AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines
CzAnimInstance Member List
This is the complete list of members for CzAnimInstance, including all inherited members.
addEventsManager()CzAnimInstance
AnimationCzAnimInstance [protected]
CurrentDataCzAnimInstance [protected]
CurrentDataValidCzAnimInstance [protected]
CurrentTimeCzAnimInstance [protected]
CzAnimInstance()CzAnimInstance [inline]
DelayCzAnimInstance [protected]
DelayExpiredCzAnimInstance [protected]
EventsManagerCzAnimInstance [protected]
ForceUpdateTargetOnly(IzAnimTarget *target)CzAnimInstance [virtual]
getAnimation()CzAnimInstance [inline]
getCurrentData()CzAnimInstance [inline]
getCurrentTime() const CzAnimInstance [inline]
getDelay() const CzAnimInstance [inline]
getEventsManager()CzAnimInstance [inline]
getParent()CzAnimInstance [inline]
getRepeatCount() const CzAnimInstance [inline]
getTargetElement()CzAnimInstance [inline]
getTargetPropertyHash()CzAnimInstance [inline]
InterpolateCzAnimInstance [protected]
isCurrentDataValid() const CzAnimInstance [inline]
isDelayed() const CzAnimInstance [inline]
IsDeltaCzAnimInstance [protected]
isDelta() const CzAnimInstance [inline]
isFinished() const CzAnimInstance [inline]
isInterpolated() const CzAnimInstance [inline]
isManaged() const CzAnimInstance [inline]
isPaused() const CzAnimInstance [inline]
isPlaying() const CzAnimInstance [inline]
isStarted() const CzAnimInstance [inline]
isStopped() const CzAnimInstance [inline]
LoopedCallbackCzAnimInstance [protected]
ManagedCzAnimInstance [protected]
NotifyEnd()CzAnimInstance [virtual]
NotifyRepeat()CzAnimInstance [virtual]
NotifyStart()CzAnimInstance [virtual]
ParentCzAnimInstance [protected]
pause()CzAnimInstance [inline]
play()CzAnimInstance [inline]
ProcessEventActions(unsigned int event_name)CzAnimInstance [virtual]
RepeatCountCzAnimInstance [protected]
RepeatedCountCzAnimInstance [protected]
restart()CzAnimInstance [inline]
setAnimation(CzAnim *anim)CzAnimInstance
setCurrentTime(float current_time)CzAnimInstance [inline]
setDelay(float delay)CzAnimInstance [inline]
setDelta(bool is_delta)CzAnimInstance [inline]
setInterpolate(bool interpolate)CzAnimInstance [inline]
setLoopedCallback(CzCallback callback)CzAnimInstance [inline]
setManaged(bool managed)CzAnimInstance [inline]
setParent(CzAnimTimeline *parent)CzAnimInstance [inline]
setRepeatCount(int repeat_count)CzAnimInstance [inline]
setStartedCallback(CzCallback callback)CzAnimInstance [inline]
setStoppedCallback(CzCallback callback)CzAnimInstance [inline]
setTarget(IzAnimTarget *element, const char *property_name)CzAnimInstance [inline]
setTargetElement(IzAnimTarget *element)CzAnimInstance [inline]
StartedCzAnimInstance [protected]
StartedCallbackCzAnimInstance [protected]
StatusCzAnimInstance [protected]
stop()CzAnimInstance [inline]
StoppedCallbackCzAnimInstance [protected]
TargetCzAnimInstance [protected]
TargetPropertyHashCzAnimInstance [protected]
Update(float dt, IzAnimTarget *target=NULL)CzAnimInstance [virtual]
UpdateTargetOnly(IzAnimTarget *target)CzAnimInstance [virtual]
~CzAnimInstance()CzAnimInstance [virtual]