BattleBallz Chaos by Pocketeers Limited Shown on Blackberry Playbook Gaming Ad

One of our games “BattleBallz Chaos” for Blackberry Playbook has been shown on Blackberry’s Playbook gaming ad! Well, not bad to say it only took us four hours (yes, you did read that right), 4 hours to convert the game using the amazing Marmalade SDK. We we’re also the first native Marmalade SDK app to […]

Pocketeers Limited’s BattleBallz Chaos featured on stage at Blackberry Devcon 2011

Well, I’m pleased as punch today, our game and in association with the Marmalade SDK, BattleBallz Chaos got featured on stage (on the big screen – man I seriously want one of those big babies!) by the posh smart men in suits 🙂 Here’s the proof: Oh yeah that’s right, come on, give me an “Oh yeah […]

Marmalade SDK Bitesize Tutorial – How to force a CIw2DImage texture to upload

Welcome to another bite size Marmalade SDK tutorial. I’ve seen this question pop up a few times in the Marmalade SDk forums so I thought that I would cover it here as a bite size tutorial. You are using the Iw2D module to render handle 2D images, but you need to force the images to […]

Marmalade SDK Bitesize Tutorial – How to Launch an External File or Web Link

Welcome to another bite size Marmalade SDK tutorial.  This tutorial covers a cross platform way of opening up web links and other types of external file using the Marmalade SDK. The Marmalade SDK contains a cool function called s3eOSExecExecute() which will launch the file / URL that you provide as a parameter using the underlying […]

News from Pocketeers

We finally scrounged a little free time to update our company web site with some of our latest developments over at http://www.pocketeers.co.uk Pocketgamer.biz featured some of my mental ramblings with regards to the Marmalade SDK over on their site today, so I’m pleased as punch. I also found myself watching some of RIM’s Devcon 2011 […]

Marmalade SDK news – Marmalade 5.1.8 now available for download

Down with the dreaded flu right now so just a few quick blogs for now. I find it amazing and cool just at how often Marmalade update their SDK. I’m also ultra excited about the impending 5.2 release, lots of cool new stuff due including native UI. I’m hoping to see a flood of Android, […]

Marmalade SDK Tutorial – CIwGameSprite – Creating a Robust Sprite Class

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here Well, another busy day and as usual I have too much to do and there are only 24 hours in a day (I could do with coding and blogging on a ship travelling faster then the speed of […]

General Programming Tutorials – Beautiful Classes

Welcome to my first blog on general programming techniques and object oriented software design patterns, part of my general programming series . I’m sharing these programming techniques and software design patterns with you in the hopes that it will enable you to write more readable, functional, re-usable and extensible code, saving you both time and money in […]

The Big List of Android App Stores – Where to sell and what to avoid

This list has been replaced by a new and updated list that I now host on my app and game marketing blog at Free Games Bandit Welcome fellow Android developers! So you wrote the latest smash hit Android game or app but want to know where do you sell it? How do you maximise your […]

Marmalade SDK Tutorial – Dealing with files and the file system

This tutorial is part of the Marmalade SDK tutorials collection. To see the tutorials index click here This evening we are going to cover dealing with files and the file system in a cross platform manner using the Marmalade SDK. Note that there is no associated code with this tutorial as it is not required. To […]