AppEasy Core SDK  1.5.0
Cross platform mobile and desktop app and game development SDK - The easy way to make apps
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CzActorTilemap.h
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00001 // 
00002 //
00003 // AppEasy SDK - Cross Platform Multi-purpose Game and App Engine
00004 //
00005 // Developed by Matthew Hopwood of Pocketeers Limited - www.pocketeers.co.uk
00006 //
00007 // For updates, tutorials and more details check out www.appeasymobile.com
00008 //
00009 // This code is provided free of charge and without any warranty whatsoever. You must ensure that this whole notice is present in all files and derivatives, so the reader knows its origin.
00010 // If you use this SDK in your product then please ensure that you credit AppEasy's usage appropriately. Please see www.appeasymobile.com for licensing details and support
00011 //
00012 //
00013 
00014 #if !defined(_CZ_ACTOR_TILEMAP_H_)
00015 #define _CZ_ACTOR_TILEMAP_H_
00016 
00017 #include "CzActorImage.h"
00018 
00019 /**
00020  @addtogroup Actors
00021  @{
00022  */
00023 
00024 /**
00025  @class CzActorTilemap
00026 
00027  @brief An actor that connects two points or two actors together like a string.
00028 
00029  A Tilemap actor is an image actor that connects either two actors together or an actor to an anchor point. Tilemap actors are useful for creating all sorts of objects such as 
00030  strings and ropes.
00031 
00032  A Tilemap actor is declared using the ActorTilemap XOML tag. The ActorTilemap example has been provided to show how they work. Lets take a quick look at some example XOML:
00033 
00034  @par XOML Example
00035  @code
00036 <ActorTilemap Name="Joiner1" Size="100, 20" Brush="Button1Brush" TargetA="Box1" TargetB="Box2" />
00037  @endcode
00038 
00039  The above XOML creates a Tilemap actor that connects Box1 and Box2 actors together using a visual Tilemap that is 20 units in width and covers 100% of the length of the Tilemap.
00040 
00041  In addition to basic actor properties Tilemap actors have a number of new or changed properties, which include:
00042  - Size (length, width) - Size defines the width of the Tilemap as well as the length as apercentage of the distance between the two end points of the Tilemap. For example, if the 
00043  length is set to 100% then the actor will stretch from the centre of target A to the centre of target B. If the length is less than 100% then the actor will fall short of the centre 
00044  points of targets A and B;
00045  - TargetA (actor) - Defines the actor to fix the start point of the Tilemap actor
00046  - TargetB (actor) - Defines the actor to fix the end point of the Tilemap actor
00047  - OffsetA (x, y) - An amount to offset the connection point from Target A. If TargetA actor is not specified then this will be classed as a static scene position
00048  - OffsetB (x, y) - An amount to offset the connection point from Target B. If TargetB actor is not specified then this will be classed as a static scene position
00049 
00050  */
00051 
00052 class CzActorTilemap : public CzActor
00053 {
00054 public:
00055 
00056 protected:
00057     // Properties
00058 public:
00059     bool                    getProperty(unsigned int property_name, CzXomlProperty& prop);
00060     bool                    setProperty(unsigned int property_name, const CzXomlProperty& data, bool delta);
00061     bool                    setProperty(unsigned int property_name, const CzString& data, bool delta);
00062     // Properties end
00063 
00064 protected:
00065     bool                    UpdateBinding(unsigned int property_name, CzXomlVariable* var);
00066 public:
00067     CzActorTilemap() : CzActor() {  setActualClassType("tilemap"); }
00068 
00069     bool                    Update(float dt);
00070 
00071     // Implementation of IzXomlClass interface
00072     int                     LoadFromXoml(IzXomlResource* parent, bool load_children, CzXmlNode* node);
00073 
00074     bool                    UpdateFromAnimation(CzAnimInstance *animation);
00075 
00076     // Internal (used by XOML system to setup and cleanup the XOML class properties system
00077 protected:
00078     static CzXomlClassDef*  ActorTilemapClassDef;                               // XOML class definition
00079 
00080 public:
00081     static void             InitClass();
00082     static void             ReleaseClass();
00083 };
00084 
00085 /// @}
00086 
00087 
00088 /**
00089  @class CzActorTilemapCreator
00090 
00091  @brief Creates an instance of a CzActorConnctor object.
00092 
00093  Used by the XOML system to instantiate a CzActorTilemap object.
00094 
00095  */
00096 
00097 class CzActorTilemapCreator : public IzXomlClassCreator
00098 {
00099 public:
00100     CzActorTilemapCreator()
00101     {
00102         setClassName("tilemap");
00103     }
00104     IzXomlResource* CreateInstance(IzXomlResource* parent)  { return new CzActorTilemap(); }
00105 };
00106 
00107 
00108 
00109 #endif // _CZ_ACTOR_TILEMAP_H_