AppEasy Core SDK  1.5.0
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CzUITab Class Reference

#include <CzUITabBar.h>

Inheritance diagram for CzUITab:
CzUILabel CzUIBase CzActorImage CzActor IzXomlResource IzAnimTarget

List of all members.

Public Member Functions

void setView (CzUIBase *view)
CzUIBasegetView ()
bool setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta)
 Sets the named property of the UITab.
bool setProperty (unsigned int property_name, const CzString &data, bool delta)
 Sets the named property of the actor.
bool getProperty (unsigned int property_name, CzXomlProperty &prop)
 Gets the named property of the actor.
 CzUITab ()
void InitTab ()
void PostInitTab (CzUITabBar *tabbar)
void NotifyToggledOn ()
 Handles the toggled on event.
void NotifyToggledOff ()
 Handles the toggled off event.
void NotifyOrientationChange (CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation)
 Handles the orientation change event.
int LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node)
 Creates an instance of this class from XML.
bool UpdateFromAnimation (CzAnimInstance *animation)
 Updates actor property from supplied animation.

Static Public Member Functions

static void InitClass ()
 Initialises the class.
static void ReleaseClass ()
static CzXomlProperty _getView (IzXomlResource *target)
static bool _setView (IzXomlResource *target, const CzXomlProperty &prop, bool add)

Protected Member Functions

bool UpdateBinding (unsigned int property_name, CzXomlVariable *var)
 Updates an actor property from the supplied XOML variable.

Protected Attributes

CzUIBaseView
CzUITabBarTabBar

Static Protected Attributes

static CzXomlClassDefUITabClassDef = NULL

Constructor & Destructor Documentation

CzUITab::CzUITab ( ) [inline]

Member Function Documentation

bool CzUITab::_setView ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUITab::getProperty ( unsigned int  property_name,
CzXomlProperty prop 
) [virtual]

Gets the named property of the actor.

Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types. Note that as CzUITab is derived from CzUILabel, all CzUILabel properties will also be checked against.

Parameters:
property_nameName of the property.
[out]propThe property data that.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUILabel.

CzUIBase* CzUITab::getView ( ) [inline]
void CzUITab::InitClass ( ) [static]

Initialises the class.

Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.

Reimplemented from CzUILabel.

void CzUITab::InitTab ( )
int CzUITab::LoadFromXoml ( IzXomlResource parent,
bool  load_children,
CzXmlNode node 
) [virtual]

Creates an instance of this class from XML.

LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzUIBase is derived from CzActorImage, CzActorImage::LoadFromXoml() will also be called to load CzActor specific properties.

Parameters:
[in]parentIf non-null, the parent.
load_childrentrue to load child nodes.
[in]nodeIf non-null, the XOML markup node that defines this object
Returns:
negative value for error. if 0 then processing of further XOML will stop.

Reimplemented from CzUILabel.

void CzUITab::NotifyOrientationChange ( CzScene::eOrientation  old_orientation,
CzScene::eOrientation  new_orientation 
) [virtual]

Handles the orientation change event.

When a screen orientation or size change occurs all actors will receive this event emabling them to modify themselves to take advantage of the new screen orientation / size. the default implementation for CzActorImage updates margin and visual sizes if they are precentage based. It also calls CzActor::NotifyOrientationChange() to update the position.

Parameters:
old_orientationThe old orientation.
new_orientationThe new orientation.

Reimplemented from CzUIBase.

void CzUITab::NotifyToggledOff ( ) [virtual]

Handles the toggled off event.

Reimplemented from CzUIBase.

void CzUITab::NotifyToggledOn ( ) [virtual]

Handles the toggled on event.

Reimplemented from CzUIBase.

void CzUITab::PostInitTab ( CzUITabBar tabbar)
void CzUITab::ReleaseClass ( ) [static]

Reimplemented from CzUILabel.

bool CzUITab::setProperty ( unsigned int  property_name,
const CzXomlProperty data,
bool  delta 
) [virtual]

Sets the named property of the UITab.

Sets the named property of this UITab. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue if property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUILabel.

bool CzUITab::setProperty ( unsigned int  property_name,
const CzString data,
bool  delta 
) [virtual]

Sets the named property of the actor.

Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced. Note that as CzUITab is derived from CzUILabel, all CzUILabel properties will also be checked against.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue to property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUILabel.

void CzUITab::setView ( CzUIBase view) [inline]
bool CzUITab::UpdateBinding ( unsigned int  property_name,
CzXomlVariable var 
) [protected, virtual]

Updates an actor property from the supplied XOML variable.

Updates a single property from the value of the bound XOML variable. Note that as CzUITab is derived from CzUILabel, all CzUILabel properties will also be checked against.

Parameters:
property_nameName of the property.
[in,out]varIf non-null, the variable.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUILabel.

bool CzUITab::UpdateFromAnimation ( CzAnimInstance animation) [virtual]

Updates actor property from supplied animation.

Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property. Note that as CzUITab is derived from CzUILabel, all CzUILabel properties will also be checked against.

Parameters:
[in]animationIf non-null, the animation.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUILabel.


Member Data Documentation

CzXomlClassDef * CzUITab::UITabClassDef = NULL [static, protected]
CzUIBase* CzUITab::View [protected]

The documentation for this class was generated from the following files: