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	<title>DrMop &#187; IwGameAds SDK</title>
	<atom:link href="http://www.drmop.com/index.php/categories/iwgameads-sdk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.drmop.com</link>
	<description>Mobile Game and App Programming Tutorials</description>
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		<title>IwGame has a forum!</title>
		<link>http://www.drmop.com/index.php/2012/02/29/iwgame-has-a-forum/</link>
		<comments>http://www.drmop.com/index.php/2012/02/29/iwgame-has-a-forum/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 01:07:45 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[Cool news]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[IwGameAds]]></category>
		<category><![CDATA[New Forum]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=783</guid>
		<description><![CDATA[Finally got a bit of spare time to mess with the blog and install a support for the IwGame Engine and IwGameAds. Feel free to drop by and leave any suggestions, bugs or just chat about what you are working on etc.. Our new support forum is here. You will also notice the forum topics [...]]]></description>
			<content:encoded><![CDATA[<p>Finally got a bit of spare time to mess with the blog and install a <a href="http://www.drmop.com/index.php/forum/iwgame-support/" title="IwGame Engine Support Forum">support</a> for the IwGame Engine and IwGameAds.</p>
<p>Feel free to drop by and leave any suggestions, bugs or just chat about what you are working on etc..</p>
<p>Our new <a href="http://www.drmop.com/index.php/forum/iwgame-support/" title="IwGame Engine Support Forum">support forum is here</a>. You will also notice the forum topics list down the right hand side of the window</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/02/29/iwgame-has-a-forum/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Quick IwGame Update</title>
		<link>http://www.drmop.com/index.php/2012/02/05/quick-iwgame-update/</link>
		<comments>http://www.drmop.com/index.php/2012/02/05/quick-iwgame-update/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 22:35:00 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[AirPlay SDK]]></category>
		<category><![CDATA[Android App Development]]></category>
		<category><![CDATA[Blackberry Playbook App Development]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Cool news]]></category>
		<category><![CDATA[iOS App Development]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[Marmalade SDK]]></category>
		<category><![CDATA[Pocketeers Limited]]></category>
		<category><![CDATA[Samsung Bada Development]]></category>
		<category><![CDATA[IwGame Engine Update]]></category>
		<category><![CDATA[IwGameAds]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=720</guid>
		<description><![CDATA[We&#8217;ve been a little quiet of late so I thought that I would put a quick blog post together to let you all know that the Pocketeers wheels are still turning. We were aiming to have the IwGame Engine update and a complete game using the engine ready for last week, but unfortunately a few [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been a little quiet of late so I thought that I would put a quick blog post together to let you all know that the Pocketeers wheels are still turning. We were aiming to have the IwGame Engine update and a complete game using the engine ready for last week, but unfortunately a few Pocketeers related tasks as well as losing time to being ill with the flu has knocked the schedule out a little.</p>
<p>I&#8217;m working on a quick cute game that uses 100% IwGame code and XOML. I&#8217;m also doing this as a one man band exercise to show how quickly, easily a game can be put together using the engine (as well as the fact that we have no additional spare resources at the moment); I&#8217;ve even done much of the art work myself lol.</p>
<p>The next release of the IwGame engine will be next week sometime, even if the sample game is not 100% complete (I will continue to finish off the game in my spare time so that it can be used as a complete reference). The next release has a mass of additional features along with a number of bug fixes.</p>
<p>We believe that v0.3 will be the stable version of IwGame that we have been waiting for (I would even go as far as calling it a release candidate)</p>
<p>Just want to say a quick thanks to Da Voodoochief over at <a title="Sorcery Games Blog" href="http://sorcerygames.blogspot.com/2012/02/ads-integrated.html" target="_blank" rel="nofollow">Sorcery Games</a> for his recent blog on IwGameAds integration and wish him much luck with CTR and fill rates.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/02/05/quick-iwgame-update/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>POLL: Which Platforms would you like to see IwGame Support?</title>
		<link>http://www.drmop.com/index.php/2012/01/26/poll-which-platforms-would-you-like-to-see-iwgame-support/</link>
		<comments>http://www.drmop.com/index.php/2012/01/26/poll-which-platforms-would-you-like-to-see-iwgame-support/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 17:05:30 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[Cool news]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[Raspberry Pi]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[IwGame]]></category>
		<category><![CDATA[Porting]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[WP7]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=714</guid>
		<description><![CDATA[Hi Everyone, We are looking to propagate the IwGame engine beyond the platforms currently supported by the Marmalade SDK and as such we are considering porting IwGame to a number of other platforms in the near future. Which platforms would you like to see support for the most (you can select up to 3): When [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Everyone,</p>
<p>We are looking to propagate the IwGame engine beyond the platforms currently supported by the Marmalade SDK and as such we are considering porting IwGame to a number of other platforms in the near future. Which platforms would you like to see support for the most (you can select up to 3):</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p>When we begin porting, some things will unfortunately change as we would need to abstract all Marmalade specific functionality away from the engine to enable easier porting. Mostly this will involve hardware specific functionality and replacement of things such as resource groups. We will however do our best to minimise the disruptions.</p>
<p>Porting will begin when we reach around v0.50, so hopefully in a few months time.</p>
<p>If you are interested in porting IwGame to a different platform then please let us know.</p>
<p>Thanks for voting!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/01/26/poll-which-platforms-would-you-like-to-see-iwgame-support/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Raspberry Pi &#8211; The $25 Computer</title>
		<link>http://www.drmop.com/index.php/2012/01/25/raspberry-pi-the-25-computer/</link>
		<comments>http://www.drmop.com/index.php/2012/01/25/raspberry-pi-the-25-computer/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 17:06:19 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Cool news]]></category>
		<category><![CDATA[Game and App Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[Pocketeers Limited]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Raspberry Pi]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=709</guid>
		<description><![CDATA[Want to begin raising awareness of a new computer that&#8217;s coming out very soon called the Raspberry Pi (http://www.raspberrypi.org/). It&#8217;s basically a $25 credit sized computer that plugs into a display / keyboard etc.. I like to call it mini-awesome! The computer is reported to have better performance than the iPhone 4S. Heres the basic [...]]]></description>
			<content:encoded><![CDATA[<p>Want to begin raising awareness of a new computer that&#8217;s coming out very soon called the Raspberry Pi (<a title="Raspberry Pi is Awesome" rel="nofollow" href="http://www.raspberrypi.org/" target="_blank">http://www.raspberrypi.org/</a>). It&#8217;s basically a $25 credit sized computer that plugs into a display / keyboard etc.. I like to call it mini-awesome!</p>
<p>The computer is reported to have better performance than the iPhone 4S. Heres the basic specs:</p>
<ul>
<li>The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point, running at 700Mhz, and a Videocore 4 GPU. The GPU is capable of BluRay quality playback, using H.264 at 40MBits/s. It has a fast 3D core accessed using the supplied OpenGL ES2.0 and OpenVG libraries.</li>
<li>RAM 128MB (Model A), 256MB (Model B)</li>
<li>USB Ports: 1 (2 on Model B)</li>
<li>Video Outputs: Composite RCA, HDMI</li>
<li>Audio Outputs: 3.5 mm jack, HDMI</li>
<li>On-board Storage: SD / MMC / SDIO card slot</li>
<li>On-board Network: None (Model A) , 10/100 Ethernet (RJ45) (Model B)</li>
</ul>
<p>And its small enough to fit in your wallet! Like I said mini-awesome</p>
<p>We are so impressed with this little marvel that we are considering porting the IwGame Engine over to enable hobbyist and indie developers to get games up and running quickly on the platform.</p>
<p>Would like to hear your thoughts on the Raspberry Pi</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/01/25/raspberry-pi-the-25-computer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>POLL: Using IwGameAds or Planning To?</title>
		<link>http://www.drmop.com/index.php/2012/01/16/poll-using-iwgameads-or-planning-to/</link>
		<comments>http://www.drmop.com/index.php/2012/01/16/poll-using-iwgameads-or-planning-to/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 23:40:34 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[Android App Development]]></category>
		<category><![CDATA[Apps and Games]]></category>
		<category><![CDATA[Blackberry Playbook App Development]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[iOS App Development]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Samsung Bada Development]]></category>
		<category><![CDATA[IwGameAds Poll]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=687</guid>
		<description><![CDATA[Hi Everyone, We currently don&#8217;t have a clue as to how many developers are using or planning to use IwGameAds. Please let us know by selecting one of the following options Thanks for voting!]]></description>
			<content:encoded><![CDATA[<p>Hi Everyone, </p>
<p>We currently don&#8217;t have a clue as to how many developers are using or planning to use IwGameAds. Please let us know by selecting one of the following options</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p>Thanks for voting!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/01/16/poll-using-iwgameads-or-planning-to/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IwGameAds and Raw OpenGL Issues</title>
		<link>http://www.drmop.com/index.php/2012/01/16/iwgameads-and-raw-opengl-issues/</link>
		<comments>http://www.drmop.com/index.php/2012/01/16/iwgameads-and-raw-opengl-issues/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 23:31:39 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[AirPlay SDK]]></category>
		<category><![CDATA[Android App Development]]></category>
		<category><![CDATA[Blackberry Playbook App Development]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Game and App Development]]></category>
		<category><![CDATA[iOS App Development]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[Marmalade SDK]]></category>
		<category><![CDATA[Samsung Bada Development]]></category>
		<category><![CDATA[Iw2D conflict]]></category>
		<category><![CDATA[IwGameAds Warning]]></category>
		<category><![CDATA[OpenGL conflict]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=688</guid>
		<description><![CDATA[Its been brought to our attention that if you are using raw Open GL functions and IwGameAds together then one system can affect the other. The problem is that Iw2D is quite naughty in that it does not really save / restore GL states so many of the open GL states could have changed. A [...]]]></description>
			<content:encoded><![CDATA[<p>Its been brought to our attention that if you are using raw Open GL functions and IwGameAds together then one system can affect the other. </p>
<p>The problem is that Iw2D is quite naughty in that it does not really save / restore GL states so many of the open GL states could have changed. A few things we noticed in particular are the GL shading model and texture matrix. </p>
<p>To switch back to smooth shading use:</p>
<pre>
     glShadeModel(GL_SMOOTH);
</pre>
<p>To repair the texture matrix add the following before you render your GL content:</p>
<pre>
    glMatrixMode(GL_TEXTURE);
    glPushMatrix();
    glLoadIdentity();
</pre>
<p>After your GL rendering is finished restore the GL texture matrix:</p>
<pre>
    glMatrixMode(GL_TEXTURE);
    glPopMatrix();
</pre>
<p>We will provide an additional GL test bed in our next update</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/01/16/iwgameads-and-raw-opengl-issues/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IwGameAds SDK &#8211; Free Open Source Cross Platform Ad Engine for Mobile Games and Apps</title>
		<link>http://www.drmop.com/index.php/2012/01/13/iwgameads-api-free-open-source-cross-platform-ad-engine-for-mobile-games-and-apps/</link>
		<comments>http://www.drmop.com/index.php/2012/01/13/iwgameads-api-free-open-source-cross-platform-ad-engine-for-mobile-games-and-apps/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 19:24:09 +0000</pubDate>
		<dc:creator>drmop</dc:creator>
				<category><![CDATA[AirPlay SDK]]></category>
		<category><![CDATA[Android App Development]]></category>
		<category><![CDATA[Blackberry Playbook]]></category>
		<category><![CDATA[Blackberry Playbook App Development]]></category>
		<category><![CDATA[C++ Programming]]></category>
		<category><![CDATA[Cool news]]></category>
		<category><![CDATA[Game and App Development]]></category>
		<category><![CDATA[iOS App Development]]></category>
		<category><![CDATA[IwGame Engine]]></category>
		<category><![CDATA[IwGameAds SDK]]></category>
		<category><![CDATA[Marmalade SDK]]></category>
		<category><![CDATA[Pocketeers Limited]]></category>
		<category><![CDATA[Samsung Bada Development]]></category>
		<category><![CDATA[Cross Platform Ad SDK]]></category>
		<category><![CDATA[Free Ad SDK]]></category>
		<category><![CDATA[Open Source Ad API]]></category>

		<guid isPermaLink="false">http://www.drmop.com/?p=670</guid>
		<description><![CDATA[We&#8217;ve received a fair few requests to extract the ad engine from the IwGame engine so that it can be easily used in existing products or products that do not want the fully fledged game engine. So we decided to go ahead and create a new API that supports just the ad engine. Its new [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve received a fair few requests to extract the ad engine from the IwGame engine so that it can be easily used in existing products or products that do not want the fully fledged game engine. So we decided to go ahead and create a new API that supports just the ad engine. Its new home is at <a href="http://www.drmop.com/index.php/iwgameads-sdk/" target="_self">http://www.drmop.com/index.php/iwgameads-sdk/</a> and its now called the IwGameAds SDK. The SDK currently has support for 12 ad providers including:</p>
<ul>
<li>Inner-active</li>
<li>AdFonic</li>
<li>Vserv – Also provides support for InMobi, BuzzCity, JumpTap, ZestAdz / Komli Mobile and Inner-active</li>
<li>Mojiva</li>
<li>Millennial Media – Also provides support for AdMob, Amobee, JumpTap and Mojiva</li>
<li>AdModa</li>
</ul>
<p>Features include:</p>
<ul>
<li>Native and cross platform</li>
<li>Free and open source</li>
<li>Fully documented</li>
<li>Support for multiple platforms (iPhone, iPad, iPod, Android, Bada, Playbook, Symbian, WebOS, Windows Mobile, Mobile Linux, LG-TV, Windows and Mac OS)</li>
<li>Asynchronously request text, image and html based ads from a variety of ad providers</li>
<li>Automatic extraction of ad data, such as image url, click url and text</li>
<li>Provision for targeted ads by age, gender, location etc..</li>
<li>Integrated ads view that can display animating ads to the user as well as detect clicks and launch the external URL / app that deals with the click destination</li>
<li>Cache and display multiple ads from multiple providers</li>
<li>Eye catching animating ads system that is currently generating 3%-8% CTR</li>
<li>Ad mediation using the priority based IwGameAdsMediator class</li>
<li>Very simple to install, set-up and use</li>
</ul>
<p>We have not removed the ad API from the IwGame engine, this is just an additional SDK for those that want to use the ad API away from the game engine.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.drmop.com/index.php/2012/01/13/iwgameads-api-free-open-source-cross-platform-ad-engine-for-mobile-games-and-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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