AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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IzPlatformAudio Member List
This is the complete list of members for IzPlatformAudio, including all inherited members.
DeleteSoundData(CzSoundData data)=0IzPlatformAudio [pure virtual]
DeleteSoundSpec(CzSoundSpec spec)=0IzPlatformAudio [pure virtual]
Init()=0IzPlatformAudio [pure virtual]
InitialisedIzPlatformAudio [protected]
InitSound(void *memory_file, int memory_file_size, CzSoundData &sound_data, CzSoundSpec &sound_spec)=0IzPlatformAudio [pure virtual]
isInitialised() const IzPlatformAudio [inline]
isMusicCodecSupported(eCzAudioCodec codec)=0IzPlatformAudio [pure virtual]
isMusicOn() const IzPlatformAudio [inline]
isMusicPlaying()=0IzPlatformAudio [pure virtual]
isSoundOn() const IzPlatformAudio [inline]
isSoundPlaying(CzSoundInst sound_inst) const =0IzPlatformAudio [pure virtual]
MusicOnIzPlatformAudio [protected]
PauseAllSounds()=0IzPlatformAudio [pure virtual]
PauseMusic()=0IzPlatformAudio [pure virtual]
PauseSound(CzSoundInst sound_inst)=0IzPlatformAudio [pure virtual]
PlayMusic(const char *name, int repeat_count=0)=0IzPlatformAudio [pure virtual]
PlayMusic(void *buffer, uint32 buffer_length, uint32 repeat_count)=0IzPlatformAudio [pure virtual]
PlaySound(unsigned int name_hash, CzScene *scene, float volume, float pitch, float pan, bool looped)=0IzPlatformAudio [pure virtual]
PlaySound(CzSoundSpec sound_spec, float volume, float pitch, float pan, bool looped)=0IzPlatformAudio [pure virtual]
Release()=0IzPlatformAudio [pure virtual]
ResumeAllSounds()=0IzPlatformAudio [pure virtual]
ResumeMusic()=0IzPlatformAudio [pure virtual]
ResumeSound(CzSoundInst sound_inst)=0IzPlatformAudio [pure virtual]
setGlobalSoundVolume(float vol)=0IzPlatformAudio [pure virtual]
setMusicOn(bool on)=0IzPlatformAudio [pure virtual]
setMusicVolume(float vol)=0IzPlatformAudio [pure virtual]
setSoundOn(bool on)=0IzPlatformAudio [pure virtual]
setSoundPan(CzSoundInst sound_inst, float pan)=0IzPlatformAudio [pure virtual]
setSoundPitch(CzSoundInst sound_inst, float pitch)=0IzPlatformAudio [pure virtual]
setSoundVolume(CzSoundInst sound_inst, float volume)=0IzPlatformAudio [pure virtual]
SoundOnIzPlatformAudio [protected]
StopAllSounds()=0IzPlatformAudio [pure virtual]
StopMusic()=0IzPlatformAudio [pure virtual]
StopSound(CzSoundInst sound_inst)=0IzPlatformAudio [pure virtual]
Update()=0IzPlatformAudio [pure virtual]