, including all inherited members.
| addCollisionEnded(CzBox2dCollidable *with) | CzBox2dCollidable | [inline, virtual] |
| addCollisionStarted(CzBox2dCollidable *with) | CzBox2dCollidable | [inline, virtual] |
| addFixture(CzBox2dMaterial *body_mat, float width, float height, float com_x, float com_y) | CzBox2dBody | |
| addFixture(CzShape *body_shape, CzBox2dMaterial *body_mat, float com_x, float com_y) | CzBox2dBody | |
| addJoint(IzBox2dJoint *joint) | CzBox2dBody | [inline] |
| ApplyAngularImpulse(float impulse) | CzBox2dBody | |
| ApplyForce(float force_x, float force_y, float world_pos_x, float world_pos_y) | CzBox2dBody | |
| ApplyForceToCenter(float force_x, float force_y) | CzBox2dBody | |
| ApplyLinearImpulse(float impulse_x, float impulse_y, float world_pos_x, float world_pos_y) | CzBox2dBody | |
| ApplyTorque(float torque) | CzBox2dBody | |
| Body | CzBox2dBody | [protected] |
| BodyMaterial | CzBox2dBody | [protected] |
| BodyShapes | CzBox2dBody | [protected] |
| clearAllCollisions() | CzBox2dCollidable | [inline] |
| clearCollisionsEnded() | CzBox2dCollidable | [inline] |
| clearCollisionsStarted() | CzBox2dCollidable | [inline] |
| CollisionFlags | CzBox2dBody | [protected] |
| CollisionsEnded | CzBox2dCollidable | [protected] |
| CollisionsStarted | CzBox2dCollidable | [protected] |
| CzBox2dBody() | CzBox2dBody | [inline] |
| CzBox2dCollidable() | CzBox2dCollidable | [inline] |
| DestroyFixtures() | CzBox2dBody | |
| findJoint(unsigned int name_hash) | CzBox2dBody | |
| Fixtures | CzBox2dBody | [protected] |
| getBody() | CzBox2dBody | [inline] |
| getBodyMaterial() | CzBox2dBody | [inline] |
| getCollisionCategory() const | CzBox2dBody | |
| getCollisionFlags() const | CzBox2dBody | [inline] |
| getCollisionGroup() const | CzBox2dBody | |
| getCollisionMask() const | CzBox2dBody | |
| getCollisionsEnded() | CzBox2dCollidable | [inline] |
| getCollisionsEndedCount() | CzBox2dCollidable | [inline] |
| getCollisionsStarted() | CzBox2dCollidable | [inline] |
| getCollisionsStartedCount() | CzBox2dCollidable | [inline] |
| getFixture(int index) | CzBox2dBody | [inline] |
| getFixturesCount() | CzBox2dBody | [inline] |
| getJoint(int index) | CzBox2dBody | |
| getJointsList() | CzBox2dBody | [inline] |
| getUserData() | CzBox2dCollidable | [inline] |
| getWorld() | CzBox2dBody | [inline] |
| InitBody(CzBox2dWorld *world, CzShape *body_shape, CzBox2dMaterial *body_mat, CzVec2 *pos, float angle, float com_x, float com_y) | CzBox2dBody | |
| IsActive() const | CzBox2dBody | [inline] |
| IsAwake() const | CzBox2dBody | [inline] |
| isSensor() const | CzBox2dBody | |
| Joints | CzBox2dBody | [protected] |
| ReleaseBody() | CzBox2dBody | |
| removeJoint(IzBox2dJoint *joint) | CzBox2dBody | |
| SetActive(bool active) | CzBox2dBody | [inline] |
| setAsSensor(bool enable) | CzBox2dBody | |
| SetAwake(bool awake) | CzBox2dBody | [inline] |
| setBodyMaterial(CzBox2dMaterial *mat) | CzBox2dBody | |
| setCollisionFlags(int category_flags, int mask_flags, int collision_group) | CzBox2dBody | |
| setUserData(void *user_data) | CzBox2dCollidable | [inline] |
| setWorld(CzBox2dWorld *world) | CzBox2dBody | [inline] |
| UserData | CzBox2dCollidable | [protected] |
| World | CzBox2dBody | [protected] |
| ~CzBox2dBody() | CzBox2dBody | [virtual] |
| ~CzBox2dCollidable() | CzBox2dCollidable | [inline, virtual] |