AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzBox2dBody Member List
This is the complete list of members for CzBox2dBody, including all inherited members.
addCollisionEnded(CzBox2dCollidable *with)CzBox2dCollidable [inline, virtual]
addCollisionStarted(CzBox2dCollidable *with)CzBox2dCollidable [inline, virtual]
addFixture(CzBox2dMaterial *body_mat, float width, float height, float com_x, float com_y)CzBox2dBody
addFixture(CzShape *body_shape, CzBox2dMaterial *body_mat, float com_x, float com_y)CzBox2dBody
addJoint(IzBox2dJoint *joint)CzBox2dBody [inline]
ApplyAngularImpulse(float impulse)CzBox2dBody
ApplyForce(float force_x, float force_y, float world_pos_x, float world_pos_y)CzBox2dBody
ApplyForceToCenter(float force_x, float force_y)CzBox2dBody
ApplyLinearImpulse(float impulse_x, float impulse_y, float world_pos_x, float world_pos_y)CzBox2dBody
ApplyTorque(float torque)CzBox2dBody
BodyCzBox2dBody [protected]
BodyMaterialCzBox2dBody [protected]
BodyShapesCzBox2dBody [protected]
clearAllCollisions()CzBox2dCollidable [inline]
clearCollisionsEnded()CzBox2dCollidable [inline]
clearCollisionsStarted()CzBox2dCollidable [inline]
CollisionFlagsCzBox2dBody [protected]
CollisionsEndedCzBox2dCollidable [protected]
CollisionsStartedCzBox2dCollidable [protected]
CzBox2dBody()CzBox2dBody [inline]
CzBox2dCollidable()CzBox2dCollidable [inline]
DestroyFixtures()CzBox2dBody
findJoint(unsigned int name_hash)CzBox2dBody
FixturesCzBox2dBody [protected]
getBody()CzBox2dBody [inline]
getBodyMaterial()CzBox2dBody [inline]
getCollisionCategory() const CzBox2dBody
getCollisionFlags() const CzBox2dBody [inline]
getCollisionGroup() const CzBox2dBody
getCollisionMask() const CzBox2dBody
getCollisionsEnded()CzBox2dCollidable [inline]
getCollisionsEndedCount()CzBox2dCollidable [inline]
getCollisionsStarted()CzBox2dCollidable [inline]
getCollisionsStartedCount()CzBox2dCollidable [inline]
getFixture(int index)CzBox2dBody [inline]
getFixturesCount()CzBox2dBody [inline]
getJoint(int index)CzBox2dBody
getJointsList()CzBox2dBody [inline]
getUserData()CzBox2dCollidable [inline]
getWorld()CzBox2dBody [inline]
InitBody(CzBox2dWorld *world, CzShape *body_shape, CzBox2dMaterial *body_mat, CzVec2 *pos, float angle, float com_x, float com_y)CzBox2dBody
IsActive() const CzBox2dBody [inline]
IsAwake() const CzBox2dBody [inline]
isSensor() const CzBox2dBody
JointsCzBox2dBody [protected]
ReleaseBody()CzBox2dBody
removeJoint(IzBox2dJoint *joint)CzBox2dBody
SetActive(bool active)CzBox2dBody [inline]
setAsSensor(bool enable)CzBox2dBody
SetAwake(bool awake)CzBox2dBody [inline]
setBodyMaterial(CzBox2dMaterial *mat)CzBox2dBody
setCollisionFlags(int category_flags, int mask_flags, int collision_group)CzBox2dBody
setUserData(void *user_data)CzBox2dCollidable [inline]
setWorld(CzBox2dWorld *world)CzBox2dBody [inline]
UserDataCzBox2dCollidable [protected]
WorldCzBox2dBody [protected]
~CzBox2dBody()CzBox2dBody [virtual]
~CzBox2dCollidable()CzBox2dCollidable [inline, virtual]