The Worlds first 100% XML Mark-up Driven Puzzle Game made with XOML

Well we finally cracked it, we’ve been aiming to create a game in 100% XOML mark-up and it finally happened. We created a small logic puzzle game called 10. The game itself has simple rules. The screen is filled with cards, each card having a value of 0 to 9…. Read more“The Worlds first 100% XML Mark-up Driven Puzzle Game made with XOML”

New IwGame Engine Game – CandyMare

Hey everyone, Developer Noisy Ninja has just released their new FREE awesome IwGame Engine powered game CandyMare for Android on Google Play – https://play.google.com/store/apps/details?id=com.noisyninja.candymare Heres some info about CandyMare: Joey had too many candies and is having nightmares, guide him through insane puzzles with ghosts and monsters blocking his way to the candy… Read more“New IwGame Engine Game – CandyMare”

IwGame – How to mix raw Open GL with IwGame Scenes

A fellow developer recently had the need to mix raw Open GL with IwGame scenes so I decided to take a look into the matter. The problem with mixing the Marmalade SDK’s graphics sub systems IwGx and Iw2D with raw Openm GL is two fold: Marmalade’s IwGxClear() / Iw2DSurfaceClear() functions… Read more“IwGame – How to mix raw Open GL with IwGame Scenes”

Mobile Game Engines: Interviews with Mobile Game Developers Book coming Soon

Jason Brownlee of MobileGamesEngines has written a new book based on his interviews with mobile game engine users. One of our very own interviews based on the Marmalade SDK will appear in the book. The book will be available very soon. For more info take a look at Interviews With… Read more“Mobile Game Engines: Interviews with Mobile Game Developers Book coming Soon”

IwGame Engine v0.35 Released – Multi-touch User Interface, XOML Programs, 9-Patch Rendering and Arrays

New here? What’s IwGame? IwGame is an open source free to use cross platform game engine for iPhone, iPad, Android, Bada, Playbook, Symbian, Windows Mobile, LG-TV, Windows and Mac, built on top of the Marmalade SDK. You can find out more and download the SDK from our IwGame Engine page…. Read more“IwGame Engine v0.35 Released – Multi-touch User Interface, XOML Programs, 9-Patch Rendering and Arrays”

IwGame Engine 0.35 coming this weekend with luck

Its been a long hard slog getting the UI update in but we finally feel confident that there are enough features in the UI system now to release IwGame 0.35 this week / early next week.  The new bindable UI makes the IwGame engine equally potent as a general app… Read more“IwGame Engine 0.35 coming this weekend with luck”

Yet another IwGame Engine UI Progress Update

Not had a great deal of spare time to spend on the UI this week but did manage to get a few cool things in there including: Scrolling grids Scrolling list boxes Horizontal list boxes 9-patch brushes Child element sizing based on percentage of parent Child clipping Grid per column… Read more“Yet another IwGame Engine UI Progress Update”

IwGame UI Progress Update

Got a quick update showing how the IwGame engines UI system is shaping up. Note that the UI system is “bitmap” based and IwGame does not draw things like buttons, grids etc.. manually. Here’s a quick screen shot at iPad resolution showing some basic UI: This is just a static… Read more“IwGame UI Progress Update”