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AppEasy Core SDK
1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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| CzBox2dWorld() | CzBox2dWorld | [inline] |
| getGravity() const | CzBox2dWorld | [inline] |
| getPositionIterations() const | CzBox2dWorld | [inline] |
| getVelocityIterations() const | CzBox2dWorld | [inline] |
| getWorld() | CzBox2dWorld | [inline] |
| getWorldScale() | CzBox2dWorld | [inline] |
| Gravity | CzBox2dWorld | [protected] |
| InitWorld(bool doSleep=true) | CzBox2dWorld | [virtual] |
| PixelToWorldX(float x) | CzBox2dWorld | [inline] |
| PixelToWorldY(float y) | CzBox2dWorld | [inline] |
| PositionIterations | CzBox2dWorld | [protected] |
| setGravity(float x, float y) | CzBox2dWorld | |
| setPositionIterations(int count) | CzBox2dWorld | [inline] |
| setVelocityIterations(int count) | CzBox2dWorld | [inline] |
| setWorldScale(float x, float y) | CzBox2dWorld | [inline] |
| TimeStep | CzBox2dWorld | [protected] |
| UpdateWorld(float dt) | CzBox2dWorld | [virtual] |
| VelocityIterations | CzBox2dWorld | [protected] |
| World | CzBox2dWorld | [protected] |
| WorldScale | CzBox2dWorld | [protected] |
| WorldToPixelX(float x) | CzBox2dWorld | [inline] |
| WorldToPixelY(float y) | CzBox2dWorld | [inline] |
| ~CzBox2dWorld() | CzBox2dWorld | [virtual] |