Booty5 v1.3 the free open source HTML5 game engine now available

More happy coding evenings and weekends for me means more juicy features for you. Well, that’s a bit of a fib, the latest version 1.3 is more of a tidy up and documentation phase. I’ve spent a few hours each evening this week putting together the Booty5 introduction and the Booty5 API reference and along the way I ended up tidying up the source code. By the way, did I mention that the minified version of Booty5 without Box2D functionality is only 50k!

v1.3 changes:

  • Added more comments
  • Actor setters now only dirty transform if a change is made
  • Actor.findActorDeep() removed
  • Actor.findActor() has additional parameter that allows recursive searching
  • Actor.sendToBack() added
  • Actor.addFixture() now returns the created fixture
  • Actor.addJoint() now returns the created joint
  • Scenes now active property which can be used to pause processing
  • Scenes will now still be processed when not visible
  • Scene.findActorDeep() removed
  • Scene.findActor() has additional parameter that allows recursive searching
  • Scene.sendToBack() added

I’m hoping to have full support for Booty5 in the up and coming next beta release of the Goji Editor, so watch this space.

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