AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzPlatformFile.h
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00001 // 
00002 //
00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine
00004 //
00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk
00006 //
00007 // For updates, tutorials and more details check out www.appeasymobile.com
00008 //
00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin.
00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support
00011 //
00012 //
00013 
00014 #if !defined(_CCZ_PLATFORM_FILE_H_)
00015 #define _CCZ_PLATFORM_FILE_H_
00016 
00017 #include "IzPlatformFile.h"
00018 
00019 class CzPlatformFile : public IzPlatformFile
00020 {
00021     // Properties
00022 protected:
00023 public:
00024     // Properties end
00025 public:
00026     int     Init();
00027     void    Release();
00028 
00029     CzFileHandle    Open(const char* filename, const char* mode);
00030     CzFileHandle    OpenFromMemory(void* memory, uint num_bytes);
00031     void            Close(CzFileHandle file);
00032     bool            Seek(CzFileHandle file, int offset, eCzFileSeekOrigin origin);
00033     uint            Read(CzFileHandle file, void* buffer, uint num_bytes);
00034     uint            Write(CzFileHandle file, void* buffer, uint num_bytes);
00035     bool            Exists(const char* filename);
00036     bool            Delete(const char* filename);
00037     int             getSize(CzFileHandle file);
00038     const char*     getErrorString();
00039 };
00040 
00041 
00042 #endif  // _CCZ_PLATFORM_FILE_H_