AppEasy Core SDK  1.5.0
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CzUIGrid Member List
This is the complete list of members for CzUIGrid, including all inherited members.
_getActive(IzXomlResource *target)CzActor [static]
_getAlphaMode(IzXomlResource *target)CzActorImage [static]
_getAngle(IzXomlResource *target)CzActor [static]
_getAngularVelocity(IzXomlResource *target)CzActor [static]
_getAngularVelocityDamping(IzXomlResource *target)CzActor [static]
_getAspectLock(IzXomlResource *target)CzActorImage [static]
_getBackground(IzXomlResource *target)CzUIBase [static]
_getBackgroundColour(IzXomlResource *target)CzUIBase [static]
_getBeforeChildren(IzXomlResource *target)CzActorImage [static]
_getBinding(IzXomlResource *target)CzActor [static]
_getBindings(IzXomlResource *target)CzActor [static]
_getBodyAwake(IzXomlResource *target)CzActor [static]
_getBox2dMaterial(IzXomlResource *target)CzActor [static]
_getBrush(IzXomlResource *target)CzActorImage [static]
_getBubbling(IzXomlResource *target)CzActor [static]
_getClipMargin(IzXomlResource *target)CzUIBase [static]
_getCollidable(IzXomlResource *target)CzActor [static]
_getCollisionFlags(IzXomlResource *target)CzActor [static]
_getColour(IzXomlResource *target)CzActor [static]
_getColourOffset(IzXomlResource *target)CzUIBase [static]
_getColumnCount(IzXomlResource *target)CzUIGrid [static]
_getDepth(IzXomlResource *target)CzActor [static]
_getDestroyed(IzXomlResource *target)CzActor [static]
_getDisabledBackground(IzXomlResource *target)CzUIBase [static]
_getDisabledColour(IzXomlResource *target)CzUIBase [static]
_getDocking(IzXomlResource *target)CzActor [static]
_getDraggable(IzXomlResource *target)CzActor [static]
_getEnabled(IzXomlResource *target)CzUIBase [static]
_getFilter(IzXomlResource *target)CzActorImage [static]
_getFlipX(IzXomlResource *target)CzActorImage [static]
_getFlipY(IzXomlResource *target)CzActorImage [static]
_getGeometry(IzXomlResource *target)CzActorImage [static]
_getGridPos(IzXomlResource *target)CzActor [static]
_getHideTimeline(IzXomlResource *target)CzUIBase [static]
_getHoldFocus(IzXomlResource *target)CzActor [static]
_getIgnoreCamera(IzXomlResource *target)CzActor [static]
_getImage(IzXomlResource *target)CzActorImage [static]
_getItemsData(IzXomlResource *target)CzUIGrid [static]
_getItemsTemplate(IzXomlResource *target)CzUIGrid [static]
_getKeyFocus(IzXomlResource *target)CzUIBase [static]
_getLayer(IzXomlResource *target)CzActor [static]
_getLinkedTo(IzXomlResource *target)CzActor [static]
_getMargin(IzXomlResource *target)CzActor [static]
_getMultiSelect(IzXomlResource *target)CzUIGrid [static]
_getName(IzXomlResource *target)CzActor [static]
_getOpacity(IzXomlResource *target)CzActor [static]
_getOrigin(IzXomlResource *target)CzActor [static]
_getOrphan(IzXomlResource *target)CzActor [static]
_getPercPos(IzXomlResource *target)CzActor [static]
_getPosition(IzXomlResource *target)CzActor [static]
_getPositionX(IzXomlResource *target)CzActor [static]
_getPositionY(IzXomlResource *target)CzActor [static]
_getRowCount(IzXomlResource *target)CzUIGrid [static]
_getScale(IzXomlResource *target)CzActor [static]
_getScaleX(IzXomlResource *target)CzActor [static]
_getScaleY(IzXomlResource *target)CzActor [static]
_getScene(IzXomlResource *target)CzActor [static]
_getScreenDocking(IzXomlResource *target)CzActor [static]
_getScrollPos(IzXomlResource *target)CzUIBase [static]
_getScrollRange(IzXomlResource *target)CzUIBase [static]
_getSelected(IzXomlResource *target)CzUIBase [static]
_getSelectedBackground(IzXomlResource *target)CzUIBase [static]
_getSelectedColour(IzXomlResource *target)CzUIBase [static]
_getSelection(IzXomlResource *target)CzUIGrid [static]
_getSelectionIndex(IzXomlResource *target)CzUIGrid [static]
_getSelectType(IzXomlResource *target)CzUIBase [static]
_getSensor(IzXomlResource *target)CzActor [static]
_getShowTimeline(IzXomlResource *target)CzUIBase [static]
_getSize(IzXomlResource *target)CzUIBase [static]
_getSizeToContentAxis(IzXomlResource *target)CzUIBase [static]
_getSkew(IzXomlResource *target)CzActorImage [static]
_getSpring(IzXomlResource *target)CzUIBase [static]
_getSrcRect(IzXomlResource *target)CzActorImage [static]
_getSrcTiled(IzXomlResource *target)CzActorImage [static]
_getSrcTiling(IzXomlResource *target)CzActorImage [static]
_getTappable(IzXomlResource *target)CzActor [static]
_getTarget(IzXomlResource *target)CzActor [static]
_getTimeline(IzXomlResource *target)CzActor [static]
_getTimeScale(IzXomlResource *target)CzActor [static]
_getToggledOn(IzXomlResource *target)CzUIBase [static]
_getType(IzXomlResource *target)CzActor [static]
_getUseParentOpacity(IzXomlResource *target)CzActor [static]
_getUserData(IzXomlResource *target)CzActor [static]
_getUserProperties(IzXomlResource *target)CzActor [static]
_getVelocity(IzXomlResource *target)CzActor [static]
_getVelocityDamping(IzXomlResource *target)CzActor [static]
_getVisible(IzXomlResource *target)CzActor [static]
_getWrapPosition(IzXomlResource *target)CzActor [static]
_setActive(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAlphaMode(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setAngle(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAngularVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setAspectLock(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setBackground(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setBackgroundColour(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setBeforeChildren(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setBinding(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBindings(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBodyAwake(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBox2dMaterial(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setBrush(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setBubbling(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setClipMargin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setCollidable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setCollisionFlags(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setColour(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setColourOffset(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setDepth(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDisabledBackground(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setDisabledColour(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setDraggable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setEnabled(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setFilter(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setFlipX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setFlipY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setForce(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setGeometry(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setGridPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setHideTimeline(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setHoldFocus(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setIgnoreCamera(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setImage(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setItemsData(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setItemsTargetType(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setItemsTemplate(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setKeyFocus(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setLayer(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLinearImpulse(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setLinkedTo(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setMargin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setMultiSelect(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setName(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBackKey(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setOnBeginTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnBeginTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCollisionEnd(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCollisionStart(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnCreate(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnDestroy(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnEndTouch5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnMenuKey(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setOnOrientationChange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnSelectionChanged(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setOnTapped(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped2(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped3(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped4(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTapped5(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnTick(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOnToggledOff(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setOnToggledOn(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOrigin(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setOrphan(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPercPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrg(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrgX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionOrgY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setPositionY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScale(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScaleX(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScaleY(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScreenDocking(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setScrollPos(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setScrollRange(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSelected(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSelectedBackground(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSelectedColour(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSelectionIndex(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setSelectType(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSensor(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setShape(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setShowColumn(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setShowRow(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIGrid [static]
_setShowTimeline(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSize(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSizeToContentAxis(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSkew(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setSpring(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setSrcRect(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setSrcTiled(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setSrcTiling(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActorImage [static]
_setTag(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTappable(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTarget(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTimeline(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setTimeScale(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setToggledOn(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzUIBase [static]
_setTorque(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setType(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setUseParentOpacity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setUserData(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelocity(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVelocityDamping(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setVisible(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
_setWrapPosition(IzXomlResource *target, const CzXomlProperty &prop, bool add)CzActor [static]
AC_Generic enum valueCzActor
AC_UI enum valueCzActor
ActionsManagerCzActor [protected]
ActorClassDefCzActor [protected, static]
ActorImageClassDefCzActorImage [protected, static]
ActualClassTypeHashIzXomlResource [protected]
AddColumn(const char *name, int width, eCzAlignH align, bool visible)CzUIGrid
AddRow(const char *name, int height, eCzAlignV align, bool visible)CzUIGrid
AngleCzActor [protected]
AngularVelocityCzActor [protected]
AngularVelocityDampingCzActor [protected]
AspectLockCzActor [protected]
Axis_None enum valueCzUIBase
Axis_X enum valueCzUIBase
Axis_XY enum valueCzUIBase
Axis_Y enum valueCzUIBase
BackgroundBrushCzUIBase [protected]
BackgroundColourCzUIBase [protected]
BindingsCzActor [protected]
Box2dBodyCzActor [protected]
BringActorToFront()CzActor
CalculateMargins(CzIRect &margin)CzActor
CalculateSizes(int &width, int &height)CzActor
canReceiveEventFromChild() const CzActor [inline]
CategoryCzActor [protected]
CheckForColumnChanges()CzUIGrid [protected]
ChildrenCzUIGrid [protected]
ClassTypeHashIzXomlResource [protected]
ClearAllSelections(CzUIBase *ignore)CzUIGrid
ClippingMarginCzUIBase [protected]
CollisionRectCzActor [protected]
CollisionSizeCzActor [protected]
ColourCzActor [protected]
ColourOffsetCzUIBase [protected]
ColumnCountCzUIGrid [protected]
ColumnDefinitionsCzUIGrid [protected]
ContainerIzXomlResource [protected]
CreateAllActors()CzUIGrid [protected]
CreateAllColumnActors()CzUIGrid [protected]
CreateColumnActors(int column)CzUIGrid [protected]
CzActor()CzActor [inline]
CzActorImage()CzActorImage [inline]
CzUIBase()CzUIBase
CzUIGrid()CzUIGrid [inline]
DebugInfoIzXomlResource [protected]
DepthCzActor [protected]
DestroyedCzActor [protected]
DisabledBackgroundBrushCzUIBase [protected]
DisabledBackgroundColourCzUIBase [protected]
DockingCzActor [protected]
DragAnchorCzActor [protected]
eAxis enum nameCzUIBase
eCzActorCategory enum nameCzActor
EnabledCzUIBase [protected]
EnableSpringCzUIBase [protected]
eSelectType enum nameCzUIBase
eSetPropertyError enum nameIzXomlResource
EventsManagerCzActor [protected]
FindChildren(CzVector< CzActor * > &children)CzActor
FindClipper()CzActor [protected]
FindEventDependentParent()CzActor [protected]
FindPresetAnimation(unsigned int name_hash)CzUIBase [static]
GeometryCzActorImage [protected]
getActionsManager()CzActor [inline]
getActualClassTypeHash()IzXomlResource [inline]
getAngle() const CzActor [inline]
getAngleBetween(CzActor *actor)CzActor
getAngularVelocity() const CzActor [inline]
getAngularVelocityDamping() const CzActor [inline]
getAspectLock() const CzActor [inline]
getBackgroundBrush() const CzUIBase [inline]
getBackgroundColour() const CzUIBase [inline]
getBindings()CzActor [inline]
getBox2dBody()CzActor [inline]
getCategory() const CzActor [inline]
getClassTypeHash()IzXomlResource [inline]
getClippingMargin()CzUIBase [inline]
getCollisionRect() const CzActor [inline]
getCollisionSize() const CzActor [inline]
getColour() const CzActor [inline]
getColourOffset() const CzUIBase [inline]
getColumn(int index)CzUIGrid [inline]
getColumnCount() const CzUIGrid [inline]
getContainer()IzXomlResource [inline]
getDebugInfo()IzXomlResource [inline]
getDepth() const CzActor [inline]
getDisabledBackgroundBrush() const CzUIBase [inline]
getDisabledBackgroundColour() const CzUIBase [inline]
getDistanceBetween(CzActor *actor)CzActor
getDocking()CzActor [inline]
getEnableSpring() const CzUIBase [inline]
getEventsManager()CzActor [inline]
getGeometry()CzActorImage [inline]
getGridPos() const CzActor [inline]
getHideTimeline() const CzUIBase [inline]
getHoldFocus() const CzActor [inline]
getIgnoreCamera() const CzActor [inline]
getItemsData()CzUIGrid [inline]
getItemsTemplate() const CzUIGrid [inline]
getLayer() const CzActor [inline]
getLinkedTo()CzActor [inline]
getMargin() const CzActor [inline]
getModifiers()CzActor [inline]
getName()IzXomlResource [inline]
getNameHash()IzXomlResource [inline]
getNeedsResize() const CzUIBase [inline]
getOpacity() const CzActor [inline]
getOrigin()CzActor [inline]
getOriginalAngle()CzActor [inline]
getOriginalColour() const CzActor [inline]
getOriginalPosition()CzActor [inline]
getOriginalScale()CzActor [inline]
getOrphan() const CzActor [inline]
getParent()IzXomlResource [inline]
getPercPos() const CzActor [inline]
getPosition()CzActor [inline]
getPreviousAngle() const CzActor [inline]
getPreviousPosition() const CzActor [inline]
getPreviousScrollPos() const CzUIBase [inline]
getProperty(unsigned int property_name, CzXomlProperty &prop)CzUIGrid [virtual]
CzActor::getProperty(const char *property_name, CzXomlProperty &prop)CzActor
IzXomlResource::getProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlProperty &prop)IzXomlResource [static]
getRow(int index)CzUIGrid [inline]
getRowCount() const CzUIGrid [inline]
getScale() const CzActor [inline]
getScene()CzActor [inline]
getScreenDocking() const CzActor [inline]
getScrollPos() const CzUIBase [inline]
getScrollRange() const CzUIBase [inline]
getScrollVelocity() const CzUIBase [inline]
getSelectedBackgroundBrush() const CzUIBase [inline]
getSelectedBackgroundColour() const CzUIBase [inline]
getSelection()CzUIGrid [inline]
getSelectionIndex() const CzUIGrid [inline]
getSelectType() const CzUIBase [inline]
getShowTimeline() const CzUIBase [inline]
getSimpleBinding()CzActor [inline]
getSize() const CzActor [inline]
getSizeToContentAxis() const CzUIBase [inline]
getTagHash()IzXomlResource [inline]
getTarget()CzActor [inline]
getTimeline()CzActor [inline]
getTimelinesManager()CzActor [inline]
getTimersManager()CzActor [inline]
getTouchIndex() const CzActor [inline]
getType() const CzActor [inline]
getUseParentOpacity() const CzActor [inline]
getUserData()CzActor [inline]
getUserPropertyList()CzActor [inline]
getVelocity() const CzActor [inline]
getVelocityDamping() const CzActor [inline]
getVisual()CzActor [inline]
getWrapPosition() const CzActor [inline]
GridPosCzActor [protected]
HideTimelineCzUIBase [protected]
HitTest(float x, float y)CzActor [virtual]
HoldFocusCzActor [protected]
IgnoreCameraCzActor [protected]
IncompatibleTypes enum valueIzXomlResource
Init(IzBrush *brush, int width, int height)CzUIBase [virtual]
CzActorImage::Init(CzImage *image, int width, int height)CzActorImage [virtual]
CzActorImage::Init(CzImage *image, CzIRect *src_rect)CzActorImage [virtual]
CzActorImage::Init(CzImage *image, int x, int y, int w, int h)CzActorImage [virtual]
CzActor::Init()CzActor [virtual]
InitClass()CzUIGrid [static]
InitGrid(int row_count, int column_count)CzUIGrid [virtual]
InitialScrollPosCzUIBase [protected]
InitPresetAnimations()CzUIBase [static]
InitWithBrush(IzBrush *brush, int width, int height)CzActorImage [protected]
InitWithImage(CzImage *image, int width, int height)CzActorImage [protected]
isActive() const CzActor [inline]
IsActiveCzActor [protected]
IsCollidableCzActor [protected]
isCollidable() const CzActor [inline]
isColumnVisible(int index) const CzUIGrid
isDestroyed() const CzActor [inline]
IsDraggableCzActor [protected]
isDraggable() const CzActor [inline]
isDragging() const CzActor [inline]
IsDraggingCzActor [protected]
isEnabled() const CzUIBase [inline]
isLayoutDirty() const CzUIBase [inline]
isManaged() const IzXomlResource [inline]
isMultiSelect() const CzUIGrid [inline]
isOutsideFocusRange(float x, float y, float scale=1.0f)CzActor [virtual]
isRowVisible(int index) const CzUIGrid
isSelected() const CzUIBase [inline]
IsTappableCzActor [protected]
isTappable() const CzActor [inline]
isTickEnabled() const CzActor [inline]
isToggledOn() const CzUIBase [inline]
isUsed() const CzActor [inline]
IsVisibleCzActor [protected]
isVisible() const CzActor [inline]
ItemsDataCzUIGrid [protected]
ItemsTargetTypeHashCzUIGrid [protected]
ItemsTemplateCzUIGrid [protected]
IzXomlResource()IzXomlResource [inline]
LayerCzActor [protected]
LayoutDirtyCzUIBase [protected]
LinkChanged(CzActor *child, bool remove)CzUIGrid [protected, virtual]
LinkedToCzActor [protected]
LoadFromXoml(IzXomlResource *parent, bool load_children, CzXmlNode *node)CzUIGrid [virtual]
ManagedIzXomlResource [protected]
MarginCzActor [protected]
ModifiersCzActor [protected]
MultiSelectCzUIGrid [protected]
NameIzXomlResource [protected]
NameHashIzXomlResource [protected]
NeedsResizeCzUIBase [protected]
NoAccess enum valueIzXomlResource
NotFound enum valueIzXomlResource
NotifyBackKey()CzUIBase [virtual]
NotifyBeginTouch(int index, int x, int y, bool allow_bubble)CzUIBase [virtual]
NotifyCollision(CzActor *other)CzActor [virtual]
NotifyCreate()CzActor [virtual]
NotifyDestroy()CzActor [virtual]
NotifyEndTouch(int index, int x, int y, bool allow_bubble)CzUIBase [virtual]
NotifyMenuKey()CzUIBase [virtual]
NotifyOrientationChange(CzScene::eOrientation old_orientation, CzScene::eOrientation new_orientation)CzUIGrid [virtual]
NotifyParentsResize()CzUIBase
NotifySelectionChanged(int old_index, int new_index)CzUIGrid [virtual]
NotifySizeChange()CzActor [virtual]
NotifyTapped(int index, int x, int y, bool allow_bubble)CzUIBase [virtual]
NotifyToggledOff()CzUIBase [virtual]
NotifyToggledOn()CzUIBase [virtual]
OldSrcSizeCzActorImage [protected]
OriginCzActor [protected]
OriginalAngleCzActor [protected]
OriginalClippingMarginCzUIBase [protected]
OriginalColourCzActor [protected]
OriginalMarginCzActor [protected]
OriginalPositionCzActor [protected]
OriginalScaleCzActor [protected]
OriginalSizeCzActor [protected]
OrphanCzActor [protected]
ParentIzXomlResource [protected]
PercentagePositionCzActor [protected]
PercPosToPos(float x, float y)CzActor
PositionCzActor [protected]
PostLoadFromXoml(IzXomlResource *parent, CzXmlNode *node)CzActor [virtual]
PresetAnimationsCzUIBase [static]
PreviousAngleCzActor [protected]
PreviousPositionCzActor [protected]
PreviousScrollPosCzUIBase [protected]
PrevSelectedCzUIBase [protected]
ProcessEventActions(unsigned int event_name)CzActor [virtual]
ReceiveEventFromChildCzActor [protected]
ReleaseClass()CzUIGrid [static]
ReleasePresetAnimations()CzUIBase [static]
Remove()IzXomlResource [virtual]
RemoveActor(CzActor *actor)CzUIGrid [protected]
RemoveAllActors()CzUIGrid [protected]
RemoveBody()CzActor
RemoveChildren()CzActor
RemoveColumnActors(int column)CzUIGrid [protected]
removeVisual()CzActor
Reset()CzActor [virtual]
resetColourOffset()CzUIBase [inline]
ResizeToContent()CzUIBase [virtual]
ResolveCollisions()CzActor [virtual]
RowCountCzUIGrid [protected]
RowDefinitionsCzUIGrid [protected]
ScaleCzActor [protected]
SceneCzActor [protected]
ScreenDockingCzActor [protected]
ScrollPosCzUIBase [protected]
ScrollRangeCzUIBase [protected]
ScrollRangeCheck()CzUIBase [protected]
ScrollVelocityCzUIBase [protected]
SearchForResource enum valueIzXomlResource
SelectedCzUIBase [protected]
SelectedBackgroundBrushCzUIBase [protected]
SelectedBackgroundColourCzUIBase [protected]
SelectionCzUIGrid [protected]
SelectionIndexCzUIGrid [protected]
SelectionVarCzUIGrid [protected]
SelectTypeCzUIBase [protected]
SelectType_Normal enum valueCzUIBase
SelectType_Sticky enum valueCzUIBase
SelectType_Toggle enum valueCzUIBase
setActive(bool active)CzActor
setActualClassType(const char *type_name)IzXomlResource
setAllVisible(bool visible)CzUIGrid
setAngle(float angle)CzActor
setAngularVelocity(float velocity)CzActor
setAngularVelocityDamping(float damping)CzActor
setAspectLock(eCzAspectLock lock)CzActor [inline]
setBackgroundBrush(IzBrush *brush)CzUIBase
setBackgroundColour(const CzColour &colour)CzUIBase
setBindings(CzXomlBindings *bindings)CzActor
setBox2dBody(CzBox2dBody *body)CzActor [inline]
setCategory(eCzActorCategory cat)CzActor [inline]
setClassType(const char *type_name)IzXomlResource
setClippingMargin(int x, int y, int w, int h)CzUIBase [inline]
setCollidable(bool collidable)CzActor
setCollisionRect(const CzIRect &rect)CzActor
setCollisionSize(int size)CzActor
setColour(uint8 r, uint8 g, uint8 b, uint8 a)CzActor [inline]
setColour(const CzColour &colour)CzActor [inline]
setColourOffset(const CzIRect &offset)CzUIBase [inline]
setColumnVisible(int index, bool visible)CzUIGrid
setContainer(IzXomlResource *container)IzXomlResource [inline]
setDebugInfo(const char *info)IzXomlResource [inline]
setDepth(float depth)CzActor [inline]
setDestroyed(bool destroyed)CzActor [inline]
SetDestSize(int w, int h)CzActorImage
setDisabledBackgroundBrush(IzBrush *brush)CzUIBase
setDisabledBackgroundColour(const CzColour &colour)CzUIBase
setDocking(CzScene::eDocking docking)CzActor
setDocking(CzScene::eDocking docking, int width, int height)CzActor
setDraggable(bool draggable)CzActor [inline]
setEnabled(bool enabled)CzUIBase [virtual]
setEnableSpring(bool enable)CzUIBase [inline]
SetFromBrush(IzBrush *brush, bool resize=true)CzActorImage [virtual]
CzActor::SetFromBrush(IzBrush *brush)CzActor [virtual]
setGeometry(CzGeometry *geom)CzActorImage
setGridPos(int x, int y)CzActor
setHideTimeline(CzAnimTimeline *timeline)CzUIBase
setHideTimeline(const char *timeline_name)CzUIBase
setHoldFocus(bool hold)CzActor [inline]
setIgnoreCamera(bool enable)CzActor [inline, virtual]
SetImage(CzImage *image)CzActorImage [virtual]
setItemsData(const char *variable_name, CzXmlNode *node=NULL)CzUIGrid
setItemsData(CzXomlVariableArray *data, unsigned int type_hash)CzUIGrid
setItemsData(CzXomlVariable *data)CzUIGrid
setItemsTargetType(const char *type)CzUIGrid
setItemsTargetType() const CzUIGrid [inline]
setItemsTemplate(const char *temp_name)CzUIGrid
setItemsTemplate(CzTemplate *temp)CzUIGrid
setLayer(int layer)CzActor [inline]
setLayoutDirty(bool dirty)CzUIBase
setLinkedTo(CzActor *actor)CzActor
setManaged(bool managed)IzXomlResource [inline]
setMargin(int left, int right, int top, int bottom)CzActor [inline]
setModifiers(CzModifierManager *mods)CzActor [inline]
setMultiSelect(bool enable)CzUIGrid [inline]
setName(const char *name)IzXomlResource
setNeedsResize(bool resize)CzUIBase
setOpacity(uint8 opacity)CzActor [inline]
setOrigin(float x, float y)CzActor [inline]
setOriginalAngle(float angle)CzActor [inline]
setOriginalMargin(int left, int right, int top, int bottom)CzActor [inline]
setOriginalPosition(float x, float y)CzActor [inline]
setOriginalScale(float x, float y)CzActor [inline]
setOriginalSize(int w, int h)CzActor [inline]
setOrphan(bool enable)CzActor [inline]
setParent(CzXomlResourceManager *parent)IzXomlResource [inline]
setPercPos(bool enable)CzActor [inline]
setPosition(float x, float y)CzActor
setPosition(const CzVec2 &pos)CzActor [inline]
setPositionX(float x)CzActor [inline]
setPositionY(float y)CzActor [inline]
setPreviousAngle(float angle)CzActor [inline]
setPreviousPosition(float x, float y)CzActor [inline]
setProperty(unsigned int property_name, const CzXomlProperty &data, bool delta)CzUIGrid [virtual]
setProperty(unsigned int property_name, const CzString &data, bool delta)CzUIGrid [virtual]
CzActor::setProperty(const char *property_name, const CzString &data, bool delta)CzActor
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzString &data, bool delta)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, const CzXomlProperty &prop, bool delta)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzAnimTarget *target, CzAnimInstance *animation)IzXomlResource [static]
IzXomlResource::setProperty(CzXomlClassDef *class_def, IzXomlResource *target, unsigned int property_name, CzXomlVariable *variable)IzXomlResource [static]
setReceiveEventFromChild(bool enable)CzActor [inline]
setRowVisible(int index, bool visible)CzUIGrid
setScale(const CzVec2 &scale)CzActor [inline]
setScale(float x, float y)CzActor [inline]
setScale(float scale)CzActor [inline]
setScene(CzScene *scene)CzActor [inline]
setScreenDocking(bool enabled)CzActor [inline]
setScrollPos(float x, float y)CzUIBase
setScrollRange(int x, int y, int w, int h)CzUIBase [inline]
setScrollVelocity(float x, float y)CzUIBase [inline]
setSelected(bool selected, bool force_select=false)CzUIBase
setSelectedBackgroundBrush(IzBrush *brush)CzUIBase
setSelectedBackgroundColour(const CzColour &colour)CzUIBase
setSelectionIndex(int index)CzUIGrid
setSelectionVar(CzXomlVariable *var)CzUIGrid [inline]
setSelectType(eSelectType type)CzUIBase [inline]
setShowTimeline(CzAnimTimeline *timeline)CzUIBase
setShowTimeline(const char *timeline_name)CzUIBase
setSimpleBinding(CzXomlBinding *binding)CzActor
setSizeToContentAxis(eAxis axis)CzUIBase [inline]
SetSrcDest(int x, int y, int w, int h)CzActorImage
SetSrcRect(int x, int y, int w, int h)CzActorImage
setTag(const char *Tag)IzXomlResource
setTappable(bool tappable)CzActor [inline]
setTarget(CzActor *target)CzActor [inline]
setTickEnabled(bool enabled)CzActor [inline]
setTimeline(CzAnimTimeline *timeline)CzActor
setToggledOn(bool toggled_on)CzUIBase
setTouchindex(int index)CzActor [inline]
setType(int type)CzActor [inline]
setUsed(bool in_use)CzActor [inline]
setUseParentOpacity(bool enable)CzActor [inline]
setUserData(void *data)CzActor [inline]
setUserPropertyList(CzUserPropertyList *props)CzActor [inline]
setVelocity(float x, float y)CzActor
setVelocityDamping(float x, float y)CzActor
setVelocityDamping(float damping)CzActor
setVisible(bool visible, bool force_set=false)CzUIBase [virtual]
setVisual(CzSprite *visual)CzActor [inline]
setWrapPosition(bool enable)CzActor [inline]
ShowTimelineCzUIBase [protected]
SimpleBindingCzActor [protected]
SizeCzActor [protected]
SizeToContentAxisCzUIBase [protected]
Success enum valueIzXomlResource
TagHashIzXomlResource [protected]
TappedCzUIBase [protected]
TargetCzActor [protected]
TestOverlap(CzActor *other)CzActor
TestOverlapRect(CzActor *other)CzActor
TickEnabledCzActor [protected]
TimelineCzActor [protected]
TimelinesManagerCzActor [protected]
TimersManagerCzActor [protected]
ToggledOnCzUIBase [protected]
TouchIndexCzActor [protected]
TransformPoint(float x, float y)CzActor
TransformPointToScreen(float x, float y)CzActor
TypeCzActor [protected]
UIBaseClassDefCzUIBase [protected, static]
UIGridClassDefCzUIGrid [protected, static]
Update(float dt)CzUIGrid [virtual]
UpdateAllActors(bool force_update)CzUIGrid [protected]
UpdateAllColumnActors(bool force_update)CzUIGrid [protected]
UpdateAspect()CzActorImage [protected]
UpdateBinding(unsigned int property_name, CzXomlVariable *var)CzUIGrid [protected, virtual]
UpdateBindings(bool force_modified=false)CzActor [protected, virtual]
UpdateColumnActors(int column, bool force_update)CzUIGrid [protected]
UpdateFromAnimation(CzAnimInstance *animation)CzUIGrid [virtual]
UpdateLayout()CzUIGrid [protected, virtual]
UpdateMargins()CzActor [protected]
UpdatePresetAnimations()CzUIBase [static]
UpdateVisual()CzActorImage [virtual]
UsedCzActor [protected]
UseParentOpacityCzActor [protected]
UserDataCzActor [protected]
UserPropertyListCzActor [protected]
VelocityCzActor [protected]
VelocityDampingCzActor [protected]
VisualCzActor [protected]
WrapPositionCzActor [protected]
~CzActor()CzActor [virtual]
~CzActorImage()CzActorImage [inline, virtual]
~CzUIBase()CzUIBase [virtual]
~CzUIGrid()CzUIGrid [virtual]
~IzXomlResource()IzXomlResource [inline, virtual]