AppEasy Core SDK  1.5.0
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CzUIStackPanel Class Reference

#include <CzUIStackPanel.h>

Inheritance diagram for CzUIStackPanel:
CzUIPanel CzUIBase CzActorImage CzActor IzXomlResource IzAnimTarget

List of all members.

Public Member Functions

void setOrientation (eCzOrientation o)
eCzOrientation getOrientation () const
void setAlignH (eCzAlignH align)
eCzAlignH getAlignH () const
void setAlignV (eCzAlignV align)
eCzAlignV getAlignV () const
bool setProperty (unsigned int property_name, const CzXomlProperty &data, bool delta)
 Sets the named property of the UIStackPanel.
bool setProperty (unsigned int property_name, const CzString &data, bool delta)
 Sets the named property of the actor.
bool getProperty (unsigned int property_name, CzXomlProperty &prop)
 Gets the named property of the actor.
 CzUIStackPanel ()
virtual ~CzUIStackPanel ()
int LoadFromXoml (IzXomlResource *parent, bool load_children, CzXmlNode *node)
 Creates an instance of this class from XML.
void ResizeToContent ()
 Resizes the actor to fit its content.
bool UpdateFromAnimation (CzAnimInstance *animation)
 Updates actor property from supplied animation.

Static Public Member Functions

static void InitClass ()
 Initialises the class.
static void ReleaseClass ()
static bool _setOrientation (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static CzXomlProperty _getOrientation (IzXomlResource *target)
static bool _setAlignH (IzXomlResource *target, const CzXomlProperty &prop, bool add)
static bool _setAlignV (IzXomlResource *target, const CzXomlProperty &prop, bool add)

Protected Member Functions

bool UpdateLayout ()
 Updates the actors layout.
bool UpdateBinding (unsigned int property_name, CzXomlVariable *var)
 Updates an actor property from the supplied XOML variable.

Protected Attributes

eCzOrientation Orientation
 Stacking orientation.
eCzAlignH AlignH
 Horizontal alignment of contained actors.
eCzAlignV AlignV
 Vertical alignment of contained actors.

Static Protected Attributes

static CzXomlClassDefUIStackPanelClassDef = NULL

Constructor & Destructor Documentation


Member Function Documentation

bool CzUIStackPanel::_setAlignH ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIStackPanel::_setAlignV ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIStackPanel::_setOrientation ( IzXomlResource target,
const CzXomlProperty prop,
bool  add 
) [static]
bool CzUIStackPanel::getProperty ( unsigned int  property_name,
CzXomlProperty prop 
) [virtual]

Gets the named property of the actor.

Returns the named property of the actor. The properties value is returned in a CzXomlProperty which is a structure that contains a union of all possible property types. Note that as CzUIStackPanel is derived from CzUIPanel, all CzUIPanel properties will also be checked against.

Parameters:
property_nameName of the property.
[out]propThe property data that.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

void CzUIStackPanel::InitClass ( ) [static]

Initialises the class.

Sets up the classes avaiiable properties. Used by the XOML system to find, set amd get class properties.

Reimplemented from CzUIBase.

int CzUIStackPanel::LoadFromXoml ( IzXomlResource parent,
bool  load_children,
CzXmlNode node 
) [virtual]

Creates an instance of this class from XML.

LoadFromXoml is the main method used by all classes that can be instantiated from XOML mark-up. This method creates an instance of this class from the supplied XML node structure specified by node. if parent is not NULL then the created instance will utilise the supplied parent to determine where it should live within the app. For example, if the parent is a scene then the actor will be placed in that scene. if the parent is another actor then this actor will be placed into the scene of the supplied actor and linked as a child to the parent actor. If load_chlldren is true then any child nodes contained within the actor will also be loaded. Note that as CzUIBase is derived from CzActorImage, CzActorImage::LoadFromXoml() will also be called to load CzActor specific properties.

Parameters:
[in]parentIf non-null, the parent.
load_childrentrue to load child nodes.
[in]nodeIf non-null, the XOML markup node that defines this object
Returns:
negative value for error. if 0 then processing of further XOML will stop.

Reimplemented from CzUIBase.

void CzUIStackPanel::ReleaseClass ( ) [static]

Reimplemented from CzUIBase.

void CzUIStackPanel::ResizeToContent ( ) [virtual]

Resizes the actor to fit its content.

Recalculates docking and dirties the layout. Used mainly by layout actors to resize themselves to fit their new content. This method is usually overridden by a derived class in order to calculate the new size based on the containers children. See CzUIStackPanel::ResizeToContent() for a simple example.

Reimplemented from CzUIBase.

void CzUIStackPanel::setAlignH ( eCzAlignH  align) [inline]
void CzUIStackPanel::setAlignV ( eCzAlignV  align) [inline]
bool CzUIStackPanel::setProperty ( unsigned int  property_name,
const CzXomlProperty data,
bool  delta 
) [virtual]

Sets the named property of the UIStackPanel.

Sets the named property of this UIStackPanel. The properties value supplied will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue if property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUIStackPanel::setProperty ( unsigned int  property_name,
const CzString data,
bool  delta 
) [virtual]

Sets the named property of the actor.

Sets the named property of this actor. The properties value (data) is supplied as a string and will be converted. If delta is set to true then the existing value of the property will be added to instead of replaced. Note that as CzUIStackPanel is derived from CzUIPanel, all CzUIPanel properties will also be checked against.

Parameters:
property_nameName of the property as a string hash (faster searching).
[in]dataThe property data.
deltatrue to property should be added to instead of replaced.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUIStackPanel::UpdateBinding ( unsigned int  property_name,
CzXomlVariable var 
) [protected, virtual]

Updates an actor property from the supplied XOML variable.

Updates a single property from the value of the bound XOML variable. Note that as CzUIStackPanel is derived from CzUIPanel, all CzUIPanel properties will also be checked against.

Parameters:
property_nameName of the property.
[in,out]varIf non-null, the variable.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUIStackPanel::UpdateFromAnimation ( CzAnimInstance animation) [virtual]

Updates actor property from supplied animation.

Updates the actors property that is specified by the supplied animation. When a timeline animation targets the property of an actor this method will be called by the animation to move the animations frame data into its target property. Note that as CzUIStackPanel is derived from CzUIPanel, all CzUIPanel properties will also be checked against.

Parameters:
[in]animationIf non-null, the animation.
Returns:
true if it succeeds, false if property does not exist.

Reimplemented from CzUIBase.

bool CzUIStackPanel::UpdateLayout ( ) [protected, virtual]

Updates the actors layout.

Recalculates the actors layout. Used mainly by container actors to modify the layout of their child content. This method is usually overridden by a derived class in order to update the layout of its children.. See CzUIStackPanel::UpdateLayout() for a simple example.

Returns:
true if it succeeds, false if it fails.

Reimplemented from CzUIBase.


Member Data Documentation

Horizontal alignment of contained actors.

Vertical alignment of contained actors.

Stacking orientation.


The documentation for this class was generated from the following files: