Marmalade 6.0 is out NOW!

**** IwGame does not compile with Marmalade 6.0. To fix please comment out the following line at the top of IwGameImage.cpp for now. We will release an early update this week to fix it ****

//#include “pngstruct.h”

Ok, its not often I look in my email box and find good news, but today I saw an email from Marmalade announcing Marmalade 6.0. I took a quick look over the changes list and the new features and it looks pretty awesome. I’m a little disappointed that there’s no native web deployment, but there’s plenty of other cool features to be playing with including:

  • Web Marmalade – You can now develop apps with HTML5 / CSS3 and Javascript. Marmalade have used the same standard as Phone Gap to make it compatible (smart move IMO). This is pretty awesome in itself, but to be honest I’m waiting for the full native bridge exposure and documentation. You wont be making any real time smooth arcade style games with 6.0 but its great for apps and none arcade style game development. Either way I’m going to be getting my hands dirty with Javascript (the most lawless language on Earth :) )
  • iPad retina support
  • New native UI enhancements including Toolbar, Table, Picket / Listbox , Tab / Tap Group, Activity indicator and Navigation bar
  • New Mac anehancements such as support accelerometer and location in the simulator
  • And a mass of bug fixes, including the notorious Facebook extension which has been upgraded to the latest on  Facebook SDK for iOS. Also native support for JPEG images

To see the full list of changes check out Marmalades web site at