AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzMath Member List
This is the complete list of members for CzMath, including all inherited members.
abs(float n)CzMath [static]
abs(int n)CzMath [static]
acos(float n)CzMath [static]
AngleDiff(float a1, float a2)CzMath [static]
atan(float n)CzMath [static]
atan2(float n1, float n2)CzMath [static]
CalcSlideVelocity(CzVec3 &original_pos, CzVec3 &original_vel, CzVec3 &pop, CzVec3 &normal, CzVec3 &cp)CzMath [static]
cos(float n)CzMath [static]
CuboidIntersectTest(CzVec3 &box1_pos, CzVec3 &box1_size, CzVec3 &box2_pos, CzVec3 &box2_size)CzMath [static]
DegToRad(float n)CzMath [static]
LineIntersectCappedCylinder(CzVec3 &line_start, CzVec3 &line_end, CzVec3 &cyl_start, CzVec3 &cyl_end, float radius, CzVec3 &out)CzMath [static]
LineIntersectPlane(CzVec3 &line_start, CzVec3 &line_end, CzVec3 &pop, CzVec3 &normal, CzVec3 &out)CzMath [static]
PointClosestToPerimeter(CzVec3 &point, CzVec3 *v, int nNumLines, CzVec3 &out)CzMath [static]
PointDistanceToPlane(CzVec3 &point, CzVec3 &pop, CzVec3 &normal)CzMath [static]
PointInsidePolygon(CzVec3 &point, CzVec3 *poly, int nNumPoints)CzMath [static]
PointInsidePolygon2D(CzVec3 &point, CzVec3 *poly, int nNumPoints)CzMath [static]
PointIntersectWedge(CzVec3 &wedge_base_pos, CzVec3 &wedge_size, int type, CzVec3 &pos)CzMath [static]
PointProjectOntoPlane(CzVec3 &point, CzVec3 &pop, CzVec3 &normal, CzVec3 &out)CzMath [static]
QuatSLERP(float *pQ1, float *pQ2, float *pQOut, float t)CzMath [static]
RadToDeg(float n)CzMath [static]
Rand()CzMath [static]
Rand(float range)CzMath [static]
RayIntersectSphere(CzVec3 &ray_pos, CzVec3 &ray_dir, CzVec3 &sphere_pos, float radius, CzVec3 &out)CzMath [static]
SeedRand(unsigned int seed)CzMath [static]
sin(float n)CzMath [static]
SphereIntersectCuboidTest(CzVec3 &sphere_pos, float sphere_size, CzVec3 &box_pos, CzVec3 &box_size)CzMath [static]
SphereIntersectPlane(CzVec3 &sphere_pos, CzVec3 &sphere_vel, CzVec3 &pop, CzVec3 &normal, CzVec3 &out, float radius)CzMath [static]
sqrt(float n)CzMath [static]
tan(float n)CzMath [static]