Funky Cam 3D Top Downloaded App for Bada on Samsung Apps

Yes, you read that right, we are pretty excited to announce that our Marmalade powered Samsung Bada app Funky Cam 3D FREE has just hit the No. 1 top spot on Samsung Apps. You can a grab a copy of our No. 1 Christmas hit at Funky Cam 3D on the Samsung App Store Funky […]

IwGame Engine v0.24 Released – New Unified Ad Engine Support

Its taken a few weeks and loads of chasing people up and tests but we finally got our unified ad engine integrated into IwGame. And to celebrate that event we are releasing the code as open source. You can download the latest version of IwGame Engine from here Here are the latest changes to IwGame: […]

Marmalade SDK Tutorial – Apple iPhone and iPad Deployment and Submissions

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Its been a while since I posted any new Marmalade SDK tutorials because I have been so incredibly busy, I’ve also been focusing a lot of time lately on the soon to be released IwGameAds update to the IwGame […]

Funky Cam 3D goes FREE!

Recently we looked at ways of monetising apps and games by charging nothing for them. Yes, I know it sounds ridiculous doesn’t it. Well, its not quite as ridiculous as it sounds. Its possible to make money from apps and games by either a) giving the game away for free and inserting ads in there […]

Marmalade SDK 5.2 has Arrived

Well, I’m very pleased to announce that the eagerly awaited version 5.2 update to the Marmalade SDK is finally here. Some great new features have made it into the build including: Native UI (IwNUI) Native UI is a cross-platform UI framework that utilizes native controls. This allows developers to create user interfaces with native look […]

Marmalade SDK Tutorial – Sending and Retrieving Data From the Web

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we tidied up the IwGame engine and properly separated our engine calls away from our game code. We ended up with a nice system that allows us to begin building a game. This week we […]

Marmalade SDK Tutorial – Turning IwGame into a Real Game Engine

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created created an actor, scene and camera system to automate the handling of game objects for us as well as allow us to create different types of actors derived from a common actor […]

Marmalade SDK Tutorial – Actors, Scenes and Cameras Make the World Go Round

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here In our previous tutorial we created an extensible animation system that allowed us to create discrete frame based image animation as well as other types of animations. This week we will continue on our quest to create an […]

Bada App and Game Marketing – Playing the Samsung Apps Store for Bada to Boost Sales

Hello fellow Samsung Bada app developers! We know exactly what it’s like to drop a few products onto Samsung Apps store and see them teeter around 5-10 sales per day at $0.99. We have two products up on the Samsung App Store: BattleBallz Chaos (a game) Funky Cam 3D (a camera app) You may be […]

News from Pocketeers

We finally scrounged a little free time to update our company web site with some of our latest developments over at http://www.pocketeers.co.uk Pocketgamer.biz featured some of my mental ramblings with regards to the Marmalade SDK over on their site today, so I’m pleased as punch. I also found myself watching some of RIM’s Devcon 2011 […]