Well, I’m pleased as punch today, our game and in association with the Marmalade SDK, BattleBallz Chaos got featured on stage (on the big screen – man I seriously want one of those big babies!) by the posh smart men in suits 🙂 Here’s the proof: Oh yeah that’s right, come on,… Read more“Pocketeers Limited’s BattleBallz Chaos featured on stage at Blackberry Devcon 2011”
Day: October 19, 2011
Marmalade SDK Bitesize Tutorial – How to force a CIw2DImage texture to upload
Welcome to another bite size Marmalade SDK tutorial. I’ve seen this question pop up a few times in the Marmalade SDk forums so I thought that I would cover it here as a bite size tutorial. You are using the Iw2D module to render handle 2D images, but you need… Read more“Marmalade SDK Bitesize Tutorial – How to force a CIw2DImage texture to upload”
Marmalade SDK Bitesize Tutorial – How to Launch an External File or Web Link
Welcome to another bite size Marmalade SDK tutorial.  This tutorial covers a cross platform way of opening up web links and other types of external file using the Marmalade SDK. The Marmalade SDK contains a cool function called s3eOSExecExecute() which will launch the file / URL that you provide as… Read more“Marmalade SDK Bitesize Tutorial – How to Launch an External File or Web Link”