Goji Editor v1.3 is out with support for Gideros

Gideros export and testing support has been added to the Goji game IDE. Features include:

  • Create and organise game levels / maps and app layouts into scenes and actors
  • Complete game and app creators integrated development environment (IDE)/li>
  • Export to many different game and app engine / programming language formats, including AppEasy / IwGame Engine, Marmalade Quick and Gideros/li>
  • Export in multi-resolution friendly format, allowing exported data to be used on any sized display/li>
  • Assisted layout editing, including tools to enable easy layout / layout management, bookmarking, edge / vertex snapping, directional cloning and so on/li>
  • Full drag and drop support, drop entire folders of resources onto Goji and Goji automatically sorts them all for you/li>
  • Support for import of SVG, Texture Packer, audio and other formats/li>
  • Support for physics including shapes, fixtures, joints and the ability to test physics/li>
  • Support for Meshes via Geometries/li>
  • Definition of gaming logic and play using events and actions lists/li>
  • Support for Lua / Javascript and other language editing, includes syntax highlighting, code folding and search / replace/li>
  • Interactive play mode that launches the game using the built in engine or other engines, also shows coloured debug output/li>
  • Goji engine which extends Gideros adding functionality such as depth sprites for parallaxing, touch panning, camera follow target, draggable sprites etc../li>
  • Create complete working / runnable projects/li>
  • Support for user properties and whole bunch of other stuff/li>

More info and tutorials etc can be found at http://www.gojieditor.com/

Leave a Reply