AppEasy Core SDK  1.5.0
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CzActorParticles Member List
This is the complete list of members for CzActorParticles, including all inherited members.
_getActive(IzXomlResource *target)CzActor [static]
_getAngle(IzXomlResource *target)CzActor [static]
_getAngularVelocity(IzXomlResource *target)CzActor [static]
_getAngularVelocityDamping(IzXomlResource *target)CzActor [static]
_getAutoDelete(IzXomlResource *target)CzActorParticles [static]
_getBinding(IzXomlResource *target)CzActor [static]
_getBindings(IzXomlResource *target)CzActor [static]
_getBodyAwake(IzXomlResource *target)CzActor [static]
_getBox2dMaterial(IzXomlResource *target)CzActor [static]
_getBubbling(IzXomlResource *target)CzActor [static]
_getCollidable(IzXomlResource *target)CzActor [static]
_getCollisionFlags(IzXomlResource *target)CzActor [static]
_getColour(IzXomlResource *target)CzActor [static]
_getDepth(IzXomlResource *target)CzActor [static]
_getDestroyed(IzXomlResource *target)CzActor [static]
_getDocking(IzXomlResource *target)CzActor [static]
_getDraggable(IzXomlResource *target)CzActor [static]
_getGridPos(IzXomlResource *target)CzActor [static]
_getHoldFocus(IzXomlResource *target)CzActor [static]
_getIgnoreCamera(IzXomlResource *target)CzActor [static]
_getImage(IzXomlResource *target)CzActorParticles [static]
_getLayer(IzXomlResource *target)CzActor [static]
_getLinkedTo(IzXomlResource *target)CzActor [static]
_getMargin(IzXomlResource *target)CzActor [static]
_getName(IzXomlResource *target)CzActor [static]
_getOpacity(IzXomlResource *target)CzActor [static]
_getOrigin(IzXomlResource *target)CzActor [static]
_getOrphan(IzXomlResource *target)CzActor [static]
_getParticleCount(IzXomlResource *target)CzActorParticles [static]
_getPercPos(IzXomlResource *target)CzActor [static]
_getPosition(IzXomlResource *target)CzActor [static]
_getPositionX(IzXomlResource *target)CzActor [static]
_getPositionY(IzXomlResource *target)CzActor [static]
_getScale(IzXomlResource *target)CzActor [static]
_getScaleX(IzXomlResource *target)CzActor [static]
_getScaleY(IzXomlResource *target)CzActor [static]
_getScene(IzXomlResource *target)CzActor [static]
_getScreenDocking(IzXomlResource *target)CzActor [static]
_getSensor(IzXomlResource *target)CzActor [static]
_getSize(IzXomlResource *target)CzActorParticles [static]
_getTappable(IzXomlResource *target)CzActor [static]
_getTarget(IzXomlResource *target)CzActor [static]
_getTimeline(IzXomlResource *target)CzActor [static]
_getTimeScale(IzXomlResource *target)CzActor [static]
_getType(IzXomlResource *target)CzActor [static]
_getUseParentOpacity(IzXomlResource *target)CzActor [static]
_getUserData(IzXomlResource *target)CzActor [static]
_getUserProperties(IzXomlResource *target)CzActor [static]
_getVelocity(IzXomlResource *target)CzActor [static]
_getVelocityDamping(IzXomlResource *target)CzActor [static]
_getVisible(IzXomlResource *target)CzActor [static]
_getWrapPosition(IzXomlResource *target)CzActor [static]
_setActive(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngleRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setAngMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setAngularImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngVelMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setAngVelRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setAutoDelete(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setBinding(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBindings(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBodyAwake(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBox2dMaterial(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBubbling(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setCollidable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setCollisionFlags(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setColour(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDepth(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDepthMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setDepthRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setDepthVelMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setDepthVelRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDraggable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setForce(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setGridPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setHoldFocus(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setIgnoreCamera(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setImage(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setLayer(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLinearImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLinkedTo(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setMargin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setName(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCollisionEnd(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCollisionStart(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCreate(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnDestroy(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnOrientationChange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTick(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOrigin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOrphan(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPercPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrg(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrgX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrgY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setPositionX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPosMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setScale(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScaleMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setScaleRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setScaleVelMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setScaleVelRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setScaleX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScaleY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScreenDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setSensor(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setShape(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setSize(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setTag(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTappable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTarget(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTimeline(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTimeScale(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTorque(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setType(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setUseParentOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setUserData(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelocityAll(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorParticles [static]
_setVisible(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setWrapPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
AC_Generic enum valueCzActor
AC_UI enum valueCzActor
ActionsManagerCzActor [protected]
ActorClassDefCzActor [protected, static]
ActorParticlesClassDefCzActorParticles [protected, static]
ActualClassTypeHashIzXomlResource [protected]
addParticle(CzActorParticle *particle, const CzIRect &src_rect, int count=0, float spawn_delay=0.0f, CzSprite::eAnchor anchor=CzSprite::Centre)CzActorParticles
AngleCzActor [protected]
AngleModeCzActorParticles [protected]
AngleRangeCzActorParticles [protected]
AngularVelocityCzActor [protected]
AngularVelocityDampingCzActor [protected]
AngVelocityModeCzActorParticles [protected]
AngVelocityRangeCzActorParticles [protected]
AspectLockCzActor [protected]
AutoDeleteCzActorParticles [protected]
BindingsCzActor [protected]
Box2dBodyCzActor [protected]
BringActorToFront()CzActor
CalculateMargins(CzIRect &margin)CzActor
CalculateSizes(int &width, int &height)CzActor
canReceiveEventFromChild() const CzActor [inline]
CategoryCzActor [protected]
ClassTypeHashIzXomlResource [protected]
CollisionRectCzActor [protected]
CollisionSizeCzActor [protected]
ColourCzActor [protected]
ContainerIzXomlResource [protected]
CzActor()CzActor [inline]
CzActorParticles()CzActorParticles [inline]
DebugInfoIzXomlResource [protected]
DepthCzActor [protected]
DepthModeCzActorParticles [protected]
DepthRangeCzActorParticles [protected]
DepthVelocityModeCzActorParticles [protected]
DepthVelocityRangeCzActorParticles [protected]
DestroyedCzActor [protected]
DockingCzActor [protected]
DragAnchorCzActor [protected]
eCzActorCategory enum nameCzActor
eParticleMode enum nameCzActorParticles
eSetPropertyError enum nameIzXomlResource
EventsManagerCzActor [protected]
FindChildren(CzVector< CzActor * > &children)CzActor
FindClipper()CzActor [protected]
FindEventDependentParent()CzActor [protected]
GenerateRandomParticles(int count, const CzIRect &src_rect, const CzVec4 &colour, const CzVec4 &colour_velocity, CzVec2 &gravity, float duration, int repeat_count=0, float spawn_delay_change=0)CzActorParticles
GenerateRandomParticles(int count, CzActorParticle *particle, const CzIRect &src_rect, float duration, int repeat_count=0, float spawn_delay_change=0)CzActorParticles
getActionsManager()CzActor [inline]
getActualClassTypeHash()IzXomlResource [inline]
getAngle() const CzActor [inline]
getAngleBetween(CzActor *actor)CzActor
getAngleRange() const CzActorParticles [inline]
getAngularVelocity() const CzActor [inline]
getAngularVelocityDamping() const CzActor [inline]
getAngVelocityRange() const CzActorParticles [inline]
getAspectLock() const CzActor [inline]
getBindings()CzActor [inline]
getBox2dBody()CzActor [inline]
getCategory() const CzActor [inline]
getClassTypeHash()IzXomlResource [inline]
getCollisionRect() const CzActor [inline]
getCollisionSize() const CzActor [inline]
getColour() const CzActor [inline]
getContainer()IzXomlResource [inline]
getDebugInfo()IzXomlResource [inline]
getDepth() const CzActor [inline]
getDepthRange() const CzActorParticles [inline]
getDepthVelocityRange() const CzActorParticles [inline]
getDistanceBetween(CzActor *actor)CzActor
getDocking()CzActor [inline]
getEventsManager()CzActor [inline]
getGridPos() const CzActor [inline]
getHoldFocus() const CzActor [inline]
getIgnoreCamera() const CzActor [inline]
getImage()CzActorParticles [inline]
getLayer() const CzActor [inline]
getLinkedTo()CzActor [inline]
getMargin() const CzActor [inline]
getModifiers()CzActor [inline]
getName()IzXomlResource [inline]
getNameHash()IzXomlResource [inline]
getOpacity() const CzActor [inline]
getOrigin()CzActor [inline]
getOriginalAngle()CzActor [inline]
getOriginalColour() const CzActor [inline]
getOriginalPosition()CzActor [inline]
getOriginalScale()CzActor [inline]
getOrphan() const CzActor [inline]
getParent()IzXomlResource [inline]
getParticle(int index)CzActorParticles
getParticleCount() const CzActorParticles [inline]
getPercPos() const CzActor [inline]
getPosition()CzActor [inline]
getPositionRange() const CzActorParticles [inline]
getPreviousAngle() const CzActor [inline]
getPreviousPosition() const CzActor [inline]
getProperty(unsigned int property_name, CzXomlProperty &prop)CzActorParticles [virtual]
CzActor::getProperty(const char *property_name, CzXomlProperty &prop)CzActor
IzXomlResource::getProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlProperty &prop)IzXomlResource [static]
getScale() const CzActor [inline]
getScaleRange() const CzActorParticles [inline]
getScaleVelocityRange() const CzActorParticles [inline]
getScene()CzActor [inline]
getScreenDocking() const CzActor [inline]
getSimpleBinding()CzActor [inline]
getSize() const CzActor [inline]
getTagHash()IzXomlResource [inline]
getTarget()CzActor [inline]
getTimeline()CzActor [inline]
getTimelinesManager()CzActor [inline]
getTimersManager()CzActor [inline]
getTouchIndex() const CzActor [inline]
getType() const CzActor [inline]
getUseParentOpacity() const CzActor [inline]
getUserData()CzActor [inline]
getUserPropertyList()CzActor [inline]
getVelocity() const CzActor [inline]
getVelocityDamping() const CzActor [inline]
getVelocityRange() const CzActorParticles [inline]
getVisual()CzActor [inline]
getWrapPosition() const CzActor [inline]
GridPosCzActor [protected]
HitTest(float x, float y)CzActor [virtual]
HoldFocusCzActor [protected]
IgnoreCameraCzActor [protected]
ImageCzActorParticles [protected]
IncompatibleTypes enum valueIzXomlResource
Init(int max_particles)CzActorParticles
CzActor::Init()CzActor [virtual]
InitClass()CzActorParticles [static]
isActive() const CzActor [inline]
IsActiveCzActor [protected]
isAutoDelete() const CzActorParticles [inline]
isCollidable() const CzActor [inline]
IsCollidableCzActor [protected]
isDestroyed() const CzActor [inline]
isDraggable() const CzActor [inline]
IsDraggableCzActor [protected]
isDragging() const CzActor [inline]
IsDraggingCzActor [protected]
isManaged() const IzXomlResource [inline]
isOutsideFocusRange(float x, float y, float scale=1.0f)CzActor [virtual]
isTappable() const CzActor [inline]
IsTappableCzActor [protected]
isTickEnabled() const CzActor [inline]
isUsed() const CzActor [inline]
isVisible() const CzActor [inline]
IsVisibleCzActor [protected]
IzXomlResource()IzXomlResource [inline]
LayerCzActor [protected]
LinkChanged(CzActor *child, bool remove)CzActor [inline, protected, virtual]
LinkedToCzActor [protected]
LoadFromXoml(IzXomlResource *parent, bool load_children, CzXmlNode *node)CzActorParticles [virtual]
ManagedIzXomlResource [protected]
MarginCzActor [protected]
ModifiersCzActor [protected]
NameIzXomlResource [protected]
NameHashIzXomlResource [protected]
NoAccess enum valueIzXomlResource
NotFound enum valueIzXomlResource
NotifyBeginTouch(int index, int x, int y, bool allow_bubble)CzActor [virtual]
NotifyCollision(CzActor *other)CzActor [virtual]
NotifyCreate()CzActor [virtual]
NotifyDestroy()CzActor [virtual]
NotifyEndTouch(int index, int x, int y, bool allow_bubble)CzActor [virtual]
NotifyOrientationChange(CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation)CzActor [virtual]
NotifySizeChange()CzActor [virtual]
NotifyTapped(int index, int x, int y, bool allow_bubble)CzActor [virtual]
OriginCzActor [protected]
OriginalAngleCzActor [protected]
OriginalColourCzActor [protected]
OriginalMarginCzActor [protected]
OriginalPositionCzActor [protected]
OriginalScaleCzActor [protected]
OriginalSizeCzActor [protected]
OrphanCzActor [protected]
PAM_Normal enum valueCzActorParticles
PAM_Random enum valueCzActorParticles
ParentIzXomlResource [protected]
ParticlesCzActorParticles [protected]
PercentagePositionCzActor [protected]
PercPosToPos(float x, float y)CzActor
PositionCzActor [protected]
PositionModeCzActorParticles [protected]
PositionRangeCzActorParticles [protected]
PostLoadFromXoml(IzXomlResource *parent, CzXmlNode *node)CzActor [virtual]
PreviousAngleCzActor [protected]
PreviousPositionCzActor [protected]
ProcessEventActions(unsigned int event_name)CzActor [virtual]
ReceiveEventFromChildCzActor [protected]
RegenParticle(CzActorParticle *particle)CzActorParticles
ReleaseClass()CzActorParticles [static]
Remove()IzXomlResource [virtual]
removeAllParticles()CzActorParticles
RemoveBody()CzActor
RemoveChildren()CzActor
removeParticle(CzActorParticle *particle)CzActorParticles [inline]
removeVisual()CzActor
Reset()CzActor [virtual]
ResolveCollisions()CzActor [virtual]
ScaleCzActor [protected]
ScaleModeCzActorParticles [protected]
ScaleRangeCzActorParticles [protected]
ScaleVelocityModeCzActorParticles [protected]
ScaleVelocityRangeCzActorParticles [protected]
SceneCzActor [protected]
ScreenDockingCzActor [protected]
SearchForResource enum valueIzXomlResource
setActive(bool active)CzActor
setActualClassType(const char *type_name)IzXomlResource
setAngle(float angle)CzActor
setAngleMode(eParticleMode mode)CzActorParticles [inline]
setAngleRange(CzVec2 &range)CzActorParticles [inline]
setAngularVelocity(float velocity)CzActor
setAngularVelocityDamping(float damping)CzActor
setAngVelocityMode(eParticleMode mode)CzActorParticles [inline]
setAngVelocityRange(CzVec2 &range)CzActorParticles [inline]
setAspectLock(eCzAspectLock lock)CzActor [inline]
setAutoDelete(bool enable)CzActorParticles [inline]
setBindings(CzXomlBindings *bindings)CzActor
setBox2dBody(CzBox2dBody *body)CzActor [inline]
setCategory(eCzActorCategory cat)CzActor [inline]
setClassType(const char *type_name)IzXomlResource
setCollidable(bool collidable)CzActor
setCollisionRect(const CzIRect &rect)CzActor
setCollisionSize(int size)CzActor
setColour(uint8 r, uint8 g, uint8 b, uint8 a)CzActor [inline]
setColour(const CzColour &colour)CzActor [inline]
setContainer(IzXomlResource *container)IzXomlResource [inline]
setDebugInfo(const char *info)IzXomlResource [inline]
setDepth(float depth)CzActor [inline]
setDepthMode(eParticleMode mode)CzActorParticles [inline]
setDepthRange(CzVec2 &range)CzActorParticles [inline]
setDepthVelocityMode(eParticleMode mode)CzActorParticles [inline]
setDepthVelocityRange(CzVec2 &range)CzActorParticles [inline]
setDestroyed(bool destroyed)CzActor [inline]
SetDestSize(int w, int h)CzActorParticles [inline]
setDocking(CzScene::eDocking docking)CzActor
setDocking(CzScene::eDocking docking, int width, int height)CzActor
setDraggable(bool draggable)CzActor [inline]
SetFromBrush(IzBrush *brush)CzActor [virtual]
setGridPos(int x, int y)CzActor
setHoldFocus(bool hold)CzActor [inline]
setIgnoreCamera(bool enable)CzActor [inline, virtual]
setImage(CzImage *image)CzActorParticles [inline]
setLayer(int layer)CzActor [inline]
setLinkedTo(CzActor *actor)CzActor
setManaged(bool managed)IzXomlResource [inline]
setMargin(int left, int right, int top, int bottom)CzActor [inline]
setModifiers(CzModifierManager *mods)CzActor [inline]
setName(const char *name)IzXomlResource
setOpacity(uint8 opacity)CzActor [inline]
setOrigin(float x, float y)CzActor [inline]
setOriginalAngle(float angle)CzActor [inline]
setOriginalMargin(int left, int right, int top, int bottom)CzActor [inline]
setOriginalPosition(float x, float y)CzActor [inline]
setOriginalScale(float x, float y)CzActor [inline]
setOriginalSize(int w, int h)CzActor [inline]
setOrphan(bool enable)CzActor [inline]
setParent(CzXomlResourceManager *parent)IzXomlResource [inline]
setParticlesVisibility(bool visible)CzActorParticles [protected]
setPercPos(bool enable)CzActor [inline]
setPosition(float x, float y)CzActor
setPosition(const CzVec2 &pos)CzActor [inline]
setPositionMode(eParticleMode mode)CzActorParticles [inline]
setPositionRange(CzVec2 &range)CzActorParticles [inline]
setPositionX(float x)CzActor [inline]
setPositionY(float y)CzActor [inline]
setPreviousAngle(float angle)CzActor [inline]
setPreviousPosition(float x, float y)CzActor [inline]
setProperty(unsigned int property_name, const CzXomlProperty &data, bool delta)CzActorParticles [virtual]
setProperty(unsigned int property_name, const CzString &data, bool delta)CzActorParticles [virtual]
CzActor::setProperty(const char *property_name, const CzString &data, bool delta)CzActor
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzString &data, bool delta)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzXomlProperty &prop, bool delta)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzAnimTarget *target, CzAnimInstance *animation)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlVariable *variable)IzXomlResource [static]
setReceiveEventFromChild(bool enable)CzActor [inline]
setScale(const CzVec2 &scale)CzActor [inline]
setScale(float x, float y)CzActor [inline]
setScale(float scale)CzActor [inline]
setScaleMode(eParticleMode mode)CzActorParticles [inline]
setScaleRange(CzVec2 &range)CzActorParticles [inline]
setScaleVelocityMode(eParticleMode mode)CzActorParticles [inline]
setScaleVelocityRange(CzVec2 &range)CzActorParticles [inline]
setScene(CzScene *scene)CzActor [inline]
setScreenDocking(bool enabled)CzActor [inline]
setSimpleBinding(CzXomlBinding *binding)CzActor
setTag(const char *Tag)IzXomlResource
setTappable(bool tappable)CzActor [inline]
setTarget(CzActor *target)CzActor [inline]
setTickEnabled(bool enabled)CzActor [inline]
setTimeline(CzAnimTimeline *timeline)CzActor
setTouchindex(int index)CzActor [inline]
setType(int type)CzActor [inline]
setUsed(bool in_use)CzActor [inline]
setUseParentOpacity(bool enable)CzActor [inline]
setUserData(void *data)CzActor [inline]
setUserPropertyList(CzUserPropertyList *props)CzActor [inline]
setVelocity(float x, float y)CzActor
setVelocityAll(float x, float y, bool delta)CzActorParticles
setVelocityDamping(float x, float y)CzActor
setVelocityDamping(float damping)CzActor
setVelocityMode(eParticleMode mode)CzActorParticles [inline]
setVelocityRange(CzVec4 &range)CzActorParticles [inline]
setVisible(bool visible, bool force_set=false)CzActor [virtual]
setVisual(CzSprite *visual)CzActor [inline]
setWrapPosition(bool enable)CzActor [inline]
SimpleBindingCzActor [protected]
SizeCzActor [protected]
Success enum valueIzXomlResource
TagHashIzXomlResource [protected]
TargetCzActor [protected]
TestOverlap(CzActor *other)CzActor
TestOverlapRect(CzActor *other)CzActor
TickEnabledCzActor [protected]
TimelineCzActor [protected]
TimelinesManagerCzActor [protected]
TimersManagerCzActor [protected]
TouchIndexCzActor [protected]
TransformPoint(float x, float y)CzActor
TransformPointToScreen(float x, float y)CzActor
TypeCzActor [protected]
Update(float dt)CzActorParticles [virtual]
UpdateBinding(unsigned int property_name, CzXomlVariable *var)CzActorParticles [protected, virtual]
UpdateBindings(bool force_modified=false)CzActor [protected, virtual]
UpdateFromAnimation(CzAnimInstance *animation)CzActorParticles [virtual]
UpdateMargins()CzActor [protected]
UpdateVisual()CzActorParticles [virtual]
UsedCzActor [protected]
UseParentOpacityCzActor [protected]
UserDataCzActor [protected]
UserPropertyListCzActor [protected]
VelocityCzActor [protected]
VelocityDampingCzActor [protected]
VelocityModeCzActorParticles [protected]
VelocityRangeCzActorParticles [protected]
VisualCzActor [protected]
WrapPositionCzActor [protected]
~CzActor()CzActor [virtual]
~CzActorParticles()CzActorParticles [inline, virtual]
~IzXomlResource()IzXomlResource [inline, virtual]