AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzBitmapPoly.h
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00001 // 
00002 //
00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine
00004 //
00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk
00006 //
00007 // For updates, tutorials and more details check out www.appeasymobile.com
00008 //
00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin.
00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support
00011 //
00012 //
00013 
00014 #if !defined(_CCZ_BITMAP_POLY_H_)
00015 #define _CCZ_BITMAP_POLY_H_
00016 
00017 #include "CzBitmapSprite.h"
00018 #include "CzGeometry.h"
00019 
00020 //
00021 //
00022 //
00023 // CzBitmapPoly - A BitmapSprite9 is a bitmapped visual representation of an on screen game object that uses patch-9 rendering
00024 //
00025 //
00026 //
00027 class CzBitmapPoly : public CzBitmapSprite
00028 {
00029 public:
00030     // Properties
00031 protected:
00032     CzGeometry*         Geometry;
00033 public:
00034     // Properties End
00035 
00036 protected:
00037     void                RebuildUVList();
00038     void                TransformVertices();
00039 
00040 
00041 public:
00042     CzBitmapPoly() : CzBitmapSprite()   { setSpriteType(ST_9Patch); }
00043     virtual ~CzBitmapPoly() {}
00044     
00045     void    Init(CzGeometry* geometry);
00046 
00047     virtual bool    isClipped();
00048     bool    HitTest(float x, float y);
00049     bool    HitTestNoClip(float x, float y);
00050 
00051     void    Draw();
00052 
00053     bool    SimpleTestOverlap(CzSprite* other);
00054     bool    TestOverlap(CzSprite* other);
00055 
00056 };
00057 
00058 
00059 
00060 
00061 
00062 #endif // _CCZ_BITMAP_POLY_H_