AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzPlatformRender Member List
This is the complete list of members for CzPlatformRender, including all inherited members.
AddMaterial(CzRenderMaterial *material)CzPlatformRender [virtual]
AddMaterial(CzRenderMaterial *material)CzPlatformRender [virtual]
AddPrimtives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material)CzPlatformRender [virtual]
AddPrimtives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material)CzPlatformRender [virtual]
BatchColoursCzPlatformRender [protected]
BatchDrawPrims(bool filter=true)CzPlatformRender [virtual]
BatchDrawPrims(bool filter=true)CzPlatformRender [virtual]
BatchIndicesCzPlatformRender [protected]
BatchUVsCzPlatformRender [protected]
BatchUVsCzPlatformRender [protected]
BatchVertsCzPlatformRender [protected]
BatchVertsCzPlatformRender [protected]
Begin()CzPlatformRender [virtual]
Begin()CzPlatformRender [virtual]
ClipRectModifiedCzPlatformRender [protected, static]
CurrentAlphaModeCzPlatformRender [protected]
CurrentFilterCzPlatformRender [protected]
CurrentTextureCzPlatformRender [protected]
CurrentTiledCzPlatformRender [protected]
CzToIwGxPrimTypeCzPlatformRender [protected, static]
DrawPrimitives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material)CzPlatformRender [virtual]
DrawPrimitives(CzRenderPrim3 *prims, CzRenderMaterial *materials, int num_prims, bool single_material)CzPlatformRender [virtual]
DrawPrimitives(CzRenderPrim *prims, CzRenderMaterial *materials, int num_prims, bool single_material)CzPlatformRender [virtual]
DrawPrimitives(CzRenderPrim3 *prims, CzRenderMaterial *materials, int num_prims, bool single_material)CzPlatformRender [virtual]
DrawText(CzFontPreparedText prepared_text, CzFont *font, CzMatrix3 *transform, const CzColour &colour, CzVec4 &skew, bool filter, eCzAlphaMode alpha_mode)CzPlatformRender [virtual]
DrawText(CzFontPreparedText prepared_text, CzFont *font, CzMatrix3 *transform, const CzColour &colour, CzVec4 &skew, bool filter, eCzAlphaMode alpha_mode)CzPlatformRender [virtual]
End()CzPlatformRender [virtual]
End()CzPlatformRender [virtual]
GetClipRect() const CzPlatformRender [inline, virtual]
GetClipRect() const CzPlatformRender [inline, virtual]
Init(int max_primitives=1024, int max_materials=100)CzPlatformRender [virtual]
Init(int max_primitives=1024, int max_materials=100)CzPlatformRender [virtual]
InitialisedIzPlatformRender [protected]
isFullyClipped(const CzIRect &rc) const CzPlatformRender [virtual]
isFullyClipped(const CzIRect &rc) const CzPlatformRender [virtual]
isInitialised() const IzPlatformRender [inline]
MaterialIndicesCzPlatformRender [protected]
MaterialsCzPlatformRender [protected]
MaterialUsedCountsCzPlatformRender [protected]
MaxMaterialsCzPlatformRender [protected]
MaxPrimitivesCzPlatformRender [protected]
NextMaterialCzPlatformRender [protected]
NextPrimitiveCzPlatformRender [protected]
PrimitivesCzPlatformRender [protected]
RedundantTextureCallsCzPlatformRender [protected]
Release()CzPlatformRender [virtual]
Release()CzPlatformRender [virtual]
ResetClipRect()CzPlatformRender [virtual]
ResetClipRect()CzPlatformRender [virtual]
ScreenClipRectCzPlatformRender [protected, static]
SetClipRect(int x, int y, int w, int h)CzPlatformRender [virtual]
SetClipRect(int x, int y, int w, int h)CzPlatformRender [virtual]
setClipRectModified(bool modified)CzPlatformRender [inline, virtual]
setClipRectModified(bool modified)CzPlatformRender [inline, virtual]
SetModelMatrix(CzMatrix4 *mat)CzPlatformRender [virtual]
SetModelMatrix(CzMatrix4 *mat)CzPlatformRender [virtual]
SetOrthoProjection(float left, float right, float bottom, float top, float nearz, float farz)CzPlatformRender [virtual]
SetOrthoProjection(float left, float right, float bottom, float top, float nearz, float farz)CzPlatformRender [virtual]
SetPerspectiveMatrix(CzMatrix4 *mat)CzPlatformRender [virtual]
SetPerspectiveMatrix(CzMatrix4 *mat)CzPlatformRender [virtual]
SetViewMatrix(CzMatrix4 *mat)CzPlatformRender [virtual]
SetViewMatrix(CzMatrix4 *mat)CzPlatformRender [virtual]
UpdateClipRect(int x, int y, int w, int h)CzPlatformRender [virtual]
UpdateClipRect(int x, int y, int w, int h)CzPlatformRender [virtual]
wasClipRectModified() const CzPlatformRender [inline, virtual]
wasClipRectModified() const CzPlatformRender [inline, virtual]