{"id":332,"date":"2011-10-08T16:34:51","date_gmt":"2011-10-08T16:34:51","guid":{"rendered":"http:\/\/www.drmop.com\/?p=332"},"modified":"2014-08-13T14:30:29","modified_gmt":"2014-08-13T14:30:29","slug":"the-big-list-of-android-app-stores-where-to-sell-and-what-to-void","status":"publish","type":"post","link":"http:\/\/www.drmop.com\/index.php\/2011\/10\/08\/the-big-list-of-android-app-stores-where-to-sell-and-what-to-void\/","title":{"rendered":"The Big List of Android App Stores &#8211; Where to sell and what to avoid"},"content":{"rendered":"<p>This list has been replaced by a new and updated list that I now host on my app and game marketing blog at <a href=\"http:\/\/freegamesbandit.com\/news\/game-and-app-marketing-tips\/android-app-stores-list\/\">Free Games Bandit<\/a><\/p>\n<p>Welcome fellow Android developers! So you wrote the latest smash hit Android game or app but want to know where do you sell it? How do you maximise your app or games exposure to the Android community and increase your potential sales \/ return on investment (ROI)?<\/p>\n<p>It cannot be denied that Android smart phones and tablets are here to stay. The market share for Android is continually growing, up 5.8% last quarter to a staggering 41.8% of the US market (<a title=\"Android market share, who rukes the roost\" href=\"http:\/\/www.drmop.com\/index.php\/2011\/09\/30\/android-and-ios-market-share-whos-ruling-the-roust\/\">see my blog on who rules the roost<\/a>). With the Amazon Kindle Fire tablet on the brink of release at the stupidly low price of $199, I think we are going to see an even bigger shift in Android adoption rates coming towards the end of 2011.<\/p>\n<p>Whilst revenue from paid apps and games aren&#8217;t doing so well when compared to the likes of iOS and RIM, Android users will download free and freemium content in droves. This creates a wealth of opportunity for the smart developer.<\/p>\n<p>Selling your Android products is a slightly different ball game when compared to selling them on platforms such as iOS, Bada and Windows Phone 7 etc. because the Android platform is an  open system. If you are originally from an iOS \/ Bada \/ WP7 dev background then you are in for a bit of a shock (Symbian, Windows Phone and Java developers already know the score).<\/p>\n<p>This wonderful open doors Android system (from the perspective of Android game and app publishers \/ distributors) however does create a certain amount of  fragmentation when it comes to selling \/ promoting your apps and games to app users and gamers. Some app developers will see this as a bane whilst other app developers will see this as a golden opportunity. I am personally starting to lean on the golden opportunity side of the fence.<\/p>\n<h2>The Pros and Cons of a Fragmented Android Market<\/h2>\n<p>Whilst a lot can be said about Android&#8217;s open doors model for its app\u00a0distribution\u00a0system, it does have some clear pros and cons:<\/p>\n<p><strong>Pros<\/strong><\/p>\n<ul>\n<li>Your app or game gets featured in the new \/ updated sections of each  separate app store instead of just the one which gives increased exposure, which  in turn  increases the chance of getting a hit product<\/li>\n<li>You can set the price of your app or game on a per app store basis<\/li>\n<li>Some Android app stores will carry content that others will not. For  example, the MiKandi market distributes adult content for Android but most other  Android app stores do not<\/li>\n<li>Some Android app stores inadvertently drive sales on other stores. For  example, there is evidence to suggest that releasing a product for free on  Slideme can drive sales on the Android Market<\/li>\n<li>The main Android app store (Google Android Market) does not allow the  developer to switch from free to paid and back again, which completely rules  out price-playing marketing tactics. This is however possible on other Android  app stores, although changing your price on some app stores  (Appia driven app stores for example), there will be a lag between you changing  your price and the price changes rolling through to the stores (can sometimes  take weeks, if at all)<\/li>\n<li>Anyone can sell and distribute Android apps and games \u00a0including you the developer. This creates a huge potential opportunity for developers, especially free and freemium app developers<\/li>\n<\/ul>\n<p><strong>Cons<\/strong><\/p>\n<ul>\n<li>Some Android phones and tablets are locked into certain app stores so if  you do not launch your product on those stores then you will be losing out on a  significant market<\/li>\n<li>Each Android store has its own set of submission guidelines, rules and  art asset requirements that you need to adhere to in order to launch your apps  and games on that store. This can prove to be a real pain.<\/li>\n<li>Updating your products across all Android app stores is very difficult  and can be hard to track<\/li>\n<li>Many Android app stores have their own licensing check SDK to help  prevent piracy (not a problem if you are going for free or freemium app  model)<\/li>\n<li>Tracking sales across all Android stores takes a while (not a problem if  you implement analytics such as Flurry)<\/li>\n<li>Promoting \u00a0your app or game \u00a0on each individual store can be difficult and potentially costly<\/li>\n<\/ul>\n<p>I\u2019m sure that if I sat here all day, I could probably fill up a few pages  with more pros and cons, but alas I want to introduce you to the myriad of  Android app stores out there.<\/p>\n<h2>The Big List of Android App Stores<\/h2>\n<p>Here&#8217;s the current list of Android app stores that I&#8217;ve built up over the last year or so (some also support other  platforms such as iOS, Blackberry, Java and Windows Mobile) where you can sell  or upload your wares. Note that some only accept free apps and games whilst  others will accept both free and paid apps and games.<\/p>\n<ul>\n<li> Google Android Market &#8211; <a rel=\"nofollow\" href=\"http:\/\/developer.android.com\/\" target=\"_blank\"><span>http:\/\/developer.android.com<\/span><br \/>\n<\/a><\/li>\n<li> Appia \u2013 <a rel=\"nofollow\" href=\"http:\/\/www.appia.com\/\" target=\"_blank\">http:\/\/www.appia.com<\/a><\/li>\n<li> Slideme &#8211; <a rel=\"nofollow\" href=\"http:\/\/slideme.org\/\" target=\"_blank\">http:\/\/slideme.org<\/a><\/li>\n<li> Mobango &#8211;<span><a rel=\"nofollow\" href=\"http:\/\/www.mobango.com\/\" target=\"_blank\">http:\/\/www.mobango.com<\/a> (free apps and game only)<\/span><a rel=\"nofollow\" href=\"http:\/\/www.mobango.com\/\" target=\"_blank\"><br \/>\n<\/a><\/li>\n<li> Samsung Apps &#8211; <a rel=\"nofollow\" href=\"http:\/\/seller.samsungapps.com\/\" target=\"_blank\">http:\/\/seller.samsungapps.com<\/a><\/li>\n<li> Amazon App Store &#8211; <a rel=\"nofollow\" href=\"http:\/\/developer.amazon.com\/\" target=\"_blank\">http:\/\/developer.amazon.com<\/a><\/li>\n<li> Vodafone &#8211; <a title=\"http:\/\/widget.vodafone.com\" rel=\"nofollow\" href=\"http:\/\/widget.vodafone.com\/\" target=\"_blank\">http:\/\/widget.vodafone.com<\/a><\/li>\n<li> Verizon Wireless &#8211; <span style=\"font-family: 'Times New Roman';\"><a rel=\"nofollow\" href=\"http:\/\/developer.verizon.com\/\" target=\"_blank\"><span>http:\/\/developer.verizon.com<\/span><\/a><br \/>\n<\/span><\/li>\n<li>Cellmania &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.cellmania.com\/content_providers\" target=\"_blank\">http:\/\/www.cellmania.com\/content_providers<\/a><\/li>\n<li> Mobihand \/ Mobireach &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.mobireach.com\/\" target=\"_blank\">http:\/\/www.mobireach.com<\/a><\/li>\n<li> MiKandi &#8211; <a rel=\"nofollow\" href=\"http:\/\/developer.mikandi.com\/\" target=\"_blank\">http:\/\/developer.mikandi.com<\/a><\/li>\n<li> LG World &#8211; <a rel=\"nofollow\" href=\"http:\/\/developer.lgmobile.com\/\" target=\"_blank\"><span>http:\/\/developer.lgmobile.com<\/span><br \/>\n<\/a><\/li>\n<li> GetJar &#8211;<span><a rel=\"nofollow\" href=\"http:\/\/developer.getjar.com\/\" target=\"_blank\">http:\/\/developer.getjar.com<\/a> <\/span>(free apps and games only)<\/li>\n<li> Motorola shop4apps &#8211; <a rel=\"nofollow\" href=\"http:\/\/developer.motorola.com\/\" target=\"_blank\">http:\/\/developer.motorola.com<\/a><\/li>\n<li> BlueVia &#8211; <a rel=\"nofollow\" href=\"http:\/\/bluevia.com\/\" target=\"_blank\">http:\/\/bluevia.com<\/a><\/li>\n<li> Handster &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.handster.com\/developers.php\" target=\"_blank\">http:\/\/www.handster.com\/developers.php<\/a><\/li>\n<li> Optus &#8211;<a rel=\"nofollow\" href=\"http:\/\/partnerconnect.optusnet.com.au\/\" target=\"_blank\"><span>http:\/\/partnerconnect.optusnet.com.au<\/span><br \/>\n<\/a><\/li>\n<li> Butterscotch \/ Tucows &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.butterscotch.com\/\" target=\"_blank\">http:\/\/www.butterscotch.com<\/a><\/li>\n<li> AppsLib &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.appslib.com\/\" target=\"_blank\">http:\/\/www.appslib.com<\/a><\/li>\n<li> Fasmicro &#8211; <a rel=\"nofollow\" href=\"http:\/\/apps.fasmicro.net\/developers\" target=\"_blank\">http:\/\/apps.fasmicro.net\/developers<\/a><\/li>\n<li> Pdassi &#8211; <a rel=\"nofollow\" href=\"http:\/\/pdassi.de\/\" target=\"_blank\">http:\/\/pdassi.de<\/a><\/li>\n<li> Android Pit &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.androidpit.com\/\" target=\"_blank\">http:\/\/www.androidpit.com<\/a><\/li>\n<li> Camangi Market &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.camangimarket.com\/\" target=\"_blank\">http:\/\/www.camangimarket.com<\/a><\/li>\n<li> DoComo Market &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.docomo-market.info\/\" target=\"_blank\">http:\/\/www.docomo-market.info<\/a><\/li>\n<li> Sony Ericsson e-store &#8211; <a rel=\"nofollow\" href=\"http:\/\/estore.ericsson.com\/\" target=\"_blank\">http:\/\/estore.ericsson.com<\/a> (seems to have  died, our apps have been pending approval for months)<\/li>\n<li> FastApp Store &#8211;\u00a0<a rel=\"nofollow\" href=\"http:\/\/www.fastapp.com\/\" target=\"_blank\"><span>http:\/\/www.fastapp.com<\/span><br \/>\n<\/a><\/li>\n<li> M1 App Store &#8211; <a rel=\"nofollow\" href=\"http:\/\/appstore.m1.com.sg\/developer\" target=\"_blank\">http:\/\/appstore.m1.com.sg\/developer<\/a><\/li>\n<li> MobileApps &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.mobileapps.com\/mobileapps\/main\/developer.jsp\" target=\"_blank\">http:\/\/www.mobileapps.com\/mobileapps\/main\/developer.jsp<\/a><\/li>\n<li> Phoload &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.phoload.com\/developer\" target=\"_blank\">http:\/\/www.phoload.com\/developer<\/a> (free Android apps and games only)<\/li>\n<li> MV Store &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.mvstore.vn\/\" target=\"_blank\">http:\/\/www.mvstore.vn<\/a><\/li>\n<li> Exent &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.exent.com\/\" target=\"_blank\">http:\/\/www.exent.com<\/a><\/li>\n<li> NeXva &#8211; <a rel=\"nofollow\" href=\"http:\/\/corp.nexva.com\/content-providers\" target=\"_blank\">http:\/\/corp.nexva.com\/content-providers<\/a><\/li>\n<li> 1Mobile &#8211; <a rel=\"nofollow\" href=\"http:\/\/author.1mobile.com\/\" target=\"_blank\">http:\/\/author.1mobile.com<\/a><\/li>\n<li> AndroidFreeware &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.androidfreeware.net\/\" target=\"_blank\">http:\/\/www.androidfreeware.net<\/a> (free Android\u00a0apps and games only)<\/li>\n<li> Mobiles24 &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.mobiles24.com\/\" target=\"_blank\">http:\/\/www.mobiles24.com<\/a> (free apps and  games only)<\/li>\n<li> CNET &#8211; <a rel=\"nofollow\" href=\"http:\/\/upload.cnet.com\/\" target=\"_blank\">http:\/\/upload.cnet.com<\/a><\/li>\n<li> Soc.io Mall &#8211; <a rel=\"nofollow\" href=\"http:\/\/soc.io\/\" target=\"_blank\">http:\/\/soc.io<\/a><\/li>\n<li> AppBackr &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.appbackr.com\/\" target=\"_blank\">http:\/\/www.appbackr.com<\/a><\/li>\n<li> AndroidApps &#8211;\u00a0<a rel=\"nofollow\" href=\"http:\/\/www.androidapps.com\/\" target=\"_blank\">http:\/\/www.androidapps.com<\/a> (not sure how this one works)<\/li>\n<li> AndroidTapp &#8211;\u00a0<a rel=\"nofollow\" href=\"http:\/\/www.androidtapp.com\/\" target=\"_blank\">http:\/\/www.androidtapp.com\/<\/a> (new app store)<\/li>\n<li> GiveMeApps &#8211;\u00a0<a rel=\"nofollow\" href=\"http:\/\/www.givemeapps.com\/\" target=\"_blank\">http:\/\/www.givemeapps.com\/<\/a><\/li>\n<li> Nook Store &#8211;\u00a0<a rel=\"nofollow\" href=\"http:\/\/nookdeveloper.barnesandnoble.com\/\" target=\"_blank\">http:\/\/nookdeveloper.barnesandnoble.com\/<\/a><\/li>\n<li> Android Games &#8211;\u00a0<a rel=\"nofollow\" href=\"http:\/\/android-games.org\/\" target=\"_blank\">http:\/\/android-games.org\/<\/a><\/li>\n<\/ul>\n<p><span>And a couple of Android warez sites  that can drive big download numbers to free apps:<\/span><\/p>\n<ul>\n<li> Mobilism &#8211;<a rel=\"nofollow\" href=\"http:\/\/www.mobilism.org\/\" target=\"_blank\">http:\/\/www.mobilism.org<\/a><\/li>\n<li> Blackdroid &#8211; <a rel=\"nofollow\" href=\"http:\/\/www.blackdroid.net\/\" target=\"_blank\"><span>http:\/\/www.blackdroid.net<\/span><br \/>\n<\/a><\/li>\n<\/ul>\n<p>I have put the app stores in order of importance, so you should submit to  those stores in the order provided above. This will allow you to safely ignore  the stores lower down the list which do very little in terms of sales and  downloads. If you are going free \/ freemium then you should try hit every single  store, especially those listed as supporting only free apps and games.<\/p>\n<p>If you want to see a few download figures across a number of Android stores  then check out one of my previous blogs on the subject at <a href=\"http:\/\/www.drmop.com\/index.php\/2011\/08\/20\/android-apps-the-hard-sell-comparison-of-android-app-stores-included\/\"><br \/>\n<span>http:\/\/www.drmop.com\/index.php\/2011\/08\/20\/android-apps-the-hard-sell-comparison-of-android-app-stores-included\/<\/span><br \/>\n<\/a><br \/>\nThe figures are now a bit out of date, but they are definitely a surprising read.<\/p>\n<h2>A Few Note-worthy Android App Stores<\/h2>\n<p>After submitting a number of apps to the various app stores listed above, its worth mentioning some of our experiences. I have also called out a few other app stores that are quite unique and operate differently to what developers usually think of as an app store.<\/p>\n<p><strong>Google Android Market<\/strong><\/p>\n<p>The Google Android Market is a good app store in general and many Android  phones do have access to it, but not all. Downloads and sales are supposed to  update a few times per day, but from what we have observed, they update  randomly. We can see no changes for weeks and then all of a sudden we see  changes a few times per day. The Android Market also has a 15 minute returns  clause, whereby a user can purchase your app and return it within 15 minutes if  they do not like it. You will find that a lot of users will purchase your game  or app then immediately cancel the purchase. We are not sure why this  happens<\/p>\n<p><strong>Appia<\/strong><\/p>\n<p>Appia are a hidden jewel as far as we are concerned. They supply many app  stores across the net including the likes of Handango, Pocketgear and  Mobile2day. Our free apps on Appia are beating our Android Market downloads by  600%. Our paid apps sales are however doing less well than the Android Market.<\/p>\n<p><strong>Amazon App Store<\/strong><\/p>\n<p>Sales on the Amazon Android app store are, how can I put this (abysmal?)  and in fact, if Amazon didn\u2019t reduce our price to $0.00 for us then we would  probably have no sales. Be warned, if you drop the price of your app or game  below the list price you set on Amazons app store then be in for a telling off  (we have been bollocked twice already). When you sign up with Amazon you agree  to keep your Amazon list price the lowest across all app stores. If you have an  app or game that relies heavily on an external service that you have to pay to  maintain then be careful about letting any app store reduce your price to free  as you could end up with a boat load of free customers to support.<\/p>\n<p><strong>Exent<\/strong><\/p>\n<p>Exent is actually a subscription service and not a traditional Android app  store. Exent allow users to play your games for free, but you are paid a  percentage of the subscription that users pay for the service, based upon how  often your game has been played.<\/p>\n<p><strong>AppBackr<\/strong><\/p>\n<p>AppBackr is kind of a unique aopp store in that its targeting users that want to make money from your apps. Instead of selling apps, they ask their users to invest in the apps by\u00a0committing\u00a0to purchasing X copies of your app. When the app sells they get the profits.<\/p>\n<p><strong>Mobireach<\/strong><\/p>\n<p>Mobireach can submit your content to other stores such as AT&amp;T, Nook store, HUHU and MT2, but you must agree to the terms and conditions of the stores. once you are signed up and you have submitted your content, click on Channel Connect-&gt;Channel Opt-in and agree to each of the terms and conditions then submit your apps for approval to these stores.<\/p>\n<p><strong>Vodafone (UPDATED)<\/strong><\/p>\n<p>Best to avoid Vodafone, their new content standards are shown below:<\/p>\n<ul>\n<li>Have had a high number of downloads and consistently good reviews in other Android Market places<\/li>\n<li>Are updated frequently<\/li>\n<li>Are leaders in their category, and fit in with our specific catalogue\/portfolio requirements<\/li>\n<li>Have good coverage of languages\/territories covered by our Market.<\/li>\n<li>Have won industry awards and are recognised brands<\/li>\n<li>Demonstrate significant innovation<\/li>\n<\/ul>\n<p>Which translates to &#8220;If you app or game is not one of the best selling with great reviews in its category then forget it&#8221;. Some how I don&#8217;t think that Vodafone&#8217;s app shop is going to be very successful with such little choice.<\/p>\n<p><span style=\"font-weight: bold;\">Verizon Wireless<\/span><\/p>\n<p>Verizon Wireless is another on operator deck and a little more forgiving than Vodafone when it comes to submissions \/ certification. The only down side and bonus (double edged sword I&#8217;m afraid) is that in order to get your product marketed, you need to provide a lot of high resolution vector art work to what Verizon call &#8220;The Machine&#8221;. The Machine is basically a marketing machine where you submit your marketing materials for approval. I&#8217;m assuming that once submitted  and approved that Verizon will somehow use them for marketing your products.<\/p>\n<p><strong>Slideme<\/strong><\/p>\n<p>Slideme have an updated section on their front page, whenever you make an update to your app it will appear at the top of this section. You can update quite often to increase visibility. I see SlideMe popping up all over the place lately so I did a little more digging. It would appear that SlideMe have many partner stores (much like Appia), particularly with OEM&#8217;s such as HTC, Samsung, LG, Motorola, Sony Ericsson, Acer, Asus\/Garmin, Olivetti\/Telecom Italia, Hewlett Packard, Pandigital, PeopleOfLava (Android TV), HCL that filter the content based on their target markets. Various enterprises even use SlideMe as a private distribution channel!<\/p>\n<h2>A Few Tips to Help you Beat the Guidelines<\/h2>\n<p>I have listed below a number of technical issues that you should be aware  of to ensure that your game or app sails smoothly through the various app stores  submission and certification processes:<\/p>\n<ul>\n<li>Handle the back and menu buttons \u2013 Ensure that the back button takes the  user to the previous screen or menu and that the menu button brings up your  in-app \/ game menu<\/li>\n<li>Deep linking \u2013 If you add links into your app that point to other apps  that are available on another app store (and the store you are submitting to),  then ensure that the links point to the version on the app store that you are  submitting to. For example, of you submit a free \/ lite version of your game to  the Amazon app store then ensure that the buy link points to the paid version on  the Amazon app store and not some other app store. Same thing goes for  advertising other app stores within you app.<\/li>\n<li>Screen shots \u2013 Ensure that your screen shots are of the most up to date  version that you are submitting. if you app is ad supported then ensure that the  screen shot shows the ads (our last build of Funky Cam 3D failed on this  one)<\/li>\n<li>Make sure that your on-device app icon reasonably matches the icon you  use to represent your app on the app store<\/li>\n<li>Make sure you get your AndroidManifest file right. If you use the camera  for example then ensure that its set the camera uses permission in your manifest  file<\/li>\n<li>Ensure that you increment your app version every time you submit a new  version<\/li>\n<li>If your app requires some kind of special testing then let the app store  know up front.<\/li>\n<li>If you know for certain that your app does not work on certain devices  then let the app store know up front<\/li>\n<\/ul>\n<h2>Preparation for Submissions Across Multiple Android App  Stores<\/h2>\n<p>Submitting your app to a large number of Android app stores requires a little preparation which is best done up-front. Below I have put together a small list of useful pieces of information that will help you prepare all of the information you are going to need up front<\/p>\n<ul>\n<li>Write a short 10 word marketing description<\/li>\n<li>Write a short 25 word marketing description<\/li>\n<li>Write a long marketing description (plain text and HTML)<\/li>\n<li>Produce a short list of potential categories that you app or game should  fit into<\/li>\n<li>Create a list of comma separated keywords that you think users will be using to find apps and games just like yours (20 keywords max), put them in order of importance so you can cull less important ones, as some app stores allow less than 20 keywords<\/li>\n<li> Collect together 5 of your best screen shots and re-create them in the  following sizes (save them in both JPG and PNG formats):\n<ul>\n<li>320 x 240<\/li>\n<li>240 x 320<\/li>\n<li>480 x 320<\/li>\n<li>320 x 480<\/li>\n<li>800 x 480<\/li>\n<li>480 x 800<\/li>\n<\/ul>\n<\/li>\n<li> Create versions of your app icon in the following sizes (PNG  format):\n<ul>\n<li>512 x 512<\/li>\n<li>500 x 500<\/li>\n<li>480 x 480<\/li>\n<li>400 x 400<\/li>\n<li>200 x 200<\/li>\n<li>150 x 150<\/li>\n<li>142 x 142<\/li>\n<li>128 x 128<\/li>\n<li>114 x 114<\/li>\n<li>85 x 85<\/li>\n<li>80 x 80<\/li>\n<li>75 x 75<\/li>\n<li>72 x 72<\/li>\n<li>70 x 70<\/li>\n<li>64 x 64<\/li>\n<li>60 x 60<\/li>\n<li>57 x 57<\/li>\n<li>50 x 75<\/li>\n<li>50 x 50<\/li>\n<li>40 x 40<\/li>\n<li>38 x 38<\/li>\n<li>32 x 32<\/li>\n<li>30 x 30<\/li>\n<\/ul>\n<\/li>\n<li> Create some marketing \/ promotions images::\n<ul>\n<li>480 x 120 banner<\/li>\n<li>180 x 120 promo image<\/li>\n<li>1024 x 500 feature image<\/li>\n<li>120 x 180 promo image<\/li>\n<\/ul>\n<\/li>\n<li>Produce a short video of your app or game in action (not essential)<\/li>\n<li>Produce a short QA FAQ in Doc and PDF format<\/li>\n<\/ul>\n<p>I will keep updating the big list of Android app stores as I discover more.  if you know of a store that you would like to see on this list then please let  me know<\/p>\n<p>If you want to monetise your apps by taking them across to other platforms  which I highly recommend then I suggest you take a quick peak at my <a title=\"Benefits of cross platform porting and the Marmalade SDK\" href=\"http:\/\/www.drmop.com\/index.php\/2011\/09\/12\/hello-marmalade-introduction-to-the-marmalade-sdk-the-ultimate-cross-platform-sdk-for-smart-phones-and-tablets\/\">blog on the  benefits of porting to other platforms<\/a>, along with details on the incredible  cross platform SDK, the <a title=\"The Marmalade SDK\" href=\"http:\/\/madewithmarmalade.com\" target=\"_blank\">Marmalade SDK<\/a><\/p>\n<p>I hope that this little post truly does help increase your sales \/  downloads<br \/>\nGood luck with your sales and downloads!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This list has been replaced by a new and updated list that I now host on my app and game marketing blog at Free Games Bandit Welcome fellow Android developers! So you wrote the latest smash hit Android game or app but want to know where do you sell it? How do you maximise your [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,112,29,43,66,42,111,45,1],"tags":[115,113,114],"class_list":["post-332","post","type-post","status-publish","format-standard","hentry","category-android-app-development","category-apps-and-games","category-blackberry-playbook","category-blackberry-playbook-app-development","category-cool-news","category-ios-app-development","category-marketing","category-samsung-bada-development","category-uncategorized","tag-android-app-store-submissions","tag-android-app-stores","tag-increasing-android-app-sales"],"_links":{"self":[{"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/posts\/332","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/comments?post=332"}],"version-history":[{"count":20,"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/posts\/332\/revisions"}],"predecessor-version":[{"id":336,"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/posts\/332\/revisions\/336"}],"wp:attachment":[{"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/media?parent=332"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/categories?post=332"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.drmop.com\/index.php\/wp-json\/wp\/v2\/tags?post=332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}