free now on Google Play

The League of Legendary Gamers (not to be confused with League of Legends) is now available for Android phones and tablets. The League of Legendary Gamers is a competitive game that encourages gamers to compete for the top spots in the legendary gamers leagues, earning a well respected and honoured position at the top of […]

Colour Cycle Effect Unity Shader

Just added a new colour cycle effect transparent Unity shader to the free shaders collection. This shader can be used to overlay a y-axis colour cycle effect over a texture The code for the shader is shown below: [sourcecode language=”js”] Shader "Unlit/ColourCycleTexture" { Properties { _MainTex("Color (RGB) Alpha (A)", 2D) = "white" {} _WaveSpeed ("WaveSpeed", […]

Creating a Unity leaderboard using node.js and redis

I’ve recently added a new node.js based leaderboard system for Unity to Github. I’m going to use something like this in my next game which will feature global leaderboards as a major focus of the game.You can grab the code from Github. Let start by taking a look at what the repo contains: Node.js Server […]

Installing Redis to Windows / Linux

I recently began adding support for a global leaderboard system to my latest Unity game and decided that instead of the huge overhead related to going the RDBMS SQL route that i would have a crack at implementing back-end storage using a NoSQL database instead, which whilst much faster than traditional RDBMS is much more […]

Getting Unity 3D and node.js talking

I’m working on a Unity 3D game at the moment that needs a global leaderboard system that works across platform and not tied into the likes of Google Play or Game Centre. After taking a look at various technologies including my old favourite .NET (specifically thew newish .NET Core) I decided to use node.js because […]