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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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| ChangeTexture(CzTexture source, void *pixels, CzImage::eFormat format)=0 | IzPlatformImaging | [pure virtual] |
| CreateTexture(void *memory_file, int memory_file_size)=0 | IzPlatformImaging | [pure virtual] |
| CreateTexture(void *pixels, int width, int height, int pitch, CzImage::eFormat format, bool modifiable)=0 | IzPlatformImaging | [pure virtual] |
| CreateTexture(CzTexture source, CzImage::eFormat format)=0 | IzPlatformImaging | [pure virtual] |
| DestroyTexture(CzTexture texture)=0 | IzPlatformImaging | [pure virtual] |
| getTextureInfo(CzTexture texture, CzTextureinfo &texture_info)=0 | IzPlatformImaging | [pure virtual] |
| Init()=0 | IzPlatformImaging | [pure virtual] |
| Initialised | IzPlatformImaging | [protected] |
| isInitialised() const | IzPlatformImaging | [inline] |
| Release()=0 | IzPlatformImaging | [pure virtual] |
| SaveTextureAsJpeg(CzTexture texture, const char *filename)=0 | IzPlatformImaging | [pure virtual] |
| SaveTextureAsPng(CzTexture texture, const char *filename)=0 | IzPlatformImaging | [pure virtual] |
| setTextureFiltering(CzTexture texture, bool enable)=0 | IzPlatformImaging | [pure virtual] |
| UploadTexture(CzTexture texture)=0 | IzPlatformImaging | [pure virtual] |