AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzSpriteManager Member List
This is the complete list of members for CzSpriteManager, including all inherited members.
addSprite(CzSprite *sprite)CzSpriteManager
BatchingCzSpriteManager [protected]
begin()CzSpriteManager [inline]
ClearLayers()CzSpriteManager [protected]
ClipRectCzSpriteManager [protected]
COPCzSpriteManager [protected]
CzSpriteManager()CzSpriteManager [inline]
DirtyChildTransforms()CzSpriteManager [protected]
Draw()CzSpriteManager
end()CzSpriteManager [inline]
getBatching() const CzSpriteManager [inline]
getClipRect() const CzSpriteManager [inline]
getCOP() const CzSpriteManager [inline]
getScreenCentre() const CzSpriteManager [inline]
getScreenClipRect() const CzSpriteManager [inline]
getTransform()CzSpriteManager [inline]
getTransformNoCamera()CzSpriteManager [inline]
Init(int max_layers=10)CzSpriteManager
Iterator typedefCzSpriteManager
LayersCzSpriteManager [protected]
MaxLayersCzSpriteManager [protected]
Release(bool delete_sprites=true)CzSpriteManager
removeSprite(CzSprite *sprite, bool delete_sprites=true)CzSpriteManager
ScreenCentreCzSpriteManager [protected]
ScreenClipRectCzSpriteManager [protected]
setBatching(bool batching)CzSpriteManager [inline]
setClipRect(CzVec4 &rect)CzSpriteManager [inline]
setClipRect(float x, float y, float w, float h)CzSpriteManager [inline]
setCOP(float x, float y)CzSpriteManager [inline]
setScreenCentre(float x, float y)CzSpriteManager [inline]
setScreenClipRect(CzVec4 &rect)CzSpriteManager [inline]
setScreenClipRect(float x, float y, float w, float h)CzSpriteManager [inline]
setTransform(const CzMatrix3 &transform)CzSpriteManager [inline]
setTransformNoCamera(const CzMatrix3 &transform)CzSpriteManager [inline]
SpritesCzSpriteManager [protected]
TransformCzSpriteManager [protected]
TransformNoCameraCzSpriteManager [protected]
~CzSpriteManager()CzSpriteManager [inline, virtual]