AppEasy Core SDK  1.5.0
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CzUIVideoOverlay Class Reference

#include <CzUIVideoOverlay.h>

Inheritance diagram for CzUIVideoOverlay:
CzUIBase CzActorImage CzActor IzXomlResource IzAnimTarget

List of all members.

Public Member Functions

void setAutoPlay (bool auto_play)
bool isAutoPlay () const
void setVideo (CzVideo *video)
CzVideogetVideo ()
bool isPlaying () const
bool isStarted () const
bool setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta)
 Sets the named property of the UIVideoOverlay.
bool setProperty (unsigned int property_name, const CzString &data, bool delta)
 Sets the named property of the actor.
bool getProperty (unsigned int property_name, CzXomlProperty &prop)
 Gets the named property of the actor.
 CzUIVideoOverlay ()
bool Update (float dt)
 Updates this actors logic.
int LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node)
 Creates an instance of this class from XML.
bool UpdateFromAnimation (CzAnimInstance *animation)
 Updates actor property from supplied animation.
bool Play ()
void Stop ()
void Pause ()
void Resume ()

Static Public Member Functions

static void InitClass ()
 Initialises the class.
static void ReleaseClass ()
static bool _setVideo (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getVideo (IzXomlResource *target)
static bool _setAutoPlay (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getAutoPlay (IzXomlResource *target)
static bool _setRepeat (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getRepeat (IzXomlResource *target)
static bool _setVolume (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getVolume (IzXomlResource *target)
static bool _setCommand (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getIsPlaying (IzXomlResource *target)
static CzXomlProperty _getStarted (IzXomlResource *target)
static bool _setOnStart (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _setOnEnd (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _setOnPause (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _setOnResume (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _setOnError (IzXomlResource *target, const CzXomlProperty &prop, bool add)

Protected Member Functions

bool UpdateBinding (unsigned int property_name, CzXomlVariable *var)
 Updates an actor property from the supplied XOML variable.

Protected Attributes

bool AutoPlay
CzVideoVideo
bool Playing
bool Started

Static Protected Attributes

static CzXomlClassDefVideoOverlayClassDef = NULL

Constructor & Destructor Documentation


Member Function Documentation

bool CzUIVideoOverlay::_setAutoPlay ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setCommand ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setOnEnd ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setOnError ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setOnPause ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setOnResume ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setOnStart ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setRepeat ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setVideo ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::_setVolume ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIVideoOverlay::getProperty ( unsigned int  property_name,
CzXomlProperty prop 
) [virtual]

Gets the named property of the actor.

Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types. Note that as CzUIVideoOverlay is derived from CzUIBase, all CzUIBase properties will also be checked against.

Parameters:
property_nameName of the property.
[out]propThe property data that.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

void CzUIVideoOverlay::InitClass ( ) [static]

Initialises the class.

Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.

Reimplemented from CzUIBase.

bool CzUIVideoOverlay::isAutoPlay ( ) const [inline]
bool CzUIVideoOverlay::isPlaying ( ) const [inline]
bool CzUIVideoOverlay::isStarted ( ) const [inline]
int CzUIVideoOverlay::LoadFromXoml ( IzXomlResource parent,
bool  load_children,
CzXmlNode node 
) [virtual]

Creates an instance of this class from XML.

LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzUIBase is derived from CzActorImage, CzActorImage::LoadFromXoml() will also be called to load CzActor specific properties.

Parameters:
[in]parentIf non-null, the parent.
load_childrentrue to load child nodes.
[in]nodeIf non-null, the XOML markup node that defines this object
Returns:
negative value for error. if 0 then processing of further XOML will stop.

Reimplemented from CzUIBase.

void CzUIVideoOverlay::ReleaseClass ( ) [static]

Reimplemented from CzUIBase.

void CzUIVideoOverlay::setAutoPlay ( bool  auto_play) [inline]
bool CzUIVideoOverlay::setProperty ( unsigned int  property_name,
const CzXomlProperty data,
bool  delta 
) [virtual]

Sets the named property of the UIVideoOverlay.

Sets the named property of this UIVideoOverlay. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue if property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUIVideoOverlay::setProperty ( unsigned int  property_name,
const CzString data,
bool  delta 
) [virtual]

Sets the named property of the actor.

Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced. Note that as CzUIVideoOverlay is derived from CzUIBase, all CzUIBase properties will also be checked against.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue to property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

void CzUIVideoOverlay::setVideo ( CzVideo video) [inline]
bool CzUIVideoOverlay::Update ( float  dt) [virtual]

Updates this actors logic.

Updates the UI actors logic, including:

  • Processing event actions
  • Processing any attached modifiers
  • Updating dragging state
  • Updating physics
  • Updating the attached timeline
  • Updating any show / hide timelines
  • Updating the scroller
  • Checking for an updating layout if dirty

This method should be overriden by derived actors to provide the UI actor specific logic.

Note that dt is used to scale actor internals that rely on time. This value enables the actor run in an environment where time (the frame rate of the device) can vary allowing animation to keep up without slowing down or speeding up when the frame rate varies.

Note that if an actor returns false then it will automatically be removed from the scene.

Parameters:
dtThe number of seconds since the app was last updated
Returns:
true if it succeeds, false if it fails.

Reimplemented from CzUIBase.

bool CzUIVideoOverlay::UpdateBinding ( unsigned int  property_name,
CzXomlVariable var 
) [protected, virtual]

Updates an actor property from the supplied XOML variable.

Updates a single property from the value of the bound XOML variable. Note that as CzUIVideoOverlay is derived from CzUIBase, all CzUIBase properties will also be checked against.

Parameters:
property_nameName of the property.
[in,out]varIf non-null, the variable.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUIVideoOverlay::UpdateFromAnimation ( CzAnimInstance animation) [virtual]

Updates actor property from supplied animation.

Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property. Note that as CzUIVideoOverlay is derived from CzUIBase, all CzUIBase properties will also be checked against.

Parameters:
[in]animationIf non-null, the animation.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.


Member Data Documentation

bool CzUIVideoOverlay::AutoPlay [protected]
bool CzUIVideoOverlay::Playing [protected]
bool CzUIVideoOverlay::Started [protected]

The documentation for this class was generated from the following files: