AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Defines
CzPlatformAudio Member List
This is the complete list of members for CzPlatformAudio, including all inherited members.
DeleteSoundData(CzSoundData data)CzPlatformAudio [virtual]
DeleteSoundData(CzSoundData data)CzPlatformAudio [virtual]
DeleteSoundSpec(CzSoundSpec spec)CzPlatformAudio [virtual]
DeleteSoundSpec(CzSoundSpec spec)CzPlatformAudio [virtual]
getCodec(eCzAudioCodec codec)CzPlatformAudio [protected]
Init()CzPlatformAudio [virtual]
Init()CzPlatformAudio [virtual]
InitialisedIzPlatformAudio [protected]
InitSound(void *memory_file, int memory_file_size, CzSoundData &sound_data, CzSoundSpec &sound_spec)CzPlatformAudio [virtual]
InitSound(void *memory_file, int memory_file_size, CzSoundData &sound_data, CzSoundSpec &sound_spec)CzPlatformAudio [virtual]
isInitialised() const IzPlatformAudio [inline]
isMusicCodecSupported(eCzAudioCodec codec)CzPlatformAudio [virtual]
isMusicCodecSupported(eCzAudioCodec codec)CzPlatformAudio [virtual]
isMusicOn() const IzPlatformAudio [inline]
isMusicPlaying()CzPlatformAudio [virtual]
isMusicPlaying()CzPlatformAudio [virtual]
isSoundOn() const IzPlatformAudio [inline]
isSoundPlaying(CzSoundInst sound_inst) const CzPlatformAudio [virtual]
isSoundPlaying(CzSoundInst sound_inst) const CzPlatformAudio [virtual]
MusicOnIzPlatformAudio [protected]
PauseAllSounds()CzPlatformAudio [virtual]
PauseAllSounds()CzPlatformAudio [virtual]
PauseMusic()CzPlatformAudio [virtual]
PauseMusic()CzPlatformAudio [virtual]
PauseSound(CzSoundInst sound_inst)CzPlatformAudio [virtual]
PauseSound(CzSoundInst sound_inst)CzPlatformAudio [virtual]
PlayMusic(const char *name, int repeat_count=0)CzPlatformAudio [virtual]
PlayMusic(void *buffer, uint32 buffer_length, uint32 repeat_count)CzPlatformAudio [virtual]
PlayMusic(const char *name, int repeat_count=0)CzPlatformAudio [virtual]
PlayMusic(void *buffer, uint32 buffer_length, uint32 repeat_count)CzPlatformAudio [virtual]
PlaySound(unsigned int name_hash, CzScene *scene, float volume, float pitch, float pan, bool looped)CzPlatformAudio [virtual]
PlaySound(CzSoundSpec sound_spec, float volume, float pitch, float pan, bool looped)CzPlatformAudio [virtual]
PlaySound(unsigned int name_hash, CzScene *scene, float volume, float pitch, float pan, bool looped)CzPlatformAudio [virtual]
PlaySound(CzSoundSpec sound_spec, float volume, float pitch, float pan, bool looped)CzPlatformAudio [virtual]
Release()CzPlatformAudio [virtual]
Release()CzPlatformAudio [virtual]
ResumeAllSounds()CzPlatformAudio [virtual]
ResumeAllSounds()CzPlatformAudio [virtual]
ResumeMusic()CzPlatformAudio [virtual]
ResumeMusic()CzPlatformAudio [virtual]
ResumeSound(CzSoundInst sound_inst)CzPlatformAudio [virtual]
ResumeSound(CzSoundInst sound_inst)CzPlatformAudio [virtual]
setGlobalSoundVolume(float vol)CzPlatformAudio [virtual]
setGlobalSoundVolume(float vol)CzPlatformAudio [virtual]
setMusicOn(bool on)CzPlatformAudio [protected, virtual]
setMusicOn(bool on)CzPlatformAudio [protected, virtual]
setMusicVolume(float vol)CzPlatformAudio [virtual]
setMusicVolume(float vol)CzPlatformAudio [virtual]
setSoundOn(bool on)CzPlatformAudio [protected, virtual]
setSoundOn(bool on)CzPlatformAudio [protected, virtual]
setSoundPan(CzSoundInst sound_inst, float pan)CzPlatformAudio [virtual]
setSoundPan(CzSoundInst sound_inst, float pan)CzPlatformAudio [virtual]
setSoundPitch(CzSoundInst sound_inst, float pitch)CzPlatformAudio [virtual]
setSoundPitch(CzSoundInst sound_inst, float pitch)CzPlatformAudio [virtual]
setSoundVolume(CzSoundInst sound_inst, float volume)CzPlatformAudio [virtual]
setSoundVolume(CzSoundInst sound_inst, float volume)CzPlatformAudio [virtual]
SoundOnIzPlatformAudio [protected]
StopAllSounds()CzPlatformAudio [virtual]
StopAllSounds()CzPlatformAudio [virtual]
StopMusic()CzPlatformAudio [virtual]
StopMusic()CzPlatformAudio [virtual]
StopSound(CzSoundInst sound_inst)CzPlatformAudio [virtual]
StopSound(CzSoundInst sound_inst)CzPlatformAudio [virtual]
Update()CzPlatformAudio [virtual]
Update()CzPlatformAudio [virtual]