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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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| Close(CzFileHandle file) | CzPlatformFile | [virtual] |
| Close(CzFileHandle file) | CzPlatformFile | [virtual] |
| Delete(const char *filename) | CzPlatformFile | [virtual] |
| Delete(const char *filename) | CzPlatformFile | [virtual] |
| Exists(const char *filename) | CzPlatformFile | [virtual] |
| Exists(const char *filename) | CzPlatformFile | [virtual] |
| getErrorString() | CzPlatformFile | [virtual] |
| getErrorString() | CzPlatformFile | [virtual] |
| getSize(CzFileHandle file) | CzPlatformFile | [virtual] |
| getSize(CzFileHandle file) | CzPlatformFile | [virtual] |
| Init() | CzPlatformFile | [virtual] |
| Init() | CzPlatformFile | [virtual] |
| Initialised | IzPlatformFile | [protected] |
| isInitialised() const | IzPlatformFile | [inline] |
| Open(const char *filename, const char *mode) | CzPlatformFile | [virtual] |
| Open(const char *filename, const char *mode) | CzPlatformFile | [virtual] |
| OpenFromMemory(void *memory, uint num_bytes) | CzPlatformFile | [virtual] |
| OpenFromMemory(void *memory, uint num_bytes) | CzPlatformFile | [virtual] |
| Read(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |
| Read(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |
| Release() | CzPlatformFile | [virtual] |
| Release() | CzPlatformFile | [virtual] |
| Seek(CzFileHandle file, int offset, eCzFileSeekOrigin origin) | CzPlatformFile | [virtual] |
| Seek(CzFileHandle file, int offset, eCzFileSeekOrigin origin) | CzPlatformFile | [virtual] |
| Write(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |
| Write(CzFileHandle file, void *buffer, uint num_bytes) | CzPlatformFile | [virtual] |